20 lines
		
	
	
		
			535 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			535 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| #extension GL_NV_viewport_array2 :require
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| #extension GL_NV_stereo_view_rendering : require
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| 
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| layout(vertices = 4) out;
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| 
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| out gl_PerVertex {
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|     int gl_SecondaryViewportMaskNV[2];
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|     vec4 gl_SecondaryPositionNV;
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| } gl_out[4];
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| 
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| layout (viewport_relative, secondary_view_offset = 1) out highp int gl_Layer;
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| 
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| void main()
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| {
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|     gl_out[gl_InvocationID].gl_SecondaryViewportMaskNV[0]            = 1;
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|     gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position + gl_in[1].gl_SecondaryPositionNV;
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| }
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