760 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			760 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmplevelzero.array.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r10' ( temp float)
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| 0:42          textureLod ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r12' ( temp float)
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| 0:43          textureLod ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r14' ( temp float)
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| 0:44          textureLod ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r30' ( temp float)
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| 0:47          textureLod ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r32' ( temp float)
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| 0:48          textureLod ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r34' ( temp float)
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| 0:49          textureLod ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:52      Sequence
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| 0:52        move second child to first child ( temp float)
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| 0:52          'r60' ( temp float)
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| 0:52          textureLod ( temp float)
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| 0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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| 0:52              'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:52            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:52            Constant:
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| 0:52              0.750000
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| 0:52            Constant:
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| 0:52              0.000000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r62' ( temp float)
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| 0:53          textureLod ( temp float)
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| 0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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| 0:53              'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:53            Constant:
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| 0:53              0.750000
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| 0:53            Constant:
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| 0:53              0.000000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r64' ( temp float)
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| 0:54          textureLod ( temp float)
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| 0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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| 0:54              'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:54            Constant:
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| 0:54              0.750000
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| 0:54            Constant:
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| 0:54              0.000000
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| 0:56      move second child to first child ( temp 4-component vector of float)
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| 0:56        Color: direct index for structure ( temp 4-component vector of float)
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| 0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:56          Constant:
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| 0:56            0 (const int)
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| 0:56        Constant:
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:57      move second child to first child ( temp float)
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| 0:57        Depth: direct index for structure ( temp float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            1 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:59      Branch: Return with expression
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| 0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r10' ( temp float)
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| 0:42          textureLod ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r12' ( temp float)
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| 0:43          textureLod ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r14' ( temp float)
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| 0:44          textureLod ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r30' ( temp float)
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| 0:47          textureLod ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r32' ( temp float)
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| 0:48          textureLod ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r34' ( temp float)
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| 0:49          textureLod ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:52      Sequence
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| 0:52        move second child to first child ( temp float)
