470 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			470 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.switch.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
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0:2    Function Parameters: 
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0:2      'input' ( in 4-component vector of float)
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0:2      'c' ( in int)
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0:2      'd' ( in int)
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0:?     Sequence
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0:3      'c' ( in int)
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0:7      switch
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0:7      condition
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0:7        'c' ( in int)
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0:7      body
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0:7        Sequence
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0:9          default: 
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0:7          Sequence
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0:7            Branch: Break
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0:12      switch
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0:12      condition
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0:12        'c' ( in int)
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0:12      body
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0:12        Sequence
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0:13          case:  with expression
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0:13            Constant:
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0:13              1 (const int)
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0:?           Sequence
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0:14            Pre-Increment ( temp 4-component vector of float)
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0:14              'input' ( in 4-component vector of float)
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0:15            Branch: Break
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0:16          case:  with expression
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0:16            Constant:
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0:16              2 (const int)
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0:?           Sequence
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0:17            Pre-Decrement ( temp 4-component vector of float)
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0:17              'input' ( in 4-component vector of float)
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0:18            Branch: Break
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0:21      switch: DontFlatten
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0:21      condition
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0:21        'c' ( in int)
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0:21      body
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0:21        Sequence
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0:22          case:  with expression
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0:22            Constant:
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0:22              1 (const int)
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0:?           Sequence
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0:23            Pre-Increment ( temp 4-component vector of float)
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0:23              'input' ( in 4-component vector of float)
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0:24            Branch: Break
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0:25          case:  with expression
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0:25            Constant:
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0:25              2 (const int)
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0:?           Sequence
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0:26            switch
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0:26            condition
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0:26              'd' ( in int)
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0:26            body
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0:26              Sequence
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0:27                case:  with expression
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0:27                  Constant:
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0:27                    2 (const int)
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0:?                 Sequence
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0:28                  add second child into first child ( temp 4-component vector of float)
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0:28                    'input' ( in 4-component vector of float)
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0:28                    Constant:
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0:28                      2.000000
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0:29                  Branch: Break
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0:30                case:  with expression
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0:30                  Constant:
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0:30                    3 (const int)
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0:?                 Sequence
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0:31                  add second child into first child ( temp 4-component vector of float)
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0:31                    'input' ( in 4-component vector of float)
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0:31                    Constant:
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0:31                      3.000000
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0:32                  Branch: Break
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0:34            Branch: Break
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0:35          default: 
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0:?           Sequence
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0:36            add second child into first child ( temp 4-component vector of float)
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0:36              'input' ( in 4-component vector of float)
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0:36              Constant:
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0:36                4.000000
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0:39      switch
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0:39      condition
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0:39        'c' ( in int)
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0:39      body
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0:39        Sequence
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0:40          case:  with expression
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0:40            Constant:
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0:40              1 (const int)
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0:39          Sequence
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0:39            Branch: Break
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						|
0:43      switch
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0:43      condition
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0:43        'c' ( in int)
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0:43      body
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0:43        Sequence
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0:44          case:  with expression
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0:44            Constant:
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0:44              1 (const int)
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0:45          case:  with expression
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0:45            Constant:
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0:45              2 (const int)
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0:46          case:  with expression
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0:46            Constant:
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0:46              3 (const int)
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0:?           Sequence
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0:47            Pre-Increment ( temp 4-component vector of float)
