657 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			657 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| constFold.frag
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| ERROR: 0:109: '[' :  index out of range '-1'
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| ERROR: 0:110: '[' :  vector index out of range '4'
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| ERROR: 0:111: '[' :  index out of range '-2'
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| ERROR: 0:112: '[' :  index out of range '-1'
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| ERROR: 0:113: '[' :  vector index out of range '3'
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| ERROR: 0:114: '[' :  matrix index out of range '3'
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| ERROR: 6 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 430
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| ERROR: node is still EOpNull!
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| 0:28  Function Definition: main( ( global void)
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| 0:28    Function Parameters: 
 | |
| 0:30    Sequence
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| 0:30      Sequence
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| 0:30        move second child to first child ( temp 4-component vector of float)
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| 0:30          'dx' ( temp 4-component vector of float)
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| 0:30          dPdx ( global 4-component vector of float)
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| 0:30            'inv' ( smooth in 4-component vector of float)
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| 0:37      move second child to first child ( temp 4-component vector of float)
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| 0:37        'FragColor' ( out 4-component vector of float)
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| 0:37        Constant:
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| 0:37          2.000000
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| 0:37          6.000000
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| 0:37          3.000000
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| 0:37          171.887339
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| 0:42      move second child to first child ( temp 4-component vector of float)
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| 0:42        'FragColor' ( out 4-component vector of float)
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| 0:42        Constant:
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| 0:42          3.000000
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| 0:42          2.000000
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| 0:42          0.001593
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| 0:42          -0.999999
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| 0:43      move second child to first child ( temp 2-component vector of float)
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| 0:43        'out2' ( out 2-component vector of float)
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| 0:43        Constant:
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| 0:43          5.600000
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| 0:43          5.800000
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| 0:44      move second child to first child ( temp 4-component vector of float)
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| 0:44        'out3' ( out 4-component vector of float)
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| 0:44        Constant:
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| 0:44          20.085537
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| 0:44          2.302585
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| 0:44          16.000000
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| 0:44          8.000000
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| 0:45      move second child to first child ( temp 4-component vector of float)
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| 0:45        'out4' ( out 4-component vector of float)
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| 0:45        Constant:
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| 0:45          10.000000
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| 0:45          0.100000
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| 0:45          4.700000
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| 0:45          10.900000
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| 0:46      move second child to first child ( temp 4-component vector of int)
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| 0:46        'out5' ( out 4-component vector of int)
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| 0:46        Constant:
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| 0:46          8 (const int)
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| 0:46          17 (const int)
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| 0:46          -1 (const int)
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| 0:46          1 (const int)
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| 0:47      move second child to first child ( temp 3-component vector of float)
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| 0:47        'out6' ( out 3-component vector of float)
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| 0:47        Constant:
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| 0:47          -1.000000
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| 0:47          1.000000
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| 0:47          0.000000
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| 0:48      move second child to first child ( temp 4-component vector of float)
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| 0:48        'out7' ( out 4-component vector of float)
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| 0:48        Constant:
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| 0:48          4.000000
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| 0:48          -4.000000
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| 0:48          5.000000
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| 0:48          -5.000000
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| 0:49      move second child to first child ( temp 4-component vector of float)
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| 0:49        'out8' ( out 4-component vector of float)
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| 0:49        Constant:
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| 0:49          4.000000
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| 0:49          5.000000
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| 0:49          4.000000
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| 0:49          -6.000000
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| 0:50      move second child to first child ( temp 4-component vector of float)
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| 0:50        'out9' ( out 4-component vector of float)
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| 0:50        Constant:
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| 0:50          8.000000
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| 0:50          -4.000000
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| 0:50          0.345000
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| 0:50          0.400000
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| 0:51      move second child to first child ( temp 4-component vector of float)
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| 0:51        'out10' ( out 4-component vector of float)
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| 0:51        Constant:
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| 0:51          1.000000
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| 0:51          1.000000
