609 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			609 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplecmp.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r11' ( temp float)
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0:42          textureOffset ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              2 (const int)
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r13' ( temp float)
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0:43          textureOffset ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              2 (const int)
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r15' ( temp float)
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0:44          textureOffset ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              2 (const int)
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r31' ( temp float)
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0:47          textureOffset ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:47              Constant:
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0:47                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r33' ( temp float)
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0:48          textureOffset ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:48              Constant:
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0:48                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r35' ( temp float)
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0:49          textureOffset ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:49              Constant:
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0:49                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:63      move second child to first child ( temp 4-component vector of float)
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0:63        Color: direct index for structure ( temp 4-component vector of float)
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0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:63          Constant:
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0:63            0 (const int)
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0:63        Constant:
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0:63          1.000000
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0:63          1.000000
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0:63          1.000000
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0:63          1.000000
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0:64      move second child to first child ( temp float)
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0:64        Depth: direct index for structure ( temp float)
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0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:64          Constant:
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0:64            1 (const int)
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0:64        Constant:
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0:64          1.000000
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0:66      Branch: Return with expression
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0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38  Function Definition: main( ( temp void)
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0:38    Function Parameters: 
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0:?     Sequence
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0:38      Sequence
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0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38          Color: direct index for structure ( temp 4-component vector of float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              0 (const int)
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0:38        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:38          Depth: direct index for structure ( temp float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r11' ( temp float)
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0:42          textureOffset ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              2 (const int)
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r13' ( temp float)
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0:43          textureOffset ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              2 (const int)
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r15' ( temp float)
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0:44          textureOffset ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec3 ( temp 3-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              2 (const int)
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r31' ( temp float)
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0:47          textureOffset ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:47              Constant:
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0:47                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r33' ( temp float)
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0:48          textureOffset ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:48              Constant:
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0:48                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r35' ( temp float)
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0:49          textureOffset ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec4 ( temp 4-component vector of float)
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0:?               Constant:
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0:?                 0.100000
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0:?                 0.200000
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0:?                 0.300000
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0:49              Constant:
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0:49                0.750000
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0:?             Constant:
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0:?               2 (const int)
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0:?               3 (const int)
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0:63      move second child to first child ( temp 4-component vector of float)
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0:63        Color: direct index for structure ( temp 4-component vector of float)
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0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:63          Constant:
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0:63            0 (const int)
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0:63        Constant:
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0:63          1.000000
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0:63          1.000000
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0:63          1.000000
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0:63          1.000000
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0:64      move second child to first child ( temp float)
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0:64        Depth: direct index for structure ( temp float)
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0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:64          Constant:
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0:64            1 (const int)
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0:64        Constant:
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0:64          1.000000
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0:66      Branch: Return with expression
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0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38  Function Definition: main( ( temp void)
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0:38    Function Parameters: 
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0:?     Sequence
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0:38      Sequence
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0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38          Color: direct index for structure ( temp 4-component vector of float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              0 (const int)
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0:38        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:38          Depth: direct index for structure ( temp float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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error: SPIRV-Tools Validation Errors
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error: Expected Image 'Sampled Type' to be the same as Result Type
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  %49 = OpImageSampleDrefImplicitLod %float %44 %47 %48 ConstOffset %int_2
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 178
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                              Capability Shader
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                              Capability Sampled1D
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                              Capability SampledCubeArray
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 126 130
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthReplacing
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "r11"
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                              Name 16  "g_tTex1df4a"
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                              Name 20  "g_sSamp"
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                              Name 37  "r13"
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                              Name 40  "g_tTex1di4a"
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                              Name 50  "r15"
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                              Name 54  "g_tTex1du4a"
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                              Name 64  "r31"
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                              Name 67  "g_tTex2df4a"
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                              Name 83  "r33"
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                              Name 86  "g_tTex2di4a"
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                              Name 97  "r35"
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                              Name 100  "g_tTex2du4a"
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                              Name 112  "psout"
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                              Name 123  "flattenTemp"
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                              Name 126  "@entryPointOutput.Color"
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                              Name 130  "@entryPointOutput.Depth"
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                              Name 135  "g_tTex1df4"
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                              Name 138  "g_tTex1di4"
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                              Name 141  "g_tTex1du4"
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                              Name 144  "g_tTex2df4"
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                              Name 147  "g_tTex2di4"
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                              Name 150  "g_tTex2du4"
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                              Name 153  "g_tTex3df4"
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                              Name 156  "g_tTex3di4"
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                              Name 159  "g_tTex3du4"
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                              Name 162  "g_tTexcdf4"
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                              Name 165  "g_tTexcdi4"
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                              Name 168  "g_tTexcdu4"
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                              Name 171  "g_tTexcdf4a"
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                              Name 174  "g_tTexcdi4a"
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                              Name 177  "g_tTexcdu4a"
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                              Decorate 16(g_tTex1df4a) DescriptorSet 0
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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                              Decorate 40(g_tTex1di4a) DescriptorSet 0
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                              Decorate 54(g_tTex1du4a) DescriptorSet 0
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                              Decorate 67(g_tTex2df4a) DescriptorSet 0
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                              Decorate 86(g_tTex2di4a) DescriptorSet 0
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                              Decorate 100(g_tTex2du4a) DescriptorSet 0
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                              Decorate 126(@entryPointOutput.Color) Location 0
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                              Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth
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                              Decorate 135(g_tTex1df4) DescriptorSet 0
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                              Decorate 135(g_tTex1df4) Binding 0
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                              Decorate 138(g_tTex1di4) DescriptorSet 0
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                              Decorate 141(g_tTex1du4) DescriptorSet 0
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                              Decorate 144(g_tTex2df4) DescriptorSet 0
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                              Decorate 147(g_tTex2di4) DescriptorSet 0
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                              Decorate 150(g_tTex2du4) DescriptorSet 0
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                              Decorate 153(g_tTex3df4) DescriptorSet 0
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                              Decorate 156(g_tTex3di4) DescriptorSet 0
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                              Decorate 159(g_tTex3du4) DescriptorSet 0
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                              Decorate 162(g_tTexcdf4) DescriptorSet 0
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                              Decorate 165(g_tTexcdi4) DescriptorSet 0
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                              Decorate 168(g_tTexcdu4) DescriptorSet 0
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                              Decorate 171(g_tTexcdf4a) DescriptorSet 0
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                              Decorate 174(g_tTexcdi4a) DescriptorSet 0
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                              Decorate 177(g_tTexcdu4a) DescriptorSet 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 6(float)
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              14:             TypeImage 6(float) 1D depth array sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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     20(g_sSamp):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:             TypeVector 6(float) 2
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              25:    6(float) Constant 1036831949
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              26:    6(float) Constant 1045220557
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              27:   24(fvec2) ConstantComposite 25 26
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              28:    6(float) Constant 1061158912
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              29:             TypeVector 6(float) 3
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              33:             TypeInt 32 1
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              34:     33(int) Constant 2
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              38:             TypeImage 33(int) 1D depth array sampled format:Unknown
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              39:             TypePointer UniformConstant 38
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 40(g_tTex1di4a):     39(ptr) Variable UniformConstant
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              43:             TypeSampledImage 38
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              51:             TypeInt 32 0
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              52:             TypeImage 51(int) 1D depth array sampled format:Unknown
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              53:             TypePointer UniformConstant 52
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 54(g_tTex1du4a):     53(ptr) Variable UniformConstant
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              57:             TypeSampledImage 52
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              65:             TypeImage 6(float) 2D depth array sampled format:Unknown
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              66:             TypePointer UniformConstant 65
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 67(g_tTex2df4a):     66(ptr) Variable UniformConstant
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              70:             TypeSampledImage 65
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              72:    6(float) Constant 1050253722
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              73:   29(fvec3) ConstantComposite 25 26 72
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              78:             TypeVector 33(int) 2
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              79:     33(int) Constant 3
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              80:   78(ivec2) ConstantComposite 34 79
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              84:             TypeImage 33(int) 2D depth array sampled format:Unknown
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              85:             TypePointer UniformConstant 84
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 86(g_tTex2di4a):     85(ptr) Variable UniformConstant
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              89:             TypeSampledImage 84
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              98:             TypeImage 51(int) 2D depth array sampled format:Unknown
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              99:             TypePointer UniformConstant 98
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100(g_tTex2du4a):     99(ptr) Variable UniformConstant
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             103:             TypeSampledImage 98
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             111:             TypePointer Function 8(PS_OUTPUT)
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             113:     33(int) Constant 0
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             114:    6(float) Constant 1065353216
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             115:    7(fvec4) ConstantComposite 114 114 114 114
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             116:             TypePointer Function 7(fvec4)
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             118:     33(int) Constant 1
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             125:             TypePointer Output 7(fvec4)
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126(@entryPointOutput.Color):    125(ptr) Variable Output
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             129:             TypePointer Output 6(float)
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130(@entryPointOutput.Depth):    129(ptr) Variable Output
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             133:             TypeImage 6(float) 1D sampled format:Unknown
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             134:             TypePointer UniformConstant 133
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 135(g_tTex1df4):    134(ptr) Variable UniformConstant
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             136:             TypeImage 33(int) 1D sampled format:Unknown
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             137:             TypePointer UniformConstant 136
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 138(g_tTex1di4):    137(ptr) Variable UniformConstant
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             139:             TypeImage 51(int) 1D sampled format:Unknown
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             140:             TypePointer UniformConstant 139
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 141(g_tTex1du4):    140(ptr) Variable UniformConstant
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             142:             TypeImage 6(float) 2D sampled format:Unknown
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             143:             TypePointer UniformConstant 142
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 144(g_tTex2df4):    143(ptr) Variable UniformConstant
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             145:             TypeImage 33(int) 2D sampled format:Unknown
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             146:             TypePointer UniformConstant 145
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 147(g_tTex2di4):    146(ptr) Variable UniformConstant
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             148:             TypeImage 51(int) 2D sampled format:Unknown
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             149:             TypePointer UniformConstant 148
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 150(g_tTex2du4):    149(ptr) Variable UniformConstant
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             151:             TypeImage 6(float) 3D sampled format:Unknown
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             152:             TypePointer UniformConstant 151
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 153(g_tTex3df4):    152(ptr) Variable UniformConstant
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             154:             TypeImage 33(int) 3D sampled format:Unknown
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             155:             TypePointer UniformConstant 154
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 156(g_tTex3di4):    155(ptr) Variable UniformConstant
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             157:             TypeImage 51(int) 3D sampled format:Unknown
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             158:             TypePointer UniformConstant 157
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 159(g_tTex3du4):    158(ptr) Variable UniformConstant
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             160:             TypeImage 6(float) Cube sampled format:Unknown
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             161:             TypePointer UniformConstant 160
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 162(g_tTexcdf4):    161(ptr) Variable UniformConstant
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             163:             TypeImage 33(int) Cube sampled format:Unknown
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             164:             TypePointer UniformConstant 163
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 165(g_tTexcdi4):    164(ptr) Variable UniformConstant
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             166:             TypeImage 51(int) Cube sampled format:Unknown
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             167:             TypePointer UniformConstant 166
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 168(g_tTexcdu4):    167(ptr) Variable UniformConstant
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						|
             169:             TypeImage 6(float) Cube array sampled format:Unknown
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             170:             TypePointer UniformConstant 169
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171(g_tTexcdf4a):    170(ptr) Variable UniformConstant
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             172:             TypeImage 33(int) Cube array sampled format:Unknown
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             173:             TypePointer UniformConstant 172
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174(g_tTexcdi4a):    173(ptr) Variable UniformConstant
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						|
             175:             TypeImage 51(int) Cube array sampled format:Unknown
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             176:             TypePointer UniformConstant 175
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177(g_tTexcdu4a):    176(ptr) Variable UniformConstant
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         4(main):           2 Function None 3
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               5:             Label
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123(flattenTemp):    111(ptr) Variable Function
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             124:8(PS_OUTPUT) FunctionCall 10(@main()
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                              Store 123(flattenTemp) 124
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             127:    116(ptr) AccessChain 123(flattenTemp) 113
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             128:    7(fvec4) Load 127
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                              Store 126(@entryPointOutput.Color) 128
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             131:     12(ptr) AccessChain 123(flattenTemp) 118
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             132:    6(float) Load 131
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                              Store 130(@entryPointOutput.Depth) 132
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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         13(r11):     12(ptr) Variable Function
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         37(r13):     12(ptr) Variable Function
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         50(r15):     12(ptr) Variable Function
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         64(r31):     12(ptr) Variable Function
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         83(r33):     12(ptr) Variable Function
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         97(r35):     12(ptr) Variable Function
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      112(psout):    111(ptr) Variable Function
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              17:          14 Load 16(g_tTex1df4a)
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              21:          18 Load 20(g_sSamp)
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              23:          22 SampledImage 17 21
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              30:    6(float) CompositeExtract 27 0
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              31:    6(float) CompositeExtract 27 1
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              32:   29(fvec3) CompositeConstruct 30 31 28
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              35:    6(float) CompositeExtract 32 2
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              36:    6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34
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                              Store 13(r11) 36
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              41:          38 Load 40(g_tTex1di4a)
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              42:          18 Load 20(g_sSamp)
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              44:          43 SampledImage 41 42
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              45:    6(float) CompositeExtract 27 0
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              46:    6(float) CompositeExtract 27 1
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              47:   29(fvec3) CompositeConstruct 45 46 28
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              48:    6(float) CompositeExtract 47 2
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              49:    6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34
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                              Store 37(r13) 49
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              55:          52 Load 54(g_tTex1du4a)
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              56:          18 Load 20(g_sSamp)
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              58:          57 SampledImage 55 56
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              59:    6(float) CompositeExtract 27 0
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              60:    6(float) CompositeExtract 27 1
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              61:   29(fvec3) CompositeConstruct 59 60 28
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						|
              62:    6(float) CompositeExtract 61 2
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              63:    6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34
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                              Store 50(r15) 63
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              68:          65 Load 67(g_tTex2df4a)
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              69:          18 Load 20(g_sSamp)
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              71:          70 SampledImage 68 69
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              74:    6(float) CompositeExtract 73 0
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						|
              75:    6(float) CompositeExtract 73 1
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              76:    6(float) CompositeExtract 73 2
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              77:    7(fvec4) CompositeConstruct 74 75 76 28
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						|
              81:    6(float) CompositeExtract 77 3
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              82:    6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80
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                              Store 64(r31) 82
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              87:          84 Load 86(g_tTex2di4a)
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              88:          18 Load 20(g_sSamp)
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              90:          89 SampledImage 87 88
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              91:    6(float) CompositeExtract 73 0
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              92:    6(float) CompositeExtract 73 1
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              93:    6(float) CompositeExtract 73 2
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						|
              94:    7(fvec4) CompositeConstruct 91 92 93 28
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						|
              95:    6(float) CompositeExtract 94 3
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              96:    6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80
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                              Store 83(r33) 96
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             101:          98 Load 100(g_tTex2du4a)
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             102:          18 Load 20(g_sSamp)
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             104:         103 SampledImage 101 102
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             105:    6(float) CompositeExtract 73 0
 | 
						|
             106:    6(float) CompositeExtract 73 1
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						|
             107:    6(float) CompositeExtract 73 2
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             108:    7(fvec4) CompositeConstruct 105 106 107 28
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             109:    6(float) CompositeExtract 108 3
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             110:    6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80
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                              Store 97(r35) 110
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             117:    116(ptr) AccessChain 112(psout) 113
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                              Store 117 115
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             119:     12(ptr) AccessChain 112(psout) 118
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                              Store 119 114
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             120:8(PS_OUTPUT) Load 112(psout)
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                              ReturnValue 120
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                              FunctionEnd
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