50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| glsