434 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			434 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.matType.bool.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Function Definition: TestBoolMatTypes( ( temp void)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:25      Sequence
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| 0:25        move second child to first child ( temp 1X1 matrix of bool)
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| 0:25          'r00' ( temp 1X1 matrix of bool)
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| 0:25          transpose ( temp 1X1 matrix of bool)
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| 0:25            'b1x1' ( temp 1X1 matrix of bool)
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 1X2 matrix of bool)
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| 0:26          'r01' ( temp 1X2 matrix of bool)
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| 0:26          transpose ( temp 1X2 matrix of bool)
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| 0:26            'b2x1' ( temp 2X1 matrix of bool)
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 1X3 matrix of bool)
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| 0:27          'r02' ( temp 1X3 matrix of bool)
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| 0:27          transpose ( temp 1X3 matrix of bool)
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| 0:27            'b3x1' ( temp 3X1 matrix of bool)
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 1X4 matrix of bool)
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| 0:28          'r03' ( temp 1X4 matrix of bool)
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| 0:28          transpose ( temp 1X4 matrix of bool)
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| 0:28            'b4x1' ( temp 4X1 matrix of bool)
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| 0:30      Sequence
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| 0:30        move second child to first child ( temp 2X1 matrix of bool)
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| 0:30          'r10' ( temp 2X1 matrix of bool)
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| 0:30          transpose ( temp 2X1 matrix of bool)
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| 0:30            'b1x2' ( temp 1X2 matrix of bool)
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 2X2 matrix of bool)
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| 0:31          'r11' ( temp 2X2 matrix of bool)
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| 0:31          transpose ( temp 2X2 matrix of bool)
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| 0:31            'b2x2' ( temp 2X2 matrix of bool)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 2X3 matrix of bool)
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| 0:32          'r12' ( temp 2X3 matrix of bool)
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| 0:32          transpose ( temp 2X3 matrix of bool)
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| 0:32            'b3x2' ( temp 3X2 matrix of bool)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 2X4 matrix of bool)
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| 0:33          'r13' ( temp 2X4 matrix of bool)
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| 0:33          transpose ( temp 2X4 matrix of bool)
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| 0:33            'b4x2' ( temp 4X2 matrix of bool)
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 3X1 matrix of bool)
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| 0:35          'r20' ( temp 3X1 matrix of bool)
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| 0:35          transpose ( temp 3X1 matrix of bool)
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| 0:35            'b1x3' ( temp 1X3 matrix of bool)
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 3X2 matrix of bool)
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| 0:36          'r21' ( temp 3X2 matrix of bool)
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| 0:36          transpose ( temp 3X2 matrix of bool)
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| 0:36            'b2x3' ( temp 2X3 matrix of bool)
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 3X3 matrix of bool)
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| 0:37          'r22' ( temp 3X3 matrix of bool)
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| 0:37          transpose ( temp 3X3 matrix of bool)
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| 0:37            'b3x3' ( temp 3X3 matrix of bool)
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp 3X4 matrix of bool)
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| 0:38          'r23' ( temp 3X4 matrix of bool)
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| 0:38          transpose ( temp 3X4 matrix of bool)
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| 0:38            'b4x3' ( temp 4X3 matrix of bool)
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4X1 matrix of bool)
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| 0:40          'r30' ( temp 4X1 matrix of bool)
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| 0:40          transpose ( temp 4X1 matrix of bool)
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| 0:40            'b1x4' ( temp 1X4 matrix of bool)
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4X2 matrix of bool)
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| 0:41          'r31' ( temp 4X2 matrix of bool)
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| 0:41          transpose ( temp 4X2 matrix of bool)
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| 0:41            'b2x4' ( temp 2X4 matrix of bool)
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp 4X3 matrix of bool)
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| 0:42          'r32' ( temp 4X3 matrix of bool)
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| 0:42          transpose ( temp 4X3 matrix of bool)
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| 0:42            'b3x4' ( temp 3X4 matrix of bool)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp 4X4 matrix of bool)
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| 0:43          'r33' ( temp 4X4 matrix of bool)
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| 0:43          transpose ( temp 4X4 matrix of bool)
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| 0:43            'b4x4' ( temp 4X4 matrix of bool)
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| 0:49  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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| 0:49    Function Parameters: 
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| 0:?     Sequence
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| 0:51      move second child to first child ( temp 4-component vector of float)
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| 0:51        color: direct index for structure ( temp 4-component vector of float)
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| 0:51          'ps_output' ( temp structure{ temp 4-component vector of float color})
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| 0:51          Constant:
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| 0:51            0 (const int)
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| 0:?         Constant:
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:52      Branch: Return with expression
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| 0:52        'ps_output' ( temp structure{ temp 4-component vector of float color})
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| 0:49  Function Definition: main( ( temp void)
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| 0:49    Function Parameters: 
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| 0:?     Sequence
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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| 0:49          color: direct index for structure ( temp 4-component vector of float)
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| 0:49            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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| 0:49            Constant:
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| 0:49              0 (const int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Function Definition: TestBoolMatTypes( ( temp void)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:25      Sequence
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| 0:25        move second child to first child ( temp 1X1 matrix of bool)
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| 0:25          'r00' ( temp 1X1 matrix of bool)
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| 0:25          transpose ( temp 1X1 matrix of bool)
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| 0:25            'b1x1' ( temp 1X1 matrix of bool)
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| 0:26      Sequence
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| 0:26        move second child to first child ( temp 1X2 matrix of bool)
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| 0:26          'r01' ( temp 1X2 matrix of bool)
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| 0:26          transpose ( temp 1X2 matrix of bool)
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| 0:26            'b2x1' ( temp 2X1 matrix of bool)
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 1X3 matrix of bool)
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| 0:27          'r02' ( temp 1X3 matrix of bool)
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| 0:27          transpose ( temp 1X3 matrix of bool)
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| 0:27            'b3x1' ( temp 3X1 matrix of bool)
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 1X4 matrix of bool)
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| 0:28          'r03' ( temp 1X4 matrix of bool)
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| 0:28          transpose ( temp 1X4 matrix of bool)
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| 0:28            'b4x1' ( temp 4X1 matrix of bool)
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| 0:30      Sequence
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| 0:30        move second child to first child ( temp 2X1 matrix of bool)
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| 0:30          'r10' ( temp 2X1 matrix of bool)
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| 0:30          transpose ( temp 2X1 matrix of bool)
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| 0:30            'b1x2' ( temp 1X2 matrix of bool)
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 2X2 matrix of bool)
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| 0:31          'r11' ( temp 2X2 matrix of bool)
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| 0:31          transpose ( temp 2X2 matrix of bool)
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| 0:31            'b2x2' ( temp 2X2 matrix of bool)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 2X3 matrix of bool)
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| 0:32          'r12' ( temp 2X3 matrix of bool)
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| 0:32          transpose ( temp 2X3 matrix of bool)
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| 0:32            'b3x2' ( temp 3X2 matrix of bool)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 2X4 matrix of bool)
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| 0:33          'r13' ( temp 2X4 matrix of bool)
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| 0:33          transpose ( temp 2X4 matrix of bool)
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| 0:33            'b4x2' ( temp 4X2 matrix of bool)
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 3X1 matrix of bool)
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| 0:35          'r20' ( temp 3X1 matrix of bool)
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| 0:35          transpose ( temp 3X1 matrix of bool)
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| 0:35            'b1x3' ( temp 1X3 matrix of bool)
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 3X2 matrix of bool)
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| 0:36          'r21' ( temp 3X2 matrix of bool)
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| 0:36          transpose ( temp 3X2 matrix of bool)
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| 0:36            'b2x3' ( temp 2X3 matrix of bool)
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 3X3 matrix of bool)
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| 0:37          'r22' ( temp 3X3 matrix of bool)
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| 0:37          transpose ( temp 3X3 matrix of bool)
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| 0:37            'b3x3' ( temp 3X3 matrix of bool)
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp 3X4 matrix of bool)
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| 0:38          'r23' ( temp 3X4 matrix of bool)
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| 0:38          transpose ( temp 3X4 matrix of bool)
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| 0:38            'b4x3' ( temp 4X3 matrix of bool)
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4X1 matrix of bool)
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| 0:40          'r30' ( temp 4X1 matrix of bool)
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| 0:40          transpose ( temp 4X1 matrix of bool)
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| 0:40            'b1x4' ( temp 1X4 matrix of bool)
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4X2 matrix of bool)
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| 0:41          'r31' ( temp 4X2 matrix of bool)
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| 0:41          transpose ( temp 4X2 matrix of bool)
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| 0:41            'b2x4' ( temp 2X4 matrix of bool)
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp 4X3 matrix of bool)
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| 0:42          'r32' ( temp 4X3 matrix of bool)
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| 0:42          transpose ( temp 4X3 matrix of bool)
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| 0:42            'b3x4' ( temp 3X4 matrix of bool)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp 4X4 matrix of bool)
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| 0:43          'r33' ( temp 4X4 matrix of bool)
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| 0:43          transpose ( temp 4X4 matrix of bool)
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| 0:43            'b4x4' ( temp 4X4 matrix of bool)
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| 0:49  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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| 0:49    Function Parameters: 
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| 0:?     Sequence
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| 0:51      move second child to first child ( temp 4-component vector of float)
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| 0:51        color: direct index for structure ( temp 4-component vector of float)
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| 0:51          'ps_output' ( temp structure{ temp 4-component vector of float color})
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| 0:51          Constant:
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| 0:51            0 (const int)
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| 0:?         Constant:
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:52      Branch: Return with expression
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| 0:52        'ps_output' ( temp structure{ temp 4-component vector of float color})
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| 0:49  Function Definition: main( ( temp void)
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| 0:49    Function Parameters: 
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| 0:?     Sequence
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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| 0:49          color: direct index for structure ( temp 4-component vector of float)
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| 0:49            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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| 0:49            Constant:
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| 0:49              0 (const int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80002
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| // Id's are bound by 130
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 127
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 6  "TestBoolMatTypes("
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|                               Name 10  "PS_OUTPUT"
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|                               MemberName 10(PS_OUTPUT) 0  "color"
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|                               Name 12  "@main("
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|                               Name 18  "r00"
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|                               Name 19  "b1x1"
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|                               Name 25  "r01"
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|                               Name 28  "b2x1"
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|                               Name 34  "r02"
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|                               Name 37  "b3x1"
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|                               Name 43  "r03"
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|                               Name 46  "b4x1"
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|                               Name 49  "r10"
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|                               Name 50  "b1x2"
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|                               Name 55  "r11"
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|                               Name 56  "b2x2"
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|                               Name 61  "r12"
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|                               Name 64  "b3x2"
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|                               Name 69  "r13"
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|                               Name 72  "b4x2"
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|                               Name 75  "r20"
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|                               Name 76  "b1x3"
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|                               Name 79  "r21"
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|                               Name 80  "b2x3"
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|                               Name 85  "r22"
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|                               Name 86  "b3x3"
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|                               Name 91  "r23"
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|                               Name 94  "b4x3"
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|                               Name 97  "r30"
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|                               Name 98  "b1x4"
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|                               Name 101  "r31"
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|                               Name 102  "b2x4"
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|                               Name 105  "r32"
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|                               Name 106  "b3x4"
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|                               Name 111  "r33"
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|                               Name 112  "b4x4"
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|                               Name 116  "ps_output"
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|                               Name 127  "@entryPointOutput.color"
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|                               Decorate 127(@entryPointOutput.color) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                8:             TypeFloat 32
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|                9:             TypeVector 8(float) 4
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|    10(PS_OUTPUT):             TypeStruct 9(fvec4)
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|               11:             TypeFunction 10(PS_OUTPUT)
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|               14:             TypeBool
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|               15:             TypeVector 14(bool) 1
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|               16:             TypeMatrix 15(bvec) 1
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|               17:             TypePointer Function 16
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|               22:             TypeVector 14(bool) 2
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|               23:             TypeMatrix 22(bvec2) 1
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|               24:             TypePointer Function 23
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|               26:             TypeMatrix 15(bvec) 2
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|               27:             TypePointer Function 26
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|               31:             TypeVector 14(bool) 3
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|               32:             TypeMatrix 31(bvec3) 1
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|               33:             TypePointer Function 32
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|               35:             TypeMatrix 15(bvec) 3
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|               36:             TypePointer Function 35
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|               40:             TypeVector 14(bool) 4
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|               41:             TypeMatrix 40(bvec4) 1
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|               42:             TypePointer Function 41
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|               44:             TypeMatrix 15(bvec) 4
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|               45:             TypePointer Function 44
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|               53:             TypeMatrix 22(bvec2) 2
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|               54:             TypePointer Function 53
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|               59:             TypeMatrix 31(bvec3) 2
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|               60:             TypePointer Function 59
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|               62:             TypeMatrix 22(bvec2) 3
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|               63:             TypePointer Function 62
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|               67:             TypeMatrix 40(bvec4) 2
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|               68:             TypePointer Function 67
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|               70:             TypeMatrix 22(bvec2) 4
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|               71:             TypePointer Function 70
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|               83:             TypeMatrix 31(bvec3) 3
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|               84:             TypePointer Function 83
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|               89:             TypeMatrix 40(bvec4) 3
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|               90:             TypePointer Function 89
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|               92:             TypeMatrix 31(bvec3) 4
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|               93:             TypePointer Function 92
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|              109:             TypeMatrix 40(bvec4) 4
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|              110:             TypePointer Function 109
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|              115:             TypePointer Function 10(PS_OUTPUT)
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|              117:             TypeInt 32 1
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|              118:    117(int) Constant 0
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|              119:    8(float) Constant 0
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|              120:    9(fvec4) ConstantComposite 119 119 119 119
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|              121:             TypePointer Function 9(fvec4)
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|              126:             TypePointer Output 9(fvec4)
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| 127(@entryPointOutput.color):    126(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|              128:10(PS_OUTPUT) FunctionCall 12(@main()
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|              129:    9(fvec4) CompositeExtract 128 0
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|                               Store 127(@entryPointOutput.color) 129
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|                               Return
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|                               FunctionEnd
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| 6(TestBoolMatTypes():           2 Function None 3
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|                7:             Label
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|          18(r00):     17(ptr) Variable Function
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|         19(b1x1):     17(ptr) Variable Function
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|          25(r01):     24(ptr) Variable Function
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|         28(b2x1):     27(ptr) Variable Function
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|          34(r02):     33(ptr) Variable Function
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|         37(b3x1):     36(ptr) Variable Function
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|          43(r03):     42(ptr) Variable Function
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|         46(b4x1):     45(ptr) Variable Function
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|          49(r10):     27(ptr) Variable Function
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|         50(b1x2):     24(ptr) Variable Function
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|          55(r11):     54(ptr) Variable Function
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|         56(b2x2):     54(ptr) Variable Function
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|          61(r12):     60(ptr) Variable Function
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|         64(b3x2):     63(ptr) Variable Function
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|          69(r13):     68(ptr) Variable Function
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|         72(b4x2):     71(ptr) Variable Function
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|          75(r20):     36(ptr) Variable Function
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|         76(b1x3):     33(ptr) Variable Function
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|          79(r21):     63(ptr) Variable Function
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|         80(b2x3):     60(ptr) Variable Function
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|          85(r22):     84(ptr) Variable Function
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|         86(b3x3):     84(ptr) Variable Function
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|          91(r23):     90(ptr) Variable Function
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|         94(b4x3):     93(ptr) Variable Function
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|          97(r30):     45(ptr) Variable Function
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|         98(b1x4):     42(ptr) Variable Function
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|         101(r31):     71(ptr) Variable Function
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|        102(b2x4):     68(ptr) Variable Function
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|         105(r32):     93(ptr) Variable Function
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|        106(b3x4):     90(ptr) Variable Function
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|         111(r33):    110(ptr) Variable Function
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|        112(b4x4):    110(ptr) Variable Function
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|               20:          16 Load 19(b1x1)
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|               21:          16 Transpose 20
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|                               Store 18(r00) 21
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|               29:          26 Load 28(b2x1)
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|               30:          23 Transpose 29
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|                               Store 25(r01) 30
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|               38:          35 Load 37(b3x1)
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|               39:          32 Transpose 38
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|                               Store 34(r02) 39
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|               47:          44 Load 46(b4x1)
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|               48:          41 Transpose 47
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|                               Store 43(r03) 48
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|               51:          23 Load 50(b1x2)
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|               52:          26 Transpose 51
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|                               Store 49(r10) 52
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|               57:          53 Load 56(b2x2)
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|               58:          53 Transpose 57
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|                               Store 55(r11) 58
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|               65:          62 Load 64(b3x2)
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|               66:          59 Transpose 65
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|                               Store 61(r12) 66
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|               73:          70 Load 72(b4x2)
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|               74:          67 Transpose 73
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|                               Store 69(r13) 74
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|               77:          32 Load 76(b1x3)
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|               78:          35 Transpose 77
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|                               Store 75(r20) 78
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|               81:          59 Load 80(b2x3)
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|               82:          62 Transpose 81
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|                               Store 79(r21) 82
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|               87:          83 Load 86(b3x3)
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|               88:          83 Transpose 87
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|                               Store 85(r22) 88
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|               95:          92 Load 94(b4x3)
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|               96:          89 Transpose 95
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|                               Store 91(r23) 96
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|               99:          41 Load 98(b1x4)
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|              100:          44 Transpose 99
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|                               Store 97(r30) 100
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|              103:          67 Load 102(b2x4)
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|              104:          70 Transpose 103
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|                               Store 101(r31) 104
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|              107:          89 Load 106(b3x4)
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|              108:          92 Transpose 107
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|                               Store 105(r32) 108
 | |
|              113:         109 Load 112(b4x4)
 | |
|              114:         109 Transpose 113
 | |
|                               Store 111(r33) 114
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       12(@main():10(PS_OUTPUT) Function None 11
 | |
|               13:             Label
 | |
|   116(ps_output):    115(ptr) Variable Function
 | |
|              122:    121(ptr) AccessChain 116(ps_output) 118
 | |
|                               Store 122 120
 | |
|              123:10(PS_OUTPUT) Load 116(ps_output)
 | |
|                               ReturnValue 123
 | |
|                               FunctionEnd
 | 
