 2f21fccee9
			
		
	
	
		2f21fccee9
		
	
	
	
	
		
			
			git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31512 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			127 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| varyingArrayIndirect.frag
 | |
| WARNING: 0:3: varying deprecated in version 130; may be removed in future release
 | |
| WARNING: 0:4: varying deprecated in version 130; may be removed in future release
 | |
| WARNING: 0:6: varying deprecated in version 130; may be removed in future release
 | |
| WARNING: 0:8: varying deprecated in version 130; may be removed in future release
 | |
| 
 | |
| Shader version: 130
 | |
| 0:? Sequence
 | |
| 0:12  Function Definition: main( (global void)
 | |
| 0:12    Function Parameters: 
 | |
| 0:14    Sequence
 | |
| 0:14      Sequence
 | |
| 0:14        move second child to first child (temp 4-component vector of float)
 | |
| 0:14          'texColor' (temp 4-component vector of float)
 | |
| 0:14          Function Call: texture2D(s21;vf2; (global 4-component vector of float)
 | |
| 0:14            'texSampler2D' (uniform sampler2D)
 | |
| 0:14            Construct vec2 (temp 2-component vector of float)
 | |
| 0:14              add (temp 4-component vector of float)
 | |
| 0:14                add (temp 4-component vector of float)
 | |
| 0:14                  indirect index (smooth temp 4-component vector of float)
 | |
| 0:14                    'userIn' (smooth in 2-element array of 4-component vector of float)
 | |
| 0:14                    'b' (uniform int)
 | |
| 0:14                  indirect index (smooth temp 4-component vector of float TexCoord)
 | |
| 0:14                    'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:14                    'a' (uniform int)
 | |
| 0:14                direct index (smooth temp 4-component vector of float TexCoord)
 | |
| 0:14                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:14                  Constant:
 | |
| 0:14                    5 (const int)
 | |
| 0:16      add second child into first child (temp 4-component vector of float)
 | |
| 0:16        'texColor' (temp 4-component vector of float)
 | |
| 0:16        'color' (smooth in 4-component vector of float)
 | |
| 0:18      move second child to first child (temp float)
 | |
| 0:18        direct index (temp float)
 | |
| 0:18          'texColor' (temp 4-component vector of float)
 | |
| 0:18          Constant:
 | |
| 0:18            3 (const int)
 | |
| 0:18        'alpha' (smooth in float)
 | |
| 0:20      move second child to first child (temp 4-component vector of float)
 | |
| 0:20        'gl_FragColor' (fragColor 4-component vector of float FragColor)
 | |
| 0:20        add (temp 4-component vector of float)
 | |
| 0:20          add (temp 4-component vector of float)
 | |
| 0:20            add (temp 4-component vector of float)
 | |
| 0:20              direct index (smooth temp 4-component vector of float TexCoord)
 | |
| 0:20                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:20                Constant:
 | |
| 0:20                  0 (const int)
 | |
| 0:20              indirect index (smooth temp 4-component vector of float TexCoord)
 | |
| 0:20                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:20                'b' (uniform int)
 | |
| 0:20            'texColor' (temp 4-component vector of float)
 | |
| 0:20          indirect index (smooth temp 4-component vector of float)
 | |
| 0:20            'userIn' (smooth in 2-element array of 4-component vector of float)
 | |
| 0:20            'a' (uniform int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'texSampler2D' (uniform sampler2D)
 | |
| 0:?     'color' (smooth in 4-component vector of float)
 | |
| 0:?     'alpha' (smooth in float)
 | |
| 0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:?     'userIn' (smooth in 2-element array of 4-component vector of float)
 | |
| 0:?     'a' (uniform int)
 | |
| 0:?     'b' (uniform int)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 130
 | |
| 0:? Sequence
 | |
| 0:12  Function Definition: main( (global void)
 | |
| 0:12    Function Parameters: 
 | |
| 0:14    Sequence
 | |
| 0:14      Sequence
 | |
| 0:14        move second child to first child (temp 4-component vector of float)
 | |
| 0:14          'texColor' (temp 4-component vector of float)
 | |
| 0:14          Function Call: texture2D(s21;vf2; (global 4-component vector of float)
 | |
| 0:14            'texSampler2D' (uniform sampler2D)
 | |
| 0:14            Construct vec2 (temp 2-component vector of float)
 | |
| 0:14              add (temp 4-component vector of float)
 | |
| 0:14                add (temp 4-component vector of float)
 | |
| 0:14                  indirect index (smooth temp 4-component vector of float)
 | |
| 0:14                    'userIn' (smooth in 2-element array of 4-component vector of float)
 | |
| 0:14                    'b' (uniform int)
 | |
| 0:14                  indirect index (smooth temp 4-component vector of float TexCoord)
 | |
| 0:14                    'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:14                    'a' (uniform int)
 | |
| 0:14                direct index (smooth temp 4-component vector of float TexCoord)
 | |
| 0:14                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:14                  Constant:
 | |
| 0:14                    5 (const int)
 | |
| 0:16      add second child into first child (temp 4-component vector of float)
 | |
| 0:16        'texColor' (temp 4-component vector of float)
 | |
| 0:16        'color' (smooth in 4-component vector of float)
 | |
| 0:18      move second child to first child (temp float)
 | |
| 0:18        direct index (temp float)
 | |
| 0:18          'texColor' (temp 4-component vector of float)
 | |
| 0:18          Constant:
 | |
| 0:18            3 (const int)
 | |
| 0:18        'alpha' (smooth in float)
 | |
| 0:20      move second child to first child (temp 4-component vector of float)
 | |
| 0:20        'gl_FragColor' (fragColor 4-component vector of float FragColor)
 | |
| 0:20        add (temp 4-component vector of float)
 | |
| 0:20          add (temp 4-component vector of float)
 | |
| 0:20            add (temp 4-component vector of float)
 | |
| 0:20              direct index (smooth temp 4-component vector of float TexCoord)
 | |
| 0:20                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:20                Constant:
 | |
| 0:20                  0 (const int)
 | |
| 0:20              indirect index (smooth temp 4-component vector of float TexCoord)
 | |
| 0:20                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:20                'b' (uniform int)
 | |
| 0:20            'texColor' (temp 4-component vector of float)
 | |
| 0:20          indirect index (smooth temp 4-component vector of float)
 | |
| 0:20            'userIn' (smooth in 2-element array of 4-component vector of float)
 | |
| 0:20            'a' (uniform int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'texSampler2D' (uniform sampler2D)
 | |
| 0:?     'color' (smooth in 4-component vector of float)
 | |
| 0:?     'alpha' (smooth in float)
 | |
| 0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
 | |
| 0:?     'userIn' (smooth in 2-element array of 4-component vector of float)
 | |
| 0:?     'a' (uniform int)
 | |
| 0:?     'b' (uniform int)
 | |
| 
 |