296 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			296 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.promote.binary.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:14  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:14    Function Parameters: 
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| 0:?     Sequence
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| 0:15      mod ( temp float)
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| 0:15        Convert int to float ( temp float)
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| 0:15          ival: direct index for structure ( uniform int)
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| 0:15            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:15            Constant:
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| 0:15              2 (const uint)
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| 0:15        fval: direct index for structure ( uniform float)
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| 0:15          'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:15          Constant:
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| 0:15            4 (const uint)
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| 0:16      mod ( temp 4-component vector of float)
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| 0:16        Convert int to float ( temp 4-component vector of float)
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| 0:16          ival4: direct index for structure ( uniform 4-component vector of int)
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| 0:16            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:16            Constant:
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| 0:16              3 (const uint)
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| 0:16        fval4: direct index for structure ( uniform 4-component vector of float)
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| 0:16          'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:16          Constant:
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| 0:16            5 (const uint)
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| 0:18      mod ( temp float)
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| 0:18        Convert bool to float ( temp float)
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| 0:18          bval: direct index for structure ( uniform bool)
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| 0:18            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:18            Constant:
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| 0:18              0 (const uint)
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| 0:18        fval: direct index for structure ( uniform float)
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| 0:18          'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:18          Constant:
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| 0:18            4 (const uint)
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| 0:19      mod ( temp 4-component vector of float)
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| 0:19        Convert bool to float ( temp 4-component vector of float)
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| 0:19          bval4: direct index for structure ( uniform 4-component vector of bool)
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| 0:19            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:19            Constant:
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| 0:19              1 (const uint)
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| 0:19        fval4: direct index for structure ( uniform 4-component vector of float)
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| 0:19          'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:19          Constant:
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| 0:19            5 (const uint)
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| 0:21      Sequence
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| 0:21        move second child to first child ( temp int)
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| 0:21          'l_int' ( temp int)
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| 0:21          Constant:
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| 0:21            1 (const int)
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| 0:22      mod second child into first child ( temp int)
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| 0:22        'l_int' ( temp int)
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| 0:22        Convert float to int ( temp int)
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| 0:22          fval: direct index for structure ( uniform float)
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| 0:22            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:22            Constant:
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| 0:22              4 (const uint)
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| 0:25      move second child to first child ( temp 4-component vector of float)
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| 0:25        Color: direct index for structure ( temp 4-component vector of float)
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| 0:25          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:25          Constant:
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| 0:25            0 (const int)
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| 0:25        Constant:
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| 0:25          0.000000
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| 0:25          0.000000
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| 0:25          0.000000
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| 0:25          0.000000
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| 0:26      Branch: Return with expression
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| 0:26        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:14  Function Definition: main( ( temp void)
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| 0:14    Function Parameters: 
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| 0:?     Sequence
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| 0:14      Sequence
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:14          Color: direct index for structure ( temp 4-component vector of float)
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| 0:14            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:14  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:14    Function Parameters: 
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| 0:?     Sequence
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| 0:15      mod ( temp float)
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| 0:15        Convert int to float ( temp float)
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| 0:15          ival: direct index for structure ( uniform int)
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| 0:15            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:15            Constant:
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| 0:15              2 (const uint)
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| 0:15        fval: direct index for structure ( uniform float)
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| 0:15          'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:15          Constant:
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| 0:15            4 (const uint)
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| 0:16      mod ( temp 4-component vector of float)
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| 0:16        Convert int to float ( temp 4-component vector of float)
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| 0:16          ival4: direct index for structure ( uniform 4-component vector of int)
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| 0:16            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:16            Constant:
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| 0:16              3 (const uint)
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| 0:16        fval4: direct index for structure ( uniform 4-component vector of float)
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| 0:16          'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:16          Constant:
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| 0:16            5 (const uint)
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| 0:18      mod ( temp float)
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| 0:18        Convert bool to float ( temp float)
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| 0:18          bval: direct index for structure ( uniform bool)
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| 0:18            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:18            Constant:
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| 0:18              0 (const uint)
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| 0:18        fval: direct index for structure ( uniform float)
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| 0:18          'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:18          Constant:
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| 0:18            4 (const uint)
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| 0:19      mod ( temp 4-component vector of float)
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| 0:19        Convert bool to float ( temp 4-component vector of float)
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| 0:19          bval4: direct index for structure ( uniform 4-component vector of bool)
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| 0:19            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:19            Constant:
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| 0:19              1 (const uint)
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| 0:19        fval4: direct index for structure ( uniform 4-component vector of float)
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| 0:19          'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:19          Constant:
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| 0:19            5 (const uint)
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| 0:21      Sequence
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| 0:21        move second child to first child ( temp int)
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| 0:21          'l_int' ( temp int)
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| 0:21          Constant:
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| 0:21            1 (const int)
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| 0:22      mod second child into first child ( temp int)
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| 0:22        'l_int' ( temp int)
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| 0:22        Convert float to int ( temp int)
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| 0:22          fval: direct index for structure ( uniform float)
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| 0:22            'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:22            Constant:
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| 0:22              4 (const uint)
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| 0:25      move second child to first child ( temp 4-component vector of float)
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| 0:25        Color: direct index for structure ( temp 4-component vector of float)
