12 lines
		
	
	
		
			185 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			185 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150
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| #extension GL_ARB_gpu_shader5 : require
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| 
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| uniform int u1;
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| uniform int u2;
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| out   vec4 result;
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| void main()
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| {
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|     uint v = 0;
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|     v = uint(u2) - u1;  // implicit conversions
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| }
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