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| 0:51          0.000000
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| 0:51          0.000000
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| 0:52      move second child to first child ( temp 4-component vector of float)
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| 0:52        'out11' ( out 4-component vector of float)
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| 0:52        Constant:
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| 0:52          0.000000
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| 0:52          0.000000
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| 0:52          1.000000
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| 0:52          0.000000
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| 0:53      move second child to first child ( temp 4-component vector of float)
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| 0:53        'out11' ( out 4-component vector of float)
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| 0:53        Constant:
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| 0:53          1.029639
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| 0:53          0.799690
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| 0:53          0.674741
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| 0:53          1.570696
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| 0:54      move second child to first child ( temp 4-component vector of float)
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| 0:54        'out11' ( out 4-component vector of float)
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| 0:54        Constant:
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| 0:54          0.000000
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| 0:54          0.523599
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| 0:54          1.570796
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| 0:54          1.047198
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| 0:58      move second child to first child ( temp 4-component vector of float)
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| 0:58        'out11' ( out 4-component vector of float)
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| 0:58        Constant:
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| 0:58          1.373401
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| 0:58          0.000000
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| 0:58          0.896055
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| 0:58          -0.380506
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| 0:62      move second child to first child ( temp 2-component vector of int)
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| 0:62        'out12' ( out 2-component vector of int)
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| 0:62        Constant:
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| 0:62          15 (const int)
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| 0:62          16 (const int)
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| 0:63      move second child to first child ( temp 2-component vector of int)
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| 0:63        'out12' ( out 2-component vector of int)
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| 0:63        Constant:
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| 0:63          17 (const int)
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| 0:63          17 (const int)
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| 0:64      move second child to first child ( temp 2-component vector of float)
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| 0:64        'out2' ( out 2-component vector of float)
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| 0:64        Constant:
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| 0:64          871.421253
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| 0:64          4913.000000
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| 0:65      move second child to first child ( temp 3-component vector of uint)
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| 0:65        'out13' ( out 3-component vector of uint)
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| 0:65        Constant:
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| 0:65          10 (const uint)
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| 0:65          20 (const uint)
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| 0:65          30 (const uint)
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| 0:66      move second child to first child ( temp 2-component vector of float)
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| 0:66        'out2' ( out 2-component vector of float)
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| 0:66        Constant:
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| 0:66          3.000000
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| 0:66          6.000000
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| 0:67      move second child to first child ( temp 2-component vector of float)
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| 0:67        'out2' ( out 2-component vector of float)
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| 0:67        Constant:
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| 0:67          3.500000
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| 0:67          4.500000
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| 0:68      move second child to first child ( temp 2-component vector of float)
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| 0:68        'out2' ( out 2-component vector of float)
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| 0:68        Constant:
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| 0:68          0.000000
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| 0:68          1.000000
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| 0:69      move second child to first child ( temp 4-component vector of float)
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| 0:69        'out11' ( out 4-component vector of float)
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| 0:69        Constant:
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| 0:69          0.000000
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| 0:69          0.028000
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| 0:69          0.500000
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| 0:69          1.000000
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| 0:78  Function Definition: foo( ( global void)
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| 0:78    Function Parameters: 
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| 0:?     Sequence
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| 0:81      move second child to first child ( temp float)
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| 0:81        direct index ( temp float)
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| 0:81          'a' ( temp 3-element array of float)
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| 0:81          Constant:
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| 0:81            0 (const int)
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| 0:81        Constant:
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| 0:81          7.000000
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| 0:82      Constant:
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| 0:82        2 (const int)
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| 0:83      Constant:
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| 0:83        2147483647 (const int)
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| 0:84      Constant:
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| 0:84        +1.#INF
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| 0:88      Constant:
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| 0:88        2 (const uint)
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| 0:88        3 (const uint)