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0:47              'input' ( in 4-component vector of float)
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0:48            Branch: Break
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0:49          case:  with expression
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0:49            Constant:
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0:49              4 (const int)
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0:50          case:  with expression
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0:50            Constant:
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0:50              5 (const int)
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0:?           Sequence
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0:51            Pre-Decrement ( temp 4-component vector of float)
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0:51              'input' ( in 4-component vector of float)
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0:54      Branch: Return with expression
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0:54        'input' ( in 4-component vector of float)
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=0) in 4-component vector of float)
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0:2      move second child to first child ( temp int)
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0:?         'c' ( temp int)
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0:?         'c' (layout( location=1) flat in int)
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0:2      move second child to first child ( temp int)
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0:?         'd' ( temp int)
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0:?         'd' (layout( location=2) flat in int)
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2        Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
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0:?           'input' ( temp 4-component vector of float)
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0:?           'c' ( temp int)
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0:?           'd' ( temp int)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input' (layout( location=0) in 4-component vector of float)
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0:?     'c' (layout( location=1) flat in int)
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0:?     'd' (layout( location=2) flat in int)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
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0:2    Function Parameters: 
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0:2      'input' ( in 4-component vector of float)
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0:2      'c' ( in int)
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0:2      'd' ( in int)
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0:?     Sequence
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0:3      'c' ( in int)
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0:7      switch
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0:7      condition
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0:7        'c' ( in int)
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0:7      body
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0:7        Sequence
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0:9          default: 
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0:7          Sequence
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0:7            Branch: Break
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0:12      switch
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0:12      condition
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0:12        'c' ( in int)
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0:12      body
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0:12        Sequence
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0:13          case:  with expression
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0:13            Constant:
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0:13              1 (const int)
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0:?           Sequence
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0:14            Pre-Increment ( temp 4-component vector of float)
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0:14              'input' ( in 4-component vector of float)
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0:15            Branch: Break
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0:16          case:  with expression
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0:16            Constant:
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0:16              2 (const int)
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0:?           Sequence
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0:17            Pre-Decrement ( temp 4-component vector of float)
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0:17              'input' ( in 4-component vector of float)
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0:18            Branch: Break
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0:21      switch: DontFlatten
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0:21      condition
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0:21        'c' ( in int)
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0:21      body
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0:21        Sequence
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0:22          case:  with expression
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0:22            Constant:
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0:22              1 (const int)
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0:?           Sequence
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0:23            Pre-Increment ( temp 4-component vector of float)
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0:23              'input' ( in 4-component vector of float)
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0:24            Branch: Break
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0:25          case:  with expression
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0:25            Constant:
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0:25              2 (const int)
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0:?           Sequence
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0:26            switch
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0:26            condition
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0:26              'd' ( in int)
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0:26            body
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0:26              Sequence
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0:27                case:  with expression
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0:27                  Constant:
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0:27                    2 (const int)
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0:?                 Sequence
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0:28                  add second child into first child ( temp 4-component vector of float)
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0:28                    'input' ( in 4-component vector of float)
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0:28                    Constant:
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0:28                      2.000000
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0:29                  Branch: Break
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0:30                case:  with expression
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0:30                  Constant:
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0:30                    3 (const int)
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0:?                 Sequence
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0:31                  add second child into first child ( temp 4-component vector of float)
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0:31                    'input' ( in 4-component vector of float)
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0:31                    Constant:
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0:31                      3.000000
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0:32                  Branch: Break
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0:34            Branch: Break
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0:35          default: 
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0:?           Sequence
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0:36            add second child into first child ( temp 4-component vector of float)
