361 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			361 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.struct.split.call.vert
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Shader version: 500
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0:? Sequence
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0:17  Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:17    Function Parameters: 
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0:17      'fn1_in' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17      'fn1_out' ( in structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:?     Sequence
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0:18      add ( temp 4-component vector of float)
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0:18        Pos_in: direct index for structure ( temp 4-component vector of float)
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0:18          'fn1_in' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:18          Constant:
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0:18            1 (const int)
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0:18        Pos_out: direct index for structure ( temp 4-component vector of float)
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0:18          'fn1_out' ( in structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:18          Constant:
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0:18            1 (const int)
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0:22  Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22    Function Parameters: 
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0:22      'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:?     Sequence
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0:25      move second child to first child ( temp int)
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0:25        x0_out: direct index for structure ( temp int)
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0:25          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:25          Constant:
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0:25            0 (const int)
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0:25        x0_in: direct index for structure ( temp int)
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0:25          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:25          Constant:
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0:25            0 (const int)
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0:26      move second child to first child ( temp 4-component vector of float)
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0:26        Pos_out: direct index for structure ( temp 4-component vector of float)
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0:26          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:26          Constant:
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0:26            1 (const int)
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0:26        Pos_in: direct index for structure ( temp 4-component vector of float)
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0:26          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:26          Constant:
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0:26            1 (const int)
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0:27      move second child to first child ( temp int)
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0:27        x1_out: direct index for structure ( temp int)
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0:27          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:27          Constant:
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0:27            2 (const int)
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0:27        x1_in: direct index for structure ( temp int)
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0:27          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:27          Constant:
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0:27            2 (const int)
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0:29      Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:29        'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:29        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:31      Branch: Return with expression
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0:31        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22  Function Definition: main( ( temp void)
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0:22    Function Parameters: 
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0:?     Sequence
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0:22      Sequence
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0:22        move second child to first child ( temp int)
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0:22          x0_in: direct index for structure ( temp int)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22            Constant:
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0:22              0 (const int)
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0:?           'x0_in' (layout( location=0) in int)
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0:22        move second child to first child ( temp 4-component vector of float)
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0:22          Pos_in: direct index for structure ( temp 4-component vector of float)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22            Constant:
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0:22              1 (const int)
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0:?           'Pos_in' (layout( location=1) in 4-component vector of float)
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0:22        move second child to first child ( temp int)
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0:22          x1_in: direct index for structure ( temp int)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22            Constant:
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0:22              2 (const int)
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0:?           'x1_in' (layout( location=2) in int)
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0:22      Sequence
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0:22        move second child to first child ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22          'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22          Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22        move second child to first child ( temp int)
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0:22          x0_out: direct index for structure ( temp int)
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0:22            '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out,  temp int x1_out})
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0:22            Constant:
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0:22              0 (const int)
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0:22          x0_out: direct index for structure ( temp int)
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0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22            Constant:
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0:22              0 (const int)
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0:22        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput_Pos_out' ( out 4-component vector of float Position)
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0:22          Pos_out: direct index for structure ( temp 4-component vector of float)
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0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22            Constant:
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0:22              1 (const int)
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0:22        move second child to first child ( temp int)
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0:22          x1_out: direct index for structure ( temp int)
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0:22            '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out,  temp int x1_out})
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0:22            Constant:
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0:22              1 (const int)
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0:22          x1_out: direct index for structure ( temp int)
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0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22            Constant:
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0:22              2 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out,  temp int x1_out})
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0:?     'x0_in' (layout( location=0) in int)
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0:?     'Pos_in' (layout( location=1) in 4-component vector of float)
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0:?     'x1_in' (layout( location=2) in int)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:17  Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:17    Function Parameters: 
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0:17      'fn1_in' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:17      'fn1_out' ( in structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:?     Sequence
