32 lines
		
	
	
		
			756 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			756 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150 core
 | |
| #extension GL_ARB_explicit_attrib_location : enable
 | |
| 
 | |
| #ifdef GL_ES
 | |
| precision mediump float;
 | |
| #endif
 | |
| 
 | |
| layout (origin_upper_left,pixel_center_integer) in vec4 gl_FragCoord;
 | |
| float myGlobalVar = gl_FragCoord.x;
 | |
| layout (origin_upper_left,pixel_center_integer) in vec4 gl_FragCoord;
 | |
| 
 | |
| in vec4 i;
 | |
| layout (location = 0) out vec4 myColor;
 | |
| const float eps=0.001;
 | |
| 
 | |
| void main() {
 | |
|     myColor = vec4(0.2);
 | |
|     if (gl_FragCoord.y >= 10) {
 | |
|         myColor.b = 0.8;
 | |
|     }
 | |
|     if (gl_FragCoord.y == trunc(gl_FragCoord.y)) {
 | |
|         myColor.g = 0.8;
 | |
|     }
 | |
|     if (gl_FragCoord.x == trunc(gl_FragCoord.x)) {
 | |
|         myColor.r = 0.8;
 | |
|     }
 | |
| 
 | |
|     vec4 diff = gl_FragCoord - i;
 | |
|     if (abs(diff.z)>eps) myColor.b = 0.5;
 | |
|     if (abs(diff.w)>eps) myColor.a = 0.5;
 | |
| }
 | 