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| 0:89      Constant:
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| 0:89        0 (const uint)
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| 0:90      Constant:
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| 0:90        6 (const uint)
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| 0:90        7 (const uint)
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| 0:103  Function Definition: foo2( ( global void)
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| 0:103    Function Parameters: 
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| 0:105    Sequence
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| 0:105      direct index ( temp float)
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| 0:105        'a1' ( global 1-element array of float)
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| 0:105        Constant:
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| 0:105          0 (const int)
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| 0:106      direct index ( temp float)
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| 0:106        'a2' ( global 2-element array of float)
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| 0:106        Constant:
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| 0:106          0 (const int)
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| 0:107      direct index ( temp float)
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| 0:107        'a3' ( global 4-element array of float)
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| 0:107        Constant:
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| 0:107          0 (const int)
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| 0:108      direct index ( temp float)
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| 0:108        'a4' ( global 2-element array of float)
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| 0:108        Constant:
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| 0:108          0 (const int)
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| 0:109      Constant:
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| 0:109        1.000000
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| 0:110      Constant:
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| 0:110        5.000000
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| 0:111      Constant:
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| 0:111        2.000000
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| 0:112      Constant:
 | |
| 0:112        3.000000
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| 0:113      Constant:
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| 0:113        0.000000
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| 0:114      Constant:
 | |
| 0:114        0.000000
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| 0:116      move second child to first child ( temp int)
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| 0:116        'p' ( temp int)
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| 0:116        Constant:
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| 0:116          2147483647 (const int)
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| 0:117      move second child to first child ( temp int)
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| 0:117        'p' ( temp int)
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| 0:117        Constant:
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| 0:117          -2147483648 (const int)
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| 0:118      move second child to first child ( temp int)
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| 0:118        'p' ( temp int)
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| 0:118        Constant:
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| 0:118          -2147483647 (const int)
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| 0:119      Sequence
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| 0:119        move second child to first child ( temp float)
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| 0:119          'f' ( temp float)
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| 0:119          Constant:
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| 0:119            1.444000
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| 0:120      move second child to first child ( temp float)
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| 0:120        'f' ( temp float)
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| 0:120        direct index ( temp float)
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| 0:120          Construct vec4 ( temp 4-component vector of float)
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| 0:120            Test condition and select ( temp float)
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| 0:120              Condition
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| 0:120              Compare Less Than ( temp bool)
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| 0:120                direct index ( temp float)
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| 0:120                  'inv' ( smooth in 4-component vector of float)
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| 0:120                  Constant:
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| 0:120                    0 (const int)
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| 0:120                Constant:
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| 0:120                  2.400000
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| 0:120              true case
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| 0:120              Constant:
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| 0:120                -1.000000
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| 0:120              false case
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| 0:120              Constant:
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| 0:120                1.000000
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| 0:120          Constant:
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| 0:120            3 (const int)
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| 0:126  Function Definition: foo3( ( global void)
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| 0:126    Function Parameters: 
 | |
| 0:128    Sequence
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| 0:128      Sequence
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| 0:128        move second child to first child ( temp 3X2 matrix of float)
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| 0:128          'r32' ( temp 3X2 matrix of float)
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| 0:128          Constant:
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| 0:128            43.000000
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| 0:128            64.000000
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| 0:128            51.000000
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| 0:128            76.000000
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| 0:128            59.000000
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| 0:128            88.000000
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| 0:138  Function Definition: foo4( ( global void)
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| 0:138    Function Parameters: 
 | |
| 0:140    Sequence
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| 0:140      Sequence
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| 0:140        move second child to first child ( temp int)
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| 0:140          'a' ( temp int)
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| 0:140          Constant:
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| 0:140            9 (const int)
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| 0:?   Linker Objects
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| 0:?     'a' ( const int)