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| 0:52          'r60' ( temp float)
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| 0:52          textureLod ( temp float)
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| 0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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| 0:52              'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:52            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:52            Constant:
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| 0:52              0.750000
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| 0:52            Constant:
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| 0:52              0.000000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r62' ( temp float)
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| 0:53          textureLod ( temp float)
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| 0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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| 0:53              'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:53            Constant:
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| 0:53              0.750000
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| 0:53            Constant:
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| 0:53              0.000000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r64' ( temp float)
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| 0:54          textureLod ( temp float)
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| 0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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| 0:54              'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:?                 0.400000
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| 0:54            Constant:
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| 0:54              0.750000
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| 0:54            Constant:
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| 0:54              0.000000
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| 0:56      move second child to first child ( temp 4-component vector of float)
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| 0:56        Color: direct index for structure ( temp 4-component vector of float)
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| 0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:56          Constant:
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| 0:56            0 (const int)
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| 0:56        Constant:
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:56          1.000000
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| 0:57      move second child to first child ( temp float)
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| 0:57        Depth: direct index for structure ( temp float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            1 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:59      Branch: Return with expression
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| 0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
 | |
| 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
 | |
| 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
 | |
| 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
 | |
| 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
 | |
| 0:?     'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
 | |
| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
 | |
| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| Validation failed
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80007
 | |
| // Id's are bound by 210
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                               Capability SampledCubeArray
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 167 171
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               ExecutionMode 4 DepthReplacing
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 13  "r10"
 | |
|                               Name 16  "g_tTex1df4a"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 36  "r12"
 | |
|                               Name 40  "g_tTex1di4a"
 | |
|                               Name 50  "r14"
 | |
|                               Name 54  "g_tTex1du4a"
 | |
|                               Name 64  "r30"
 | |
|                               Name 67  "g_tTex2df4a"
 | |
|                               Name 80  "r32"
 | |
|                               Name 83  "g_tTex2di4a"
 | |
|                               Name 94  "r34"
 | |
|                               Name 97  "g_tTex2du4a"
 | |
|                               Name 108  "r60"
 | |
|                               Name 111  "g_tTexcdf4a"
 | |
|                               Name 124  "r62"
 | |
|                               Name 127  "g_tTexcdi4a"
 | |
|                               Name 138  "r64"
 | |
|                               Name 141  "g_tTexcdu4a"
 | |
|                               Name 153  "psout"
 | |
|                               Name 164  "flattenTemp"
 | |
|                               Name 167  "@entryPointOutput.Color"
 | |
|                               Name 171  "@entryPointOutput.Depth"
 | |
|                               Name 176  "g_tTex1df4"
 | |
