15 lines
		
	
	
		
			199 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			199 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 400
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| 
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| uniform sampler2D tex;
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| in vec2 coord;
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| 
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| void main (void)
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| {
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|     vec4 v = texture(tex, coord);
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| 
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|     if (v == vec4(0.1,0.2,0.3,0.4))
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|         discard;
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| 
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|     gl_FragColor = v;
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| }
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