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| 0:?       1 (const int)
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| 0:?     'b' ( const int)
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| 0:?       2 (const int)
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| 0:?     'c' ( const int)
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| 0:?       3 (const int)
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| 0:?     'd' ( const int)
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| 0:?       2 (const int)
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| 0:?     'e' ( const float)
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| 0:?       2.000000
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| 0:?     'f' ( const float)
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| 0:?       6.000000
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| 0:?     'g' ( const float)
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| 0:?       3.000000
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| 0:?     'pytho' ( const 2-component vector of float)
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| 0:?       3.000000
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| 0:?       4.000000
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| 0:?     'inv' ( smooth in 4-component vector of float)
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| 0:?     'FragColor' ( out 4-component vector of float)
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| 0:?     'out2' ( out 2-component vector of float)
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| 0:?     'out3' ( out 4-component vector of float)
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| 0:?     'out4' ( out 4-component vector of float)
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| 0:?     'out5' ( out 4-component vector of int)
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| 0:?     'out6' ( out 3-component vector of float)
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| 0:?     'out7' ( out 4-component vector of float)
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| 0:?     'out8' ( out 4-component vector of float)
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| 0:?     'out9' ( out 4-component vector of float)
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| 0:?     'out10' ( out 4-component vector of float)
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| 0:?     'out11' ( out 4-component vector of float)
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| 0:?     'out12' ( out 2-component vector of int)
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| 0:?     'out13' ( out 3-component vector of uint)
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| 0:?     's' ( const structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m})
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| 0:?       3.000000
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| 0:?       3.000000
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| 0:?       3.000000
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| 0:?       3 (const int)
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| 0:?       3 (const int)
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| 0:?       1.000000
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| 0:?       2.000000
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| 0:?       3.000000
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| 0:?       4.000000
 | |
| 0:?       5.000000
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| 0:?       6.000000
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| 0:?       7.000000
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| 0:?       8.000000
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| 0:?     'm2' ( const 2X2 matrix of float)
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| 0:?       2.000000
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| 0:?       3.000000
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| 0:?       4.000000
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| 0:?       5.000000
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| 0:?     'm3' ( const 3X3 matrix of float)
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| 0:?       2.000000
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| 0:?       3.000000
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| 0:?       0.000000
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| 0:?       4.000000
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| 0:?       5.000000
 | |
| 0:?       0.000000
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| 0:?       0.000000
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| 0:?       0.000000
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| 0:?       1.000000
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| 0:?     'mc' ( const int)
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| 0:?       1 (const int)
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| 0:?     'a1' ( global 1-element array of float)
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| 0:?     'a2' ( global 2-element array of float)
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| 0:?     'a3' ( global 4-element array of float)
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| 0:?     'v2' ( const 2-component vector of float)
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| 0:?       1.000000
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| 0:?       2.000000
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| 0:?     'v3' ( const 3-component vector of float)
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| 0:?       3.000000
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| 0:?       4.000000
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| 0:?       5.000000
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| 0:?     'a4' ( global 2-element array of float)
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| 0:?     'mm2' ( const 2X2 matrix of float)
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| 0:?       1.000000
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| 0:?       2.000000
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| 0:?       3.000000
 | |
| 0:?       4.000000
 | |
| 0:?     'mm32' ( const 3X2 matrix of float)
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| 0:?       10.000000
 | |
| 0:?       11.000000
 | |
| 0:?       12.000000
 | |
| 0:?       13.000000
 | |
| 0:?       14.000000
 | |
| 0:?       15.000000
 | |
| 0:?     'a0' ( const 3-element array of structure{ global int i,  global float f,  global bool b})
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| 0:?       3 (const int)
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| 0:?       2.000000
 | |
| 0:?       true (const bool)
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| 0:?       1 (const int)
 | |
| 0:?       5.000000
 | |
| 0:?       true (const bool)
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| 0:?       1 (const int)
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| 0:?       9.000000
 | |
| 0:?       false (const bool)
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| 0:?     'cval1' ( const bool)
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| 0:?       true (const bool)
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| 0:?     'cval2' ( const bool)
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| 0:?       false (const bool)
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| 0:?     'cval3' ( const bool)
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| 0:?       false (const bool)
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| 0:?     'cval4' ( const bool)
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| 0:?       true (const bool)
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| 0:?     'cval5' ( const bool)
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| 0:?       false (const bool)
 | |
| 0:?     'cval6' ( const bool)
 | |
| 0:?       true (const bool)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 430
 | |
| ERROR: node is still EOpNull!
