 e5530b92ce
			
		
	
	
		e5530b92ce
		
	
	
	
	
		
			
			Almost equivalent to tbuffer, except members not at global scope. So, reference is "TextureBuffer_var.member", not simply "member".
		
			
				
	
	
		
			18 lines
		
	
	
		
			245 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			245 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| struct Data {
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|     float4  f;
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|     int4    i;
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| };
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| 
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| TextureBuffer<Data> TextureBuffer_var : register(t0);
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| 
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| tbuffer tbuf2 {
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|     float4 f2;
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|     int4   i2;
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| };
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| 
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| float4 main(float4 pos : SV_POSITION) : SV_TARGET
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| {
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|     return TextureBuffer_var.f + f2;
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| }
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