|                               Name 179  "g_tTex1di4"
 | |
|                               Name 182  "g_tTex1du4"
 | |
|                               Name 185  "g_tTex2df4"
 | |
|                               Name 188  "g_tTex2di4"
 | |
|                               Name 191  "g_tTex2du4"
 | |
|                               Name 194  "g_tTex3df4"
 | |
|                               Name 197  "g_tTex3di4"
 | |
|                               Name 200  "g_tTex3du4"
 | |
|                               Name 203  "g_tTexcdf4"
 | |
|                               Name 206  "g_tTexcdi4"
 | |
|                               Name 209  "g_tTexcdu4"
 | |
|                               Decorate 16(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex1df4a) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 40(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 40(g_tTex1di4a) Binding 0
 | |
|                               Decorate 54(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 54(g_tTex1du4a) Binding 0
 | |
|                               Decorate 67(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 67(g_tTex2df4a) Binding 0
 | |
|                               Decorate 83(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 83(g_tTex2di4a) Binding 0
 | |
|                               Decorate 97(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 97(g_tTex2du4a) Binding 0
 | |
|                               Decorate 111(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 111(g_tTexcdf4a) Binding 0
 | |
|                               Decorate 127(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 127(g_tTexcdi4a) Binding 0
 | |
|                               Decorate 141(g_tTexcdu4a) DescriptorSet 0
 | |
|                               Decorate 141(g_tTexcdu4a) Binding 0
 | |
|                               Decorate 167(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 176(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 176(g_tTex1df4) Binding 0
 | |
|                               Decorate 179(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 179(g_tTex1di4) Binding 0
 | |
|                               Decorate 182(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 182(g_tTex1du4) Binding 0
 | |
|                               Decorate 185(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 185(g_tTex2df4) Binding 0
 | |
|                               Decorate 188(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 188(g_tTex2di4) Binding 0
 | |
|                               Decorate 191(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 191(g_tTex2du4) Binding 0
 | |
|                               Decorate 194(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 194(g_tTex3df4) Binding 0
 | |
|                               Decorate 197(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 197(g_tTex3di4) Binding 0
 | |
|                               Decorate 200(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 200(g_tTex3du4) Binding 0
 | |
|                               Decorate 203(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 203(g_tTexcdf4) Binding 0
 | |
|                               Decorate 206(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 206(g_tTexcdi4) Binding 0
 | |
|                               Decorate 209(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 209(g_tTexcdu4) Binding 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 6(float)
 | |
|               14:             TypeImage 6(float) 1D depth array sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|  16(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1045220557
 | |
|               27:   24(fvec2) ConstantComposite 25 26
 | |
|               28:    6(float) Constant 1061158912
 | |
|               29:             TypeVector 6(float) 3
 | |
|               33:    6(float) Constant 0
 | |
|               37:             TypeInt 32 1
 | |
|               38:             TypeImage 37(int) 1D depth array sampled format:Unknown
 | |
|               39:             TypePointer UniformConstant 38
 | |
|  40(g_tTex1di4a):     39(ptr) Variable UniformConstant
 | |
|               43:             TypeSampledImage 38
 | |
|               51:             TypeInt 32 0
 | |
|               52:             TypeImage 51(int) 1D depth array sampled format:Unknown
 | |
|               53:             TypePointer UniformConstant 52
 | |
|  54(g_tTex1du4a):     53(ptr) Variable UniformConstant
 | |
|               57:             TypeSampledImage 52
 | |
|               65:             TypeImage 6(float) 2D depth array sampled format:Unknown
 | |
|               66:             TypePointer UniformConstant 65
 | |
|  67(g_tTex2df4a):     66(ptr) Variable UniformConstant
 | |
|               70:             TypeSampledImage 65
 | |
|               72:    6(float) Constant 1050253722
 | |
|               73:   29(fvec3) ConstantComposite 25 26 72
 | |
|               81:             TypeImage 37(int) 2D depth array sampled format:Unknown
 | |
|               82:             TypePointer UniformConstant 81
 | |
|  83(g_tTex2di4a):     82(ptr) Variable UniformConstant
 | |
|               86:             TypeSampledImage 81
 | |
|               95:             TypeImage 51(int) 2D depth array sampled format:Unknown
 | |
|               96:             TypePointer UniformConstant 95
 | |
|  97(g_tTex2du4a):     96(ptr) Variable UniformConstant