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| 0:25          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:25          Constant:
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| 0:25            0 (const int)
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| 0:25        Constant:
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| 0:25          0.000000
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| 0:25          0.000000
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| 0:25          0.000000
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| 0:25          0.000000
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| 0:26      Branch: Return with expression
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| 0:26        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:14  Function Definition: main( ( temp void)
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| 0:14    Function Parameters: 
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| 0:?     Sequence
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| 0:14      Sequence
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:14          Color: direct index for structure ( temp 4-component vector of float)
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| 0:14            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:14            Constant:
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| 0:14              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform bool bval,  uniform 4-component vector of bool bval4,  uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 83
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 80
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               Name 10  "@main("
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|                               Name 16  "$Global"
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|                               MemberName 16($Global) 0  "bval"
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|                               MemberName 16($Global) 1  "bval4"
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|                               MemberName 16($Global) 2  "ival"
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|                               MemberName 16($Global) 3  "ival4"
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|                               MemberName 16($Global) 4  "fval"
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|                               MemberName 16($Global) 5  "fval4"
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|                               Name 18  ""
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|                               Name 66  "l_int"
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|                               Name 73  "psout"
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|                               Name 80  "@entryPointOutput.Color"
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|                               MemberDecorate 16($Global) 0 Offset 0
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|                               MemberDecorate 16($Global) 1 Offset 16
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|                               MemberDecorate 16($Global) 2 Offset 32
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|                               MemberDecorate 16($Global) 3 Offset 48
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|                               MemberDecorate 16($Global) 4 Offset 64
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|                               MemberDecorate 16($Global) 5 Offset 80
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|                               Decorate 16($Global) Block
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|                               Decorate 18 DescriptorSet 0
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|                               Decorate 18 Binding 0
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|                               Decorate 80(@entryPointOutput.Color) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypeInt 32 0
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|               13:             TypeVector 12(int) 4
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|               14:             TypeInt 32 1
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|               15:             TypeVector 14(int) 4
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|      16($Global):             TypeStruct 12(int) 13(ivec4) 14(int) 15(ivec4) 6(float) 7(fvec4)
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|               17:             TypePointer Uniform 16($Global)
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|               18:     17(ptr) Variable Uniform
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|               19:     14(int) Constant 2
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|               20:             TypePointer Uniform 14(int)
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|               24:     14(int) Constant 4
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|               25:             TypePointer Uniform 6(float)
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|               29:     14(int) Constant 3
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|               30:             TypePointer Uniform 15(ivec4)
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|               34:     14(int) Constant 5
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|               35:             TypePointer Uniform 7(fvec4)
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|               39:     14(int) Constant 0
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|               40:             TypePointer Uniform 12(int)
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|               43:             TypeBool
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|               44:     12(int) Constant 0
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|               46:    6(float) Constant 0
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|               47:    6(float) Constant 1065353216
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|               52:     14(int) Constant 1
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|               53:             TypePointer Uniform 13(ivec4)
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|               56:             TypeVector 43(bool) 4
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|               57:   13(ivec4) ConstantComposite 44 44 44 44
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|               59:    7(fvec4) ConstantComposite 46 46 46 46
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|               60:    7(fvec4) ConstantComposite 47 47 47 47
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|               65:             TypePointer Function 14(int)
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|               72:             TypePointer Function 8(PS_OUTPUT)
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|               74:             TypePointer Function 7(fvec4)
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|               79:             TypePointer Output 7(fvec4)
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| 80(@entryPointOutput.Color):     79(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               81:8(PS_OUTPUT) FunctionCall 10(@main()
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|               82:    7(fvec4) CompositeExtract 81 0
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|                               Store 80(@entryPointOutput.Color) 82
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|        66(l_int):     65(ptr) Variable Function
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|        73(psout):     72(ptr) Variable Function
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|               21:     20(ptr) AccessChain 18 19
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|               22:     14(int) Load 21
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|               23:    6(float) ConvertSToF 22
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|               26:     25(ptr) AccessChain 18 24
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|               27:    6(float) Load 26
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|               28:    6(float) FMod 23 27
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|               31:     30(ptr) AccessChain 18 29
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|               32:   15(ivec4) Load 31
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|               33:    7(fvec4) ConvertSToF 32
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|               36:     35(ptr) AccessChain 18 34
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|               37:    7(fvec4) Load 36
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|               38:    7(fvec4) FMod 33 37
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|               41:     40(ptr) AccessChain 18 39
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|               42:     12(int) Load 41
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|               45:    43(bool) INotEqual 42 44
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|               48:    6(float) Select 45 47 46
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|               49:     25(ptr) AccessChain 18 24
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|               50:    6(float) Load 49
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|               51:    6(float) FMod 48 50
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|               54:     53(ptr) AccessChain 18 52
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|               55:   13(ivec4) Load 54
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|               58:   56(bvec4) INotEqual 55 57
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|               61:    7(fvec4) Select 58 60 59
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|               62:     35(ptr) AccessChain 18 34
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|               63:    7(fvec4) Load 62
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|               64:    7(fvec4) FMod 61 63
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|                               Store 66(l_int) 52
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|               67:     25(ptr) AccessChain 18 24
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|               68:    6(float) Load 67
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|               69:     14(int) ConvertFToS 68
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|               70:     14(int) Load 66(l_int)
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|               71:     14(int) SMod 70 69
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|                               Store 66(l_int) 71
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|               75:     74(ptr) AccessChain 73(psout) 39
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|                               Store 75 59
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|               76:8(PS_OUTPUT) Load 73(psout)
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|                               ReturnValue 76
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|                               FunctionEnd
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