 | |
| 0:28  Function Definition: main( ( global void)
 | |
| 0:28    Function Parameters: 
 | |
| 0:30    Sequence
 | |
| 0:30      Sequence
 | |
| 0:30        move second child to first child ( temp 4-component vector of float)
 | |
| 0:30          'dx' ( temp 4-component vector of float)
 | |
| 0:30          dPdx ( global 4-component vector of float)
 | |
| 0:30            'inv' ( smooth in 4-component vector of float)
 | |
| 0:37      move second child to first child ( temp 4-component vector of float)
 | |
| 0:37        'FragColor' ( out 4-component vector of float)
 | |
| 0:37        Constant:
 | |
| 0:37          2.000000
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| 0:37          6.000000
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| 0:37          3.000000
 | |
| 0:37          171.887339
 | |
| 0:42      move second child to first child ( temp 4-component vector of float)
 | |
| 0:42        'FragColor' ( out 4-component vector of float)
 | |
| 0:42        Constant:
 | |
| 0:42          3.000000
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| 0:42          2.000000
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| 0:42          0.001593
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| 0:42          -0.999999
 | |
| 0:43      move second child to first child ( temp 2-component vector of float)
 | |
| 0:43        'out2' ( out 2-component vector of float)
 | |
| 0:43        Constant:
 | |
| 0:43          5.600000
 | |
| 0:43          5.800000
 | |
| 0:44      move second child to first child ( temp 4-component vector of float)
 | |
| 0:44        'out3' ( out 4-component vector of float)
 | |
| 0:44        Constant:
 | |
| 0:44          20.085537
 | |
| 0:44          2.302585
 | |
| 0:44          16.000000
 | |
| 0:44          8.000000
 | |
| 0:45      move second child to first child ( temp 4-component vector of float)
 | |
| 0:45        'out4' ( out 4-component vector of float)
 | |
| 0:45        Constant:
 | |
| 0:45          10.000000
 | |
| 0:45          0.100000
 | |
| 0:45          4.700000
 | |
| 0:45          10.900000
 | |
| 0:46      move second child to first child ( temp 4-component vector of int)
 | |
| 0:46        'out5' ( out 4-component vector of int)
 | |
| 0:46        Constant:
 | |
| 0:46          8 (const int)
 | |
| 0:46          17 (const int)
 | |
| 0:46          -1 (const int)
 | |
| 0:46          1 (const int)
 | |
| 0:47      move second child to first child ( temp 3-component vector of float)
 | |
| 0:47        'out6' ( out 3-component vector of float)
 | |
| 0:47        Constant:
 | |
| 0:47          -1.000000
 | |
| 0:47          1.000000
 | |
| 0:47          0.000000
 | |
| 0:48      move second child to first child ( temp 4-component vector of float)
 | |
| 0:48        'out7' ( out 4-component vector of float)
 | |
| 0:48        Constant:
 | |
| 0:48          4.000000
 | |
| 0:48          -4.000000
 | |
| 0:48          5.000000
 | |
| 0:48          -5.000000
 | |
| 0:49      move second child to first child ( temp 4-component vector of float)
 | |
| 0:49        'out8' ( out 4-component vector of float)
 | |
| 0:49        Constant:
 | |
| 0:49          4.000000
 | |
| 0:49          5.000000
 | |
| 0:49          4.000000
 | |
| 0:49          -6.000000
 | |
| 0:50      move second child to first child ( temp 4-component vector of float)
 | |
| 0:50        'out9' ( out 4-component vector of float)
 | |
| 0:50        Constant:
 | |
| 0:50          8.000000
 | |
| 0:50          -4.000000
 | |
| 0:50          0.345000
 | |
| 0:50          0.400000
 | |
| 0:51      move second child to first child ( temp 4-component vector of float)
 | |
