- consistently dealing with EOF and its effect on error recovery (bug 11444, #1) - turning a simulated OO hierarchy of function pointers and typecasting into a real C++ class hierarchy - correctly handling '\' everywhere, in all classes of tokens, as a layer before preprocessing itself - conditionally handling '\n' in macro expansion input, depending on whether it is in a macro expression or not - delete some unused "memory cleanup" code git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24626 e7fa87d3-cd2b-0410-9028-fcbf551c1848
48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
cppIndent.vert
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ERROR: 0:61: 'macro expansion' : Too few args in Macro FUNC
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ERROR: 0:61: '' : syntax error
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ERROR: 2 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (float)
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0:5 'sum' (float)
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0:5 Constant:
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0:5 0.000000
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0:7 Function Definition: main( (void)
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0:7 Function Parameters:
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0:12 Sequence
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0:12 add second child into first child (float)
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0:12 'sum' (float)
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0:12 Constant:
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0:12 1.000000
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0:22 add second child into first child (float)
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0:22 'sum' (float)
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0:22 Constant:
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0:22 300.000000
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0:37 add second child into first child (float)
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0:37 'sum' (float)
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0:37 Constant:
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0:37 600000.000000
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0:47 add second child into first child (float)
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0:47 'sum' (float)
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0:47 Constant:
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0:47 80000000.000000
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0:52 add second child into first child (float)
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0:52 'sum' (float)
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0:52 Constant:
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0:52 900000000.000000
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0:56 move second child to first child (4-component vector of float)
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0:56 'gl_Position' (gl_Position 4-component vector of float)
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0:56 Construct vec4 (4-component vector of float)
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0:56 'sum' (float)
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0:? Linker Objects
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0:? 'sum' (float)
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Linked vertex stage:
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