 | |
|              100:             TypeSampledImage 95
 | |
|              109:             TypeImage 6(float) Cube depth array sampled format:Unknown
 | |
|              110:             TypePointer UniformConstant 109
 | |
| 111(g_tTexcdf4a):    110(ptr) Variable UniformConstant
 | |
|              114:             TypeSampledImage 109
 | |
|              116:    6(float) Constant 1053609165
 | |
|              117:    7(fvec4) ConstantComposite 25 26 72 116
 | |
|              125:             TypeImage 37(int) Cube depth array sampled format:Unknown
 | |
|              126:             TypePointer UniformConstant 125
 | |
| 127(g_tTexcdi4a):    126(ptr) Variable UniformConstant
 | |
|              130:             TypeSampledImage 125
 | |
|              139:             TypeImage 51(int) Cube depth array sampled format:Unknown
 | |
|              140:             TypePointer UniformConstant 139
 | |
| 141(g_tTexcdu4a):    140(ptr) Variable UniformConstant
 | |
|              144:             TypeSampledImage 139
 | |
|              152:             TypePointer Function 8(PS_OUTPUT)
 | |
|              154:     37(int) Constant 0
 | |
|              155:    6(float) Constant 1065353216
 | |
|              156:    7(fvec4) ConstantComposite 155 155 155 155
 | |
|              157:             TypePointer Function 7(fvec4)
 | |
|              159:     37(int) Constant 1
 | |
|              166:             TypePointer Output 7(fvec4)
 | |
| 167(@entryPointOutput.Color):    166(ptr) Variable Output
 | |
|              170:             TypePointer Output 6(float)
 | |
| 171(@entryPointOutput.Depth):    170(ptr) Variable Output
 | |
|              174:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              175:             TypePointer UniformConstant 174
 | |
|  176(g_tTex1df4):    175(ptr) Variable UniformConstant
 | |
|              177:             TypeImage 37(int) 1D sampled format:Unknown
 | |
|              178:             TypePointer UniformConstant 177
 | |
|  179(g_tTex1di4):    178(ptr) Variable UniformConstant
 | |
|              180:             TypeImage 51(int) 1D sampled format:Unknown
 | |
|              181:             TypePointer UniformConstant 180
 | |
|  182(g_tTex1du4):    181(ptr) Variable UniformConstant
 | |
|              183:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|              184:             TypePointer UniformConstant 183
 | |
|  185(g_tTex2df4):    184(ptr) Variable UniformConstant
 | |
|              186:             TypeImage 37(int) 2D sampled format:Unknown
 | |
|              187:             TypePointer UniformConstant 186
 | |
|  188(g_tTex2di4):    187(ptr) Variable UniformConstant
 | |
|              189:             TypeImage 51(int) 2D sampled format:Unknown
 | |
|              190:             TypePointer UniformConstant 189
 | |
|  191(g_tTex2du4):    190(ptr) Variable UniformConstant
 | |
|              192:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              193:             TypePointer UniformConstant 192
 | |
|  194(g_tTex3df4):    193(ptr) Variable UniformConstant
 | |
|              195:             TypeImage 37(int) 3D sampled format:Unknown
 | |
|              196:             TypePointer UniformConstant 195
 | |
|  197(g_tTex3di4):    196(ptr) Variable UniformConstant
 | |
|              198:             TypeImage 51(int) 3D sampled format:Unknown
 | |
|              199:             TypePointer UniformConstant 198
 | |
|  200(g_tTex3du4):    199(ptr) Variable UniformConstant
 | |
|              201:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              202:             TypePointer UniformConstant 201
 | |
|  203(g_tTexcdf4):    202(ptr) Variable UniformConstant
 | |
|              204:             TypeImage 37(int) Cube sampled format:Unknown
 | |
|              205:             TypePointer UniformConstant 204
 | |
|  206(g_tTexcdi4):    205(ptr) Variable UniformConstant
 | |
|              207:             TypeImage 51(int) Cube sampled format:Unknown
 | |
|              208:             TypePointer UniformConstant 207
 | |
|  209(g_tTexcdu4):    208(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 164(flattenTemp):    152(ptr) Variable Function
 | |
|              165:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 164(flattenTemp) 165
 | |
|              168:    157(ptr) AccessChain 164(flattenTemp) 154
 | |
|              169:    7(fvec4) Load 168
 | |
|                               Store 167(@entryPointOutput.Color) 169
 | |
|              172:     12(ptr) AccessChain 164(flattenTemp) 159
 | |
|              173:    6(float) Load 172
 | |
|                               Store 171(@entryPointOutput.Depth) 173
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          13(r10):     12(ptr) Variable Function
 | |
|          36(r12):     12(ptr) Variable Function
 | |
|          50(r14):     12(ptr) Variable Function
 | |
|          64(r30):     12(ptr) Variable Function
 | |
|          80(r32):     12(ptr) Variable Function
 | |
|          94(r34):     12(ptr) Variable Function
 | |
|         108(r60):     12(ptr) Variable Function
 | |
|         124(r62):     12(ptr) Variable Function
 | |
|         138(r64):     12(ptr) Variable Function
 | |
|       153(psout):    152(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4a)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               30:    6(float) CompositeExtract 27 0
 | |