| 0:51        'out10' ( out 4-component vector of float)
 | |
| 0:51        Constant:
 | |
| 0:51          1.000000
 | |
| 0:51          1.000000
 | |
| 0:51          0.000000
 | |
| 0:51          0.000000
 | |
| 0:52      move second child to first child ( temp 4-component vector of float)
 | |
| 0:52        'out11' ( out 4-component vector of float)
 | |
| 0:52        Constant:
 | |
| 0:52          0.000000
 | |
| 0:52          0.000000
 | |
| 0:52          1.000000
 | |
| 0:52          0.000000
 | |
| 0:53      move second child to first child ( temp 4-component vector of float)
 | |
| 0:53        'out11' ( out 4-component vector of float)
 | |
| 0:53        Constant:
 | |
| 0:53          1.029639
 | |
| 0:53          0.799690
 | |
| 0:53          0.674741
 | |
| 0:53          1.570696
 | |
| 0:54      move second child to first child ( temp 4-component vector of float)
 | |
| 0:54        'out11' ( out 4-component vector of float)
 | |
| 0:54        Constant:
 | |
| 0:54          0.000000
 | |
| 0:54          0.523599
 | |
| 0:54          1.570796
 | |
| 0:54          1.047198
 | |
| 0:58      move second child to first child ( temp 4-component vector of float)
 | |
| 0:58        'out11' ( out 4-component vector of float)
 | |
| 0:58        Constant:
 | |
| 0:58          1.373401
 | |
| 0:58          0.000000
 | |
| 0:58          0.896055
 | |
| 0:58          -0.380506
 | |
| 0:62      move second child to first child ( temp 2-component vector of int)
 | |
| 0:62        'out12' ( out 2-component vector of int)
 | |
| 0:62        Constant:
 | |
| 0:62          15 (const int)
 | |
| 0:62          16 (const int)
 | |
| 0:63      move second child to first child ( temp 2-component vector of int)
 | |
| 0:63        'out12' ( out 2-component vector of int)
 | |
| 0:63        Constant:
 | |
| 0:63          17 (const int)
 | |
| 0:63          17 (const int)
 | |
| 0:64      move second child to first child ( temp 2-component vector of float)
 | |
| 0:64        'out2' ( out 2-component vector of float)
 | |
| 0:64        Constant:
 | |
| 0:64          871.421253
 | |
| 0:64          4913.000000
 | |
| 0:65      move second child to first child ( temp 3-component vector of uint)
 | |
| 0:65        'out13' ( out 3-component vector of uint)
 | |
| 0:65        Constant:
 | |
| 0:65          10 (const uint)
 | |
| 0:65          20 (const uint)
 | |
| 0:65          30 (const uint)
 | |
| 0:66      move second child to first child ( temp 2-component vector of float)
 | |
| 0:66        'out2' ( out 2-component vector of float)
 | |
| 0:66        Constant:
 | |
| 0:66          3.000000
 | |
| 0:66          6.000000
 | |
| 0:67      move second child to first child ( temp 2-component vector of float)
 | |
| 0:67        'out2' ( out 2-component vector of float)
 | |
| 0:67        Constant:
 | |
| 0:67          3.500000
 | |
| 0:67          4.500000
 | |
| 0:68      move second child to first child ( temp 2-component vector of float)
 | |
| 0:68        'out2' ( out 2-component vector of float)
 | |
| 0:68        Constant:
 | |
| 0:68          0.000000
 | |
| 0:68          1.000000
 | |
| 0:69      move second child to first child ( temp 4-component vector of float)
 | |
| 0:69        'out11' ( out 4-component vector of float)
 | |
| 0:69        Constant:
 | |
| 0:69          0.000000
 | |
| 0:69          0.028000
 | |
| 0:69          0.500000
 | |
| 0:69          1.000000
 | |
| 0:?   Linker Objects
 | |
| 0:?     'a' ( const int)
 | |
| 0:?       1 (const int)
 | |
| 0:?     'b' ( const int)
 | |
| 0:?       2 (const int)
 | |
| 0:?     'c' ( const int)
 | |
| 0:?       3 (const int)
 | |
| 0:?     'd' ( const int)
 | |
| 0:?       2 (const int)
 | |