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0:18      add ( temp 4-component vector of float)
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0:18        Pos_in: direct index for structure ( temp 4-component vector of float)
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0:18          'fn1_in' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:18          Constant:
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0:18            1 (const int)
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0:18        Pos_out: direct index for structure ( temp 4-component vector of float)
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0:18          'fn1_out' ( in structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:18          Constant:
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0:18            1 (const int)
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0:22  Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22    Function Parameters: 
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0:22      'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:?     Sequence
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0:25      move second child to first child ( temp int)
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0:25        x0_out: direct index for structure ( temp int)
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0:25          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:25          Constant:
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0:25            0 (const int)
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0:25        x0_in: direct index for structure ( temp int)
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0:25          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:25          Constant:
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0:25            0 (const int)
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0:26      move second child to first child ( temp 4-component vector of float)
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0:26        Pos_out: direct index for structure ( temp 4-component vector of float)
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0:26          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:26          Constant:
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0:26            1 (const int)
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0:26        Pos_in: direct index for structure ( temp 4-component vector of float)
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0:26          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:26          Constant:
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0:26            1 (const int)
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0:27      move second child to first child ( temp int)
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0:27        x1_out: direct index for structure ( temp int)
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0:27          'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:27          Constant:
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0:27            2 (const int)
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0:27        x1_in: direct index for structure ( temp int)
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0:27          'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:27          Constant:
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0:27            2 (const int)
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0:29      Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void)
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0:29        'vsin' ( in structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:29        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:31      Branch: Return with expression
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0:31        'vsout' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22  Function Definition: main( ( temp void)
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0:22    Function Parameters: 
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0:?     Sequence
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0:22      Sequence
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0:22        move second child to first child ( temp int)
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0:22          x0_in: direct index for structure ( temp int)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22            Constant:
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0:22              0 (const int)
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0:?           'x0_in' (layout( location=0) in int)
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0:22        move second child to first child ( temp 4-component vector of float)
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0:22          Pos_in: direct index for structure ( temp 4-component vector of float)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22            Constant:
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0:22              1 (const int)
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0:?           'Pos_in' (layout( location=1) in 4-component vector of float)
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0:22        move second child to first child ( temp int)
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0:22          x1_in: direct index for structure ( temp int)
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22            Constant:
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0:22              2 (const int)
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0:?           'x1_in' (layout( location=2) in int)
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0:22      Sequence
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0:22        move second child to first child ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22          'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22          Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:?             'vsin' ( temp structure{ temp int x0_in,  temp 4-component vector of float Pos_in,  temp int x1_in})
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0:22        move second child to first child ( temp int)
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0:22          x0_out: direct index for structure ( temp int)
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0:22            '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out,  temp int x1_out})
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0:22            Constant:
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0:22              0 (const int)
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0:22          x0_out: direct index for structure ( temp int)
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0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22            Constant:
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0:22              0 (const int)
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0:22        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput_Pos_out' ( out 4-component vector of float Position)
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0:22          Pos_out: direct index for structure ( temp 4-component vector of float)
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0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22            Constant:
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0:22              1 (const int)
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0:22        move second child to first child ( temp int)
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0:22          x1_out: direct index for structure ( temp int)
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0:22            '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out,  temp int x1_out})
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0:22            Constant:
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0:22              1 (const int)
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0:22          x1_out: direct index for structure ( temp int)
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0:22            'flattenTemp' ( temp structure{ temp int x0_out,  temp 4-component vector of float Pos_out,  temp int x1_out})
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0:22            Constant:
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0:22              2 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out structure{ temp int x0_out,  temp int x1_out})
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0:?     'x0_in' (layout( location=0) in int)
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0:?     'Pos_in' (layout( location=1) in 4-component vector of float)
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0:?     'x1_in' (layout( location=2) in int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 80
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Vertex 4  "main" 52 56 59 68 74
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "VS_INPUT"
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                              MemberName 9(VS_INPUT) 0  "x0_in"
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                              MemberName 9(VS_INPUT) 1  "Pos_in"
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                              MemberName 9(VS_INPUT) 2  "x1_in"
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                              Name 11  "VS_OUTPUT"
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                              MemberName 11(VS_OUTPUT) 0  "x0_out"
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                              MemberName 11(VS_OUTPUT) 1  "Pos_out"
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                              MemberName 11(VS_OUTPUT) 2  "x1_out"
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                              Name 16  "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;"
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                              Name 14  "fn1_in"
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                              Name 15  "fn1_out"
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                              Name 20  "@main(struct-VS_INPUT-i1-vf4-i11;"
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                              Name 19  "vsin"
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                              Name 29  "vsout"
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                              Name 42  "param"
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                              Name 44  "param"
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                              Name 50  "vsin"
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                              Name 52  "x0_in"
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                              Name 56  "Pos_in"
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                              Name 59  "x1_in"
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                              Name 62  "flattenTemp"
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                              Name 63  "param"
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                              Name 66  "VS_OUTPUT"
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                              MemberName 66(VS_OUTPUT) 0  "x0_out"
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                              MemberName 66(VS_OUTPUT) 1  "x1_out"
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                              Name 68  "@entryPointOutput"
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                              Name 74  "@entryPointOutput_Pos_out"
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                              Decorate 52(x0_in) Location 0
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                              Decorate 56(Pos_in) Location 1
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                              Decorate 59(x1_in) Location 2
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                              Decorate 68(@entryPointOutput) Location 0
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                              Decorate 74(@entryPointOutput_Pos_out) BuiltIn Position
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 1
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               7:             TypeFloat 32
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               8:             TypeVector 7(float) 4
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     9(VS_INPUT):             TypeStruct 6(int) 8(fvec4) 6(int)
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              10:             TypePointer Function 9(VS_INPUT)
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   11(VS_OUTPUT):             TypeStruct 6(int) 8(fvec4) 6(int)
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              12:             TypePointer Function 11(VS_OUTPUT)
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              13:             TypeFunction 2 10(ptr) 12(ptr)
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              18:             TypeFunction 11(VS_OUTPUT) 10(ptr)
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              22:      6(int) Constant 1
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              23:             TypePointer Function 8(fvec4)
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              30:      6(int) Constant 0
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              31:             TypePointer Function 6(int)
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              38:      6(int) Constant 2
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              51:             TypePointer Input 6(int)
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       52(x0_in):     51(ptr) Variable Input
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              55:             TypePointer Input 8(fvec4)
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      56(Pos_in):     55(ptr) Variable Input
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       59(x1_in):     51(ptr) Variable Input
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   66(VS_OUTPUT):             TypeStruct 6(int) 6(int)
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              67:             TypePointer Output 66(VS_OUTPUT)
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68(@entryPointOutput):     67(ptr) Variable Output
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              71:             TypePointer Output 6(int)
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              73:             TypePointer Output 8(fvec4)
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74(@entryPointOutput_Pos_out):     73(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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        50(vsin):     10(ptr) Variable Function
 | 
						|
 62(flattenTemp):     12(ptr) Variable Function
 | 
						|
       63(param):     10(ptr) Variable Function
 | 
						|
              53:      6(int) Load 52(x0_in)
 | 
						|
              54:     31(ptr) AccessChain 50(vsin) 30
 | 
						|
                              Store 54 53
 | 
						|
              57:    8(fvec4) Load 56(Pos_in)
 | 
						|
              58:     23(ptr) AccessChain 50(vsin) 22
 | 
						|
                              Store 58 57
 | 
						|
              60:      6(int) Load 59(x1_in)
 | 
						|
              61:     31(ptr) AccessChain 50(vsin) 38
 | 
						|
                              Store 61 60
 | 
						|
              64: 9(VS_INPUT) Load 50(vsin)
 | 
						|
                              Store 63(param) 64
 | 
						|
              65:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 63(param)
 | 
						|
                              Store 62(flattenTemp) 65
 | 
						|
              69:     31(ptr) AccessChain 62(flattenTemp) 30
 | 
						|
              70:      6(int) Load 69
 | 
						|
              72:     71(ptr) AccessChain 68(@entryPointOutput) 30
 | 
						|
                              Store 72 70
 | 
						|
              75:     23(ptr) AccessChain 62(flattenTemp) 22
 | 
						|
              76:    8(fvec4) Load 75
 | 
						|
                              Store 74(@entryPointOutput_Pos_out) 76
 | 
						|
              77:     31(ptr) AccessChain 62(flattenTemp) 38
 | 
						|
              78:      6(int) Load 77
 | 
						|
              79:     71(ptr) AccessChain 68(@entryPointOutput) 22
 | 
						|
                              Store 79 78
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;):           2 Function None 13
 | 
						|
      14(fn1_in):     10(ptr) FunctionParameter
 | 
						|
     15(fn1_out):     12(ptr) FunctionParameter
 | 
						|
              17:             Label
 | 
						|
              24:     23(ptr) AccessChain 14(fn1_in) 22
 | 
						|
              25:    8(fvec4) Load 24
 | 
						|
              26:     23(ptr) AccessChain 15(fn1_out) 22
 | 
						|
              27:    8(fvec4) Load 26
 | 
						|
              28:    8(fvec4) FAdd 25 27
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
20(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18
 | 
						|
        19(vsin):     10(ptr) FunctionParameter
 | 
						|
              21:             Label
 | 
						|
       29(vsout):     12(ptr) Variable Function
 | 
						|
       42(param):     10(ptr) Variable Function
 | 
						|
       44(param):     12(ptr) Variable Function
 | 
						|
              32:     31(ptr) AccessChain 19(vsin) 30
 | 
						|
              33:      6(int) Load 32
 | 
						|
              34:     31(ptr) AccessChain 29(vsout) 30
 | 
						|
                              Store 34 33
 | 
						|
              35:     23(ptr) AccessChain 19(vsin) 22
 | 
						|
              36:    8(fvec4) Load 35
 | 
						|
              37:     23(ptr) AccessChain 29(vsout) 22
 | 
						|
                              Store 37 36
 | 
						|
              39:     31(ptr) AccessChain 19(vsin) 38
 | 
						|
              40:      6(int) Load 39
 | 
						|
              41:     31(ptr) AccessChain 29(vsout) 38
 | 
						|
                              Store 41 40
 | 
						|
              43: 9(VS_INPUT) Load 19(vsin)
 | 
						|
                              Store 42(param) 43
 | 
						|
              45:11(VS_OUTPUT) Load 29(vsout)
 | 
						|
                              Store 44(param) 45
 | 
						|
              46:           2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 42(param) 44(param)
 | 
						|
              47:11(VS_OUTPUT) Load 29(vsout)
 | 
						|
                              ReturnValue 47
 | 
						|
                              FunctionEnd
 |