22 lines
		
	
	
		
			562 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			562 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460
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| #extension GL_NV_ray_tracing : enable
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| hitAttributeNV vec4 iAttr;
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| void main()
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| {
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| 	uvec3 v0 = gl_LaunchIDNV;
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| 	uvec3 v1 = gl_LaunchSizeNV;
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| 	int v2 = gl_PrimitiveID;
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| 	int v3 = gl_InstanceID;
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| 	int v4 = gl_InstanceCustomIndexNV;
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| 	vec3 v5 = gl_WorldRayOriginNV;
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| 	vec3 v6 = gl_WorldRayDirectionNV;
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| 	vec3 v7 = gl_ObjectRayOriginNV;
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| 	vec3 v8 = gl_ObjectRayDirectionNV;
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| 	float v9 = gl_RayTminNV;
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| 	float v10 = gl_RayTmaxNV;
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| 	mat4x3 v11 = gl_ObjectToWorldNV;
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| 	mat4x3 v12 = gl_WorldToObjectNV;
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| 	iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
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| 	reportIntersectionNV(0.5, 1U);
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| }
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