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0:36              'input' ( in 4-component vector of float)
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0:36              Constant:
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0:36                4.000000
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0:39      switch
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0:39      condition
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0:39        'c' ( in int)
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0:39      body
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0:39        Sequence
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0:40          case:  with expression
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0:40            Constant:
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0:40              1 (const int)
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0:39          Sequence
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0:39            Branch: Break
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0:43      switch
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0:43      condition
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0:43        'c' ( in int)
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0:43      body
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0:43        Sequence
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0:44          case:  with expression
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0:44            Constant:
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0:44              1 (const int)
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0:45          case:  with expression
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0:45            Constant:
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0:45              2 (const int)
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0:46          case:  with expression
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0:46            Constant:
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0:46              3 (const int)
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0:?           Sequence
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0:47            Pre-Increment ( temp 4-component vector of float)
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0:47              'input' ( in 4-component vector of float)
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0:48            Branch: Break
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0:49          case:  with expression
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0:49            Constant:
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0:49              4 (const int)
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0:50          case:  with expression
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0:50            Constant:
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0:50              5 (const int)
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						|
0:?           Sequence
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0:51            Pre-Decrement ( temp 4-component vector of float)
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0:51              'input' ( in 4-component vector of float)
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0:54      Branch: Return with expression
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0:54        'input' ( in 4-component vector of float)
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=0) in 4-component vector of float)
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0:2      move second child to first child ( temp int)
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0:?         'c' ( temp int)
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0:?         'c' (layout( location=1) flat in int)
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0:2      move second child to first child ( temp int)
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0:?         'd' ( temp int)
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0:?         'd' (layout( location=2) flat in int)
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2        Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
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0:?           'input' ( temp 4-component vector of float)
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0:?           'c' ( temp int)
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0:?           'd' ( temp int)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input' (layout( location=0) in 4-component vector of float)
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0:?     'c' (layout( location=1) flat in int)
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0:?     'd' (layout( location=2) flat in int)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 106
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 88 92 95 98
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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                              Name 15  "@PixelShaderFunction(vf4;i1;i1;"
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                              Name 12  "input"
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                              Name 13  "c"
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                              Name 14  "d"
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                              Name 86  "input"
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                              Name 88  "input"
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                              Name 90  "c"
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                              Name 92  "c"
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                              Name 94  "d"
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                              Name 95  "d"
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                              Name 98  "@entryPointOutput"
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                              Name 99  "param"
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                              Name 101  "param"
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                              Name 103  "param"
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                              Decorate 88(input) Location 0
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                              Decorate 92(c) Flat
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                              Decorate 92(c) Location 1
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                              Decorate 95(d) Flat
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                              Decorate 95(d) Location 2
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                              Decorate 98(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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               9:             TypeInt 32 1
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              10:             TypePointer Function 9(int)
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              11:             TypeFunction 7(fvec4) 8(ptr) 10(ptr) 10(ptr)
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              27:    6(float) Constant 1065353216
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              49:    6(float) Constant 1073741824
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              54:    6(float) Constant 1077936128
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              61:    6(float) Constant 1082130432
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              87:             TypePointer Input 7(fvec4)
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       88(input):     87(ptr) Variable Input
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              91:             TypePointer Input 9(int)
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           92(c):     91(ptr) Variable Input
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           95(d):     91(ptr) Variable Input
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              97:             TypePointer Output 7(fvec4)
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98(@entryPointOutput):     97(ptr) Variable Output
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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       86(input):      8(ptr) Variable Function
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           90(c):     10(ptr) Variable Function
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           94(d):     10(ptr) Variable Function
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       99(param):      8(ptr) Variable Function
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      101(param):     10(ptr) Variable Function
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      103(param):     10(ptr) Variable Function
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              89:    7(fvec4) Load 88(input)
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                              Store 86(input) 89
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              93:      9(int) Load 92(c)
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                              Store 90(c) 93
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              96:      9(int) Load 95(d)
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                              Store 94(d) 96
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             100:    7(fvec4) Load 86(input)
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                              Store 99(param) 100
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             102:      9(int) Load 90(c)
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                              Store 101(param) 102
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             104:      9(int) Load 94(d)
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                              Store 103(param) 104
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             105:    7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;i1;i1;) 99(param) 101(param) 103(param)
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                              Store 98(@entryPointOutput) 105
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                              Return
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                              FunctionEnd
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15(@PixelShaderFunction(vf4;i1;i1;):    7(fvec4) Function None 11
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       12(input):      8(ptr) FunctionParameter
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           13(c):     10(ptr) FunctionParameter
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           14(d):     10(ptr) FunctionParameter
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              16:             Label
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              17:      9(int) Load 13(c)
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                              SelectionMerge 19 None
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                              Switch 17 18
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              18:               Label
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                                Branch 19
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              19:             Label
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              22:      9(int) Load 13(c)
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                              SelectionMerge 25 None
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                              Switch 22 25 
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                                     case 1: 23
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                                     case 2: 24
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              23:               Label
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              26:    7(fvec4)   Load 12(input)
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              28:    7(fvec4)   CompositeConstruct 27 27 27 27
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              29:    7(fvec4)   FAdd 26 28
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                                Store 12(input) 29
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                                Branch 25
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              24:               Label
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              31:    7(fvec4)   Load 12(input)
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              32:    7(fvec4)   CompositeConstruct 27 27 27 27
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              33:    7(fvec4)   FSub 31 32
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                                Store 12(input) 33
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                                Branch 25
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              25:             Label
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              36:      9(int) Load 13(c)
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                              SelectionMerge 40 DontFlatten 
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                              Switch 36 39 
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                                     case 1: 37
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                                     case 2: 38
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              39:               Label
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              62:    7(fvec4)   Load 12(input)
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              63:    7(fvec4)   CompositeConstruct 61 61 61 61
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              64:    7(fvec4)   FAdd 62 63
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                                Store 12(input) 64
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                                Branch 40
 | 
						|
              37:               Label
 | 
						|
              41:    7(fvec4)   Load 12(input)
 | 
						|
              42:    7(fvec4)   CompositeConstruct 27 27 27 27
 | 
						|
              43:    7(fvec4)   FAdd 41 42
 | 
						|
                                Store 12(input) 43
 | 
						|
                                Branch 40
 | 
						|
              38:               Label
 | 
						|
              45:      9(int)   Load 14(d)
 | 
						|
                                SelectionMerge 48 None
 | 
						|
                                Switch 45 48 
 | 
						|
                                       case 2: 46
 | 
						|
                                       case 3: 47
 | 
						|
              46:                 Label
 | 
						|
              50:    7(fvec4)     Load 12(input)
 | 
						|
              51:    7(fvec4)     CompositeConstruct 49 49 49 49
 | 
						|
              52:    7(fvec4)     FAdd 50 51
 | 
						|
                                  Store 12(input) 52
 | 
						|
                                  Branch 48
 | 
						|
              47:                 Label
 | 
						|
              55:    7(fvec4)     Load 12(input)
 | 
						|
              56:    7(fvec4)     CompositeConstruct 54 54 54 54
 | 
						|
              57:    7(fvec4)     FAdd 55 56
 | 
						|
                                  Store 12(input) 57
 | 
						|
                                  Branch 48
 | 
						|
              48:               Label
 | 
						|
                                Branch 40
 | 
						|
              40:             Label
 | 
						|
              66:      9(int) Load 13(c)
 | 
						|
                              SelectionMerge 68 None
 | 
						|
                              Switch 66 68 
 | 
						|
                                     case 1: 67
 | 
						|
              67:               Label
 | 
						|
                                Branch 68
 | 
						|
              68:             Label
 | 
						|
              71:      9(int) Load 13(c)
 | 
						|
                              SelectionMerge 74 None
 | 
						|
                              Switch 71 74 
 | 
						|
                                     case 1: 72
 | 
						|
                                     case 2: 72
 | 
						|
                                     case 3: 72
 | 
						|
                                     case 4: 73
 | 
						|
                                     case 5: 73
 | 
						|
              72:               Label
 | 
						|
              75:    7(fvec4)   Load 12(input)
 | 
						|
              76:    7(fvec4)   CompositeConstruct 27 27 27 27
 | 
						|
              77:    7(fvec4)   FAdd 75 76
 | 
						|
                                Store 12(input) 77
 | 
						|
                                Branch 74
 | 
						|
              73:               Label
 | 
						|
              79:    7(fvec4)   Load 12(input)
 | 
						|
              80:    7(fvec4)   CompositeConstruct 27 27 27 27
 | 
						|
              81:    7(fvec4)   FSub 79 80
 | 
						|
                                Store 12(input) 81
 | 
						|
                                Branch 74
 | 
						|
              74:             Label
 | 
						|
              83:    7(fvec4) Load 12(input)
 | 
						|
                              ReturnValue 83
 | 
						|
                              FunctionEnd
 |