 5340752190
			
		
	
	
		5340752190
		
	
	
	
	
		
			
			Avoid adding global uniform blocks to stages that don't already have it. Otherwise multiple stages point to the same block object, and a remapping that occurs later on will change the mapping on multiple stages.
		
			
				
	
	
		
			14 lines
		
	
	
		
			181 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			181 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
| #version 460
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| 
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| layout(location = 0) out vec4 fragColor;
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| 
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| uniform sampler2D sTexture;
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| 
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| in vec4 Color;
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| in vec2 UV;
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| 
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| void main()
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| {
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|     fragColor = Color * texture(sTexture, UV.st).r;
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| }
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