|               31:    6(float) CompositeExtract 27 1
 | |
|               32:   29(fvec3) CompositeConstruct 30 31 28
 | |
|               34:    6(float) CompositeExtract 32 2
 | |
|               35:    6(float) ImageSampleDrefExplicitLod 23 32 34 Lod 33
 | |
|                               Store 13(r10) 35
 | |
|               41:          38 Load 40(g_tTex1di4a)
 | |
|               42:          18 Load 20(g_sSamp)
 | |
|               44:          43 SampledImage 41 42
 | |
|               45:    6(float) CompositeExtract 27 0
 | |
|               46:    6(float) CompositeExtract 27 1
 | |
|               47:   29(fvec3) CompositeConstruct 45 46 28
 | |
|               48:    6(float) CompositeExtract 47 2
 | |
|               49:    6(float) ImageSampleDrefExplicitLod 44 47 48 Lod 33
 | |
|                               Store 36(r12) 49
 | |
|               55:          52 Load 54(g_tTex1du4a)
 | |
|               56:          18 Load 20(g_sSamp)
 | |
|               58:          57 SampledImage 55 56
 | |
|               59:    6(float) CompositeExtract 27 0
 | |
|               60:    6(float) CompositeExtract 27 1
 | |
|               61:   29(fvec3) CompositeConstruct 59 60 28
 | |
|               62:    6(float) CompositeExtract 61 2
 | |
|               63:    6(float) ImageSampleDrefExplicitLod 58 61 62 Lod 33
 | |
|                               Store 50(r14) 63
 | |
|               68:          65 Load 67(g_tTex2df4a)
 | |
|               69:          18 Load 20(g_sSamp)
 | |
|               71:          70 SampledImage 68 69
 | |
|               74:    6(float) CompositeExtract 73 0
 | |
|               75:    6(float) CompositeExtract 73 1
 | |
|               76:    6(float) CompositeExtract 73 2
 | |
|               77:    7(fvec4) CompositeConstruct 74 75 76 28
 | |
|               78:    6(float) CompositeExtract 77 3
 | |
|               79:    6(float) ImageSampleDrefExplicitLod 71 77 78 Lod 33
 | |
|                               Store 64(r30) 79
 | |
|               84:          81 Load 83(g_tTex2di4a)
 | |
|               85:          18 Load 20(g_sSamp)
 | |
|               87:          86 SampledImage 84 85
 | |
|               88:    6(float) CompositeExtract 73 0
 | |
|               89:    6(float) CompositeExtract 73 1
 | |
|               90:    6(float) CompositeExtract 73 2
 | |
|               91:    7(fvec4) CompositeConstruct 88 89 90 28
 | |
|               92:    6(float) CompositeExtract 91 3
 | |
|               93:    6(float) ImageSampleDrefExplicitLod 87 91 92 Lod 33
 | |
|                               Store 80(r32) 93
 | |
|               98:          95 Load 97(g_tTex2du4a)
 | |
|               99:          18 Load 20(g_sSamp)
 | |
|              101:         100 SampledImage 98 99
 | |
|              102:    6(float) CompositeExtract 73 0
 | |
|              103:    6(float) CompositeExtract 73 1
 | |
|              104:    6(float) CompositeExtract 73 2
 | |
|              105:    7(fvec4) CompositeConstruct 102 103 104 28
 | |
|              106:    6(float) CompositeExtract 105 3
 | |
|              107:    6(float) ImageSampleDrefExplicitLod 101 105 106 Lod 33
 | |
|                               Store 94(r34) 107
 | |
|              112:         109 Load 111(g_tTexcdf4a)
 | |
|              113:          18 Load 20(g_sSamp)
 | |
|              115:         114 SampledImage 112 113
 | |
|              118:    6(float) CompositeExtract 117 0
 | |
|              119:    6(float) CompositeExtract 117 1
 | |
|              120:    6(float) CompositeExtract 117 2
 | |
|              121:    6(float) CompositeExtract 117 3
 | |
|              122:    7(fvec4) CompositeConstruct 118 119 120 121
 | |
|              123:    6(float) ImageSampleDrefExplicitLod 115 122 28 Lod 33
 | |
|                               Store 108(r60) 123
 | |
|              128:         125 Load 127(g_tTexcdi4a)
 | |
|              129:          18 Load 20(g_sSamp)
 | |
|              131:         130 SampledImage 128 129
 | |
|              132:    6(float) CompositeExtract 117 0
 | |
|              133:    6(float) CompositeExtract 117 1
 | |
|              134:    6(float) CompositeExtract 117 2
 | |
|              135:    6(float) CompositeExtract 117 3
 | |
|              136:    7(fvec4) CompositeConstruct 132 133 134 135
 | |
|              137:    6(float) ImageSampleDrefExplicitLod 131 136 28 Lod 33
 | |
|                               Store 124(r62) 137
 | |
|              142:         139 Load 141(g_tTexcdu4a)
 | |
|              143:          18 Load 20(g_sSamp)
 | |
|              145:         144 SampledImage 142 143
 | |
|              146:    6(float) CompositeExtract 117 0
 | |
|              147:    6(float) CompositeExtract 117 1
 | |
|              148:    6(float) CompositeExtract 117 2
 | |
|              149:    6(float) CompositeExtract 117 3
 | |
|              150:    7(fvec4) CompositeConstruct 146 147 148 149
 | |
|              151:    6(float) ImageSampleDrefExplicitLod 145 150 28 Lod 33
 | |
|                               Store 138(r64) 151
 | |
|              158:    157(ptr) AccessChain 153(psout) 154
 | |
|                               Store 158 156
 | |
|              160:     12(ptr) AccessChain 153(psout) 159
 | |
|                               Store 160 155
 | |
|              161:8(PS_OUTPUT) Load 153(psout)
 | |
|                               ReturnValue 161
 | |
|                               FunctionEnd
 | 