| 0:?     'e' ( const float)
 | |
| 0:?       2.000000
 | |
| 0:?     'f' ( const float)
 | |
| 0:?       6.000000
 | |
| 0:?     'g' ( const float)
 | |
| 0:?       3.000000
 | |
| 0:?     'pytho' ( const 2-component vector of float)
 | |
| 0:?       3.000000
 | |
| 0:?       4.000000
 | |
| 0:?     'inv' ( smooth in 4-component vector of float)
 | |
| 0:?     'FragColor' ( out 4-component vector of float)
 | |
| 0:?     'out2' ( out 2-component vector of float)
 | |
| 0:?     'out3' ( out 4-component vector of float)
 | |
| 0:?     'out4' ( out 4-component vector of float)
 | |
| 0:?     'out5' ( out 4-component vector of int)
 | |
| 0:?     'out6' ( out 3-component vector of float)
 | |
| 0:?     'out7' ( out 4-component vector of float)
 | |
| 0:?     'out8' ( out 4-component vector of float)
 | |
| 0:?     'out9' ( out 4-component vector of float)
 | |
| 0:?     'out10' ( out 4-component vector of float)
 | |
| 0:?     'out11' ( out 4-component vector of float)
 | |
| 0:?     'out12' ( out 2-component vector of int)
 | |
| 0:?     'out13' ( out 3-component vector of uint)
 | |
| 0:?     's' ( const structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m})
 | |
| 0:?       3.000000
 | |
| 0:?       3.000000
 | |
| 0:?       3.000000
 | |
| 0:?       3 (const int)
 | |
| 0:?       3 (const int)
 | |
| 0:?       1.000000
 | |
| 0:?       2.000000
 | |
| 0:?       3.000000
 | |
| 0:?       4.000000
 | |
| 0:?       5.000000
 | |
| 0:?       6.000000
 | |
| 0:?       7.000000
 | |
| 0:?       8.000000
 | |
| 0:?     'm2' ( const 2X2 matrix of float)
 | |
| 0:?       2.000000
 | |
| 0:?       3.000000
 | |
| 0:?       4.000000
 | |
| 0:?       5.000000
 | |
| 0:?     'm3' ( const 3X3 matrix of float)
 | |
| 0:?       2.000000
 | |
| 0:?       3.000000
 | |
| 0:?       0.000000
 | |
| 0:?       4.000000
 | |
| 0:?       5.000000
 | |
| 0:?       0.000000
 | |
| 0:?       0.000000
 | |
| 0:?       0.000000
 | |
| 0:?       1.000000
 | |
| 0:?     'mc' ( const int)
 | |
| 0:?       1 (const int)
 | |
| 0:?     'a1' ( global 1-element array of float)
 | |
| 0:?     'a2' ( global 2-element array of float)
 | |
| 0:?     'a3' ( global 4-element array of float)
 | |
| 0:?     'v2' ( const 2-component vector of float)
 | |
| 0:?       1.000000
 | |
| 0:?       2.000000
 | |
| 0:?     'v3' ( const 3-component vector of float)
 | |
| 0:?       3.000000
 | |
| 0:?       4.000000
 | |
| 0:?       5.000000
 | |
| 0:?     'a4' ( global 2-element array of float)
 | |
| 0:?     'mm2' ( const 2X2 matrix of float)
 | |
| 0:?       1.000000
 | |
| 0:?       2.000000
 | |
| 0:?       3.000000
 | |
| 0:?       4.000000
 | |
| 0:?     'mm32' ( const 3X2 matrix of float)
 | |
| 0:?       10.000000
 | |
| 0:?       11.000000
 | |
| 0:?       12.000000
 | |
| 0:?       13.000000
 | |
| 0:?       14.000000
 | |
| 0:?       15.000000
 | |
| 0:?     'a0' ( const 3-element array of structure{ global int i,  global float f,  global bool b})
 | |
| 0:?       3 (const int)
 | |
| 0:?       2.000000
 | |
| 0:?       true (const bool)
 | |
| 0:?       1 (const int)
 | |
| 0:?       5.000000
 | |
| 0:?       true (const bool)
 | |
| 0:?       1 (const int)
 | |
| 0:?       9.000000
 | |
| 0:?       false (const bool)
 | |
| 0:?     'cval1' ( const bool)
 | |
| 0:?       true (const bool)
 | |
| 0:?     'cval2' ( const bool)
 | |
| 0:?       false (const bool)
 | |
| 0:?     'cval3' ( const bool)
 | |
| 0:?       false (const bool)
 | |
| 0:?     'cval4' ( const bool)
 | |
| 0:?       true (const bool)
 | |
| 0:?     'cval5' ( const bool)
 | |
| 0:?       false (const bool)
 | |
| 0:?     'cval6' ( const bool)
 | |
| 0:?       true (const bool)
 | |
| 
 | 
