49 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 330comp.frag
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| Shader version: 330
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| 0:? Sequence
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| 0:8  Function Definition: main( (global void)
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| 0:8    Function Parameters: 
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| 0:10    Sequence
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| 0:10      move second child to first child (temp 4-component vector of float)
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| 0:10        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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| 0:10        'varyingVar' (smooth in 4-component vector of float)
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| 0:11      move second child to first child (temp 4-component vector of float)
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| 0:11        direct index (temp 4-component vector of float FragData)
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| 0:11          'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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| 0:11          Constant:
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| 0:11            1 (const int)
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| 0:11        vector-times-matrix (temp 4-component vector of float)
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| 0:11          'inVar' (smooth in 4-component vector of float)
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| 0:11          'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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| 0:?   Linker Objects
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| 0:?     'inVar' (smooth in 4-component vector of float)
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| 0:?     'outVar' (out 4-component vector of float)
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| 0:?     'varyingVar' (smooth in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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| 
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| Shader version: 330
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| 0:? Sequence
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| 0:8  Function Definition: main( (global void)
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| 0:8    Function Parameters: 
 | |
| 0:10    Sequence
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| 0:10      move second child to first child (temp 4-component vector of float)
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| 0:10        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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| 0:10        'varyingVar' (smooth in 4-component vector of float)
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| 0:11      move second child to first child (temp 4-component vector of float)
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| 0:11        direct index (temp 4-component vector of float FragData)
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| 0:11          'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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| 0:11          Constant:
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| 0:11            1 (const int)
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| 0:11        vector-times-matrix (temp 4-component vector of float)
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| 0:11          'inVar' (smooth in 4-component vector of float)
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| 0:11          'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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| 0:?   Linker Objects
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| 0:?     'inVar' (smooth in 4-component vector of float)
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| 0:?     'outVar' (out 4-component vector of float)
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| 0:?     'varyingVar' (smooth in 4-component vector of float)
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| 
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