 65c78a0b62
			
		
	
	
		65c78a0b62
		
	
	
	
	
		
			
			There will be subsequent commits to refine semantics, esp. version-specific semantics, as well as I/O functionality and restrictions. Note: I'm getting white-space differences in the preprocessor test results, which I'm not checking in. I think they need to be tagged as binary or something.
		
			
				
	
	
		
			109 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 430
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| 
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| float[4][5][6] many[1][2][3];
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| 
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| float gu[][7];
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| float gimp[][];    // ERROR, implicit inner
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| float g4[4][7];
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| float g5[5][7];
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| 
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| float[4][7] foo(float a[5][7])
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| {
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|     float r[7];
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|     r = a[2];
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|     float[](a[0], a[1], r, a[3]);              // ERROR, too few dims
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|     float[4][7][4](a[0], a[1], r, a[3]);       // ERROR, too many dims
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|     return float[4][7](a[0], a[1], r, a[3]);
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|     return float[][](a[0], a[1], r, a[3]);
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|     return float[][7](a[0], a[1], a[2], a[3]);
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| }
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| 
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| void bar(float[5][7]) {}
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| 
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| void main()
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| {
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|     {
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|         float gu[3][4][2];
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| 
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|         gu[2][4][1] = 4.0;                     // ERROR, overflow
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|     }
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|     vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
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|                               vec4[2](vec4(0.0), vec4(1.0)),
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|                               vec4[2](vec4(0.0), vec4(1.0)));
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|     vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
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|                               vec4[2](vec4(4.0), vec4(2.0)),
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|                               vec4[2](vec4(4.0), vec4(2.0)));
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|     vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
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|                               vec4[2](vec4(4.0), vec4(2.0)),
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|                               vec4[2](vec4(4.0), vec4(2.0)));
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|     vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
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|                                vec4[2](vec4(4.0), vec4(2.0)),
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|                                vec4[2](vec4(4.0), vec4(2.0)));
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| 
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|     vec4 a4[3][2] = {vec4[](vec4(0.0), vec4(1.0)),
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|                      vec4[2](vec4(0.0), vec4(1.0)),
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|                      vec4[2](vec4(0.0), vec4(1.0)) };
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|     vec4 aim[][2] = {vec4[2](vec4(4.0), vec4(2.0)),
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|                      vec4[](vec4(4.0), vec4(2.0)),
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|                      vec4[2](vec4(4.0), vec4(2.0)) };
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|     vec4 aim2[][] = {vec4[2](vec4(4.0), vec4(2.0)),
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|                      vec4[2](vec4(4.0), vec4(2.0)),
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|                      vec4[](vec4(4.0), vec4(2.0)) };
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|     vec4 aim3[3][] = {vec4[2](vec4(4.0), vec4(2.0)),
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|                       vec4[2](vec4(4.0), vec4(2.0)),
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|                       vec4[2](vec4(4.0), vec4(2.0)) };
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| 
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|     vec4 bad2[3][] = {vec4[2](vec4(4.0), vec4(2.0)),              // ERROR
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|                       vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)),
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|                       vec4[2](vec4(4.0), vec4(2.0)) };
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| 
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|     vec4 bad3[3][] = {vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)),   // ERROR
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|                       vec4[2](vec4(4.0), vec4(2.0)),
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|                       vec4[2](vec4(4.0), vec4(2.0)) };
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| 
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|     vec4 bad4[4][] = {vec4[2](vec4(4.0), vec4(2.0)),              // ERROR
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|                       vec4[2](vec4(4.0), vec4(2.0)),
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|                       vec4[2](vec4(4.0), vec4(2.0)) };
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| 
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| 
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|     g4 = foo(g5);
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|     g5 = g4;           // ERROR, wrong types
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|     gu = g4;           // ERROR, not yet sized
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| 
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|     foo(gu);           // ERROR, not yet sized
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|     bar(g5);
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| 
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|     if (foo(g5) == g4)
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|         ;
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|     if (foo(g5) == g5)  // ERROR, different types
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|         ;
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| 
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|     float u[][7];
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|     u[2][2] = 3.0;
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|     float u[5][7];
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|     u[5][2] = 5.0;      // ERROR
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|     foo(u);
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| }
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| 
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| void foo3()
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| {
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|     float resize1[][5][7];
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|     resize1.length();           // ERROR
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|     resize1[1][4][5] = 2.0;
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|     resize1.length();           // ERROR
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|     float resize1[3][5][7];
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|     resize1.length();           // 3 in AST
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|     resize1[1].length();        // 5 in AST
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|     resize1[1][1].length();     // 7 in AST
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|     resize1[1][1][1].length();  // ERROR
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| 
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|     float resize2[][5][7];
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|     float resize2[3][4][7];     // ERROR, inner dim change
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| 
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|     float resize3[][5][7];
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|     float resize3[3][5][9];     // ERROR, inner dim changed
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| 
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|     float resize4[][5][7];
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|     int  resize4[3][5][7];      // ERROR, element type
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| }
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