glslang/Test/baseResults/link1.vk.frag.out
John Kessenich deec1933e9 Web: Turn off includes, independent preprocessing path, fine tune all.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
2019-08-20 23:21:56 -06:00

317 lines
14 KiB
Plaintext

link1.vk.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 move second child to first child ( temp highp 4-component vector of float)
0:18 'color' (layout( location=0) out highp 4-component vector of float)
0:18 Function Call: getColor( ( global highp 4-component vector of float)
0:20 move second child to first child ( temp highp int)
0:20 direct index ( temp highp int)
0:20 'a1' ( global unsized 9-element array of highp int)
0:20 Constant:
0:20 8 (const int)
0:20 Constant:
0:20 1 (const int)
0:21 move second child to first child ( temp highp int)
0:21 direct index ( temp highp int)
0:21 'a2' ( global unsized 2-element array of highp int)
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 1 (const int)
0:22 move second child to first child ( temp highp int)
0:22 indirect index ( temp highp int)
0:22 'b' ( global 5-element array of highp int)
0:22 'i' ( global highp int)
0:22 Constant:
0:22 1 (const int)
0:23 move second child to first child ( temp highp int)
0:23 direct index ( temp highp int)
0:23 'c' ( global unsized 4-element array of highp int)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 1 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out highp 4-component vector of float)
0:? 'a1' ( global unsized 9-element array of highp int)
0:? 'a2' ( global unsized 2-element array of highp int)
0:? 'b' ( global 5-element array of highp int)
0:? 'c' ( global unsized 4-element array of highp int)
0:? 'i' ( global highp int)
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float r})
0:? 'anon@1' (layout( binding=1 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float m})
link2.vk.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: getColor( ( global highp 4-component vector of float)
0:14 Function Parameters:
0:16 Sequence
0:16 move second child to first child ( temp highp int)
0:16 direct index ( temp highp int)
0:16 'a1' ( global unsized 3-element array of highp int)
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 1 (const int)
0:17 move second child to first child ( temp highp int)
0:17 direct index ( temp highp int)
0:17 'a2' ( global unsized 10-element array of highp int)
0:17 Constant:
0:17 9 (const int)
0:17 Constant:
0:17 1 (const int)
0:18 move second child to first child ( temp highp int)
0:18 direct index ( temp highp int)
0:18 'b' ( global unsized 3-element array of highp int)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:19 move second child to first child ( temp highp int)
0:19 direct index ( temp highp int)
0:19 'c' ( global 7-element array of highp int)
0:19 Constant:
0:19 3 (const int)
0:19 Constant:
0:19 1 (const int)
0:20 move second child to first child ( temp highp int)
0:20 indirect index ( temp highp int)
0:20 'c' ( global 7-element array of highp int)
0:20 'i' ( global highp int)
0:20 Constant:
0:20 1 (const int)
0:22 Branch: Return with expression
0:22 texture ( global highp 4-component vector of float)
0:22 's2D' (layout( binding=1) uniform highp sampler2D)
0:22 Constant:
0:22 0.500000
0:22 0.500000
0:? Linker Objects
0:? 's2D' (layout( binding=1) uniform highp sampler2D)
0:? 'a1' ( global unsized 3-element array of highp int)
0:? 'a2' ( global unsized 10-element array of highp int)
0:? 'b' ( global unsized 3-element array of highp int)
0:? 'c' ( global 7-element array of highp int)
0:? 'i' ( global highp int)
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float r})
0:? 'anon@1' (layout( binding=1 column_major std430) buffer block{layout( column_major std430) buffer 4-element array of highp float m})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 move second child to first child ( temp highp 4-component vector of float)
0:18 'color' (layout( location=0) out highp 4-component vector of float)
0:18 Function Call: getColor( ( global highp 4-component vector of float)
0:20 move second child to first child ( temp highp int)
0:20 direct index ( temp highp int)
0:20 'a1' ( global 9-element array of highp int)
0:20 Constant:
0:20 8 (const int)
0:20 Constant:
0:20 1 (const int)
0:21 move second child to first child ( temp highp int)
0:21 direct index ( temp highp int)
0:21 'a2' ( global 10-element array of highp int)
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 1 (const int)
0:22 move second child to first child ( temp highp int)
0:22 indirect index ( temp highp int)
0:22 'b' ( global 5-element array of highp int)
0:22 'i' ( global highp int)
0:22 Constant:
0:22 1 (const int)
0:23 move second child to first child ( temp highp int)
0:23 direct index ( temp highp int)
0:23 'c' ( global 7-element array of highp int)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 1 (const int)
0:14 Function Definition: getColor( ( global highp 4-component vector of float)
0:14 Function Parameters:
0:16 Sequence
0:16 move second child to first child ( temp highp int)
0:16 direct index ( temp highp int)
0:16 'a1' ( global 3-element array of highp int)
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 1 (const int)
0:17 move second child to first child ( temp highp int)
0:17 direct index ( temp highp int)
0:17 'a2' ( global 10-element array of highp int)
0:17 Constant:
0:17 9 (const int)
0:17 Constant:
0:17 1 (const int)
0:18 move second child to first child ( temp highp int)
0:18 direct index ( temp highp int)
0:18 'b' ( global 3-element array of highp int)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:19 move second child to first child ( temp highp int)
0:19 direct index ( temp highp int)
0:19 'c' ( global 7-element array of highp int)
0:19 Constant:
0:19 3 (const int)
0:19 Constant:
0:19 1 (const int)
0:20 move second child to first child ( temp highp int)
0:20 indirect index ( temp highp int)
0:20 'c' ( global 7-element array of highp int)
0:20 'i' ( global highp int)
0:20 Constant:
0:20 1 (const int)
0:22 Branch: Return with expression
0:22 texture ( global highp 4-component vector of float)
0:22 's2D' (layout( binding=1) uniform highp sampler2D)
0:22 Constant:
0:22 0.500000
0:22 0.500000
0:? Linker Objects
0:? 'color' (layout( location=0) out highp 4-component vector of float)
0:? 'a1' ( global 9-element array of highp int)
0:? 'a2' ( global 10-element array of highp int)
0:? 'b' ( global 5-element array of highp int)
0:? 'c' ( global 7-element array of highp int)
0:? 'i' ( global highp int)
0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer unsized 1-element array of highp float r})
0:? 'anon@1' (layout( binding=1 column_major std430) buffer block{layout( column_major std430) buffer 4-element array of highp float m})
0:? 's2D' (layout( binding=1) uniform highp sampler2D)
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 12
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
Name 9 "getColor("
Name 12 "color"
Name 19 "a1"
Name 27 "a2"
Name 32 "b"
Name 33 "i"
Name 39 "c"
Name 53 "s2D"
Name 62 "bnameRuntime"
MemberName 62(bnameRuntime) 0 "r"
Name 64 ""
Name 67 "bnameImplicit"
MemberName 67(bnameImplicit) 0 "m"
Name 69 ""
Decorate 12(color) Location 0
Decorate 53(s2D) DescriptorSet 0
Decorate 53(s2D) Binding 1
Decorate 61 ArrayStride 4
MemberDecorate 62(bnameRuntime) 0 Offset 0
Decorate 62(bnameRuntime) BufferBlock
Decorate 64 DescriptorSet 0
Decorate 64 Binding 0
Decorate 66 ArrayStride 4
MemberDecorate 67(bnameImplicit) 0 Offset 0
Decorate 67(bnameImplicit) BufferBlock
Decorate 69 DescriptorSet 0
Decorate 69 Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Output 7(fvec4)
12(color): 11(ptr) Variable Output
14: TypeInt 32 1
15: TypeInt 32 0
16: 15(int) Constant 9
17: TypeArray 14(int) 16
18: TypePointer Private 17
19(a1): 18(ptr) Variable Private
20: 14(int) Constant 8
21: 14(int) Constant 1
22: TypePointer Private 14(int)
24: 15(int) Constant 10
25: TypeArray 14(int) 24
26: TypePointer Private 25
27(a2): 26(ptr) Variable Private
29: 15(int) Constant 5
30: TypeArray 14(int) 29
31: TypePointer Private 30
32(b): 31(ptr) Variable Private
33(i): 22(ptr) Variable Private
36: 15(int) Constant 7
37: TypeArray 14(int) 36
38: TypePointer Private 37
39(c): 38(ptr) Variable Private
40: 14(int) Constant 3
42: 14(int) Constant 2
44: 14(int) Constant 9
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypeSampledImage 50
52: TypePointer UniformConstant 51
53(s2D): 52(ptr) Variable UniformConstant
55: TypeVector 6(float) 2
56: 6(float) Constant 1056964608
57: 55(fvec2) ConstantComposite 56 56
61: TypeRuntimeArray 6(float)
62(bnameRuntime): TypeStruct 61
63: TypePointer Uniform 62(bnameRuntime)
64: 63(ptr) Variable Uniform
65: 15(int) Constant 4
66: TypeArray 6(float) 65
67(bnameImplicit): TypeStruct 66
68: TypePointer Uniform 67(bnameImplicit)
69: 68(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
13: 7(fvec4) FunctionCall 9(getColor()
Store 12(color) 13
23: 22(ptr) AccessChain 19(a1) 20
Store 23 21
28: 22(ptr) AccessChain 27(a2) 21
Store 28 21
34: 14(int) Load 33(i)
35: 22(ptr) AccessChain 32(b) 34
Store 35 21
41: 22(ptr) AccessChain 39(c) 40
Store 41 21
Return
FunctionEnd
9(getColor(): 7(fvec4) Function None 8
10: Label
43: 22(ptr) AccessChain 19(a1) 42
Store 43 21
45: 22(ptr) AccessChain 27(a2) 44
Store 45 21
46: 22(ptr) AccessChain 32(b) 42
Store 46 21
47: 22(ptr) AccessChain 39(c) 40
Store 47 21
48: 14(int) Load 33(i)
49: 22(ptr) AccessChain 39(c) 48
Store 49 21
54: 51 Load 53(s2D)
58: 7(fvec4) ImageSampleImplicitLod 54 57
ReturnValue 58
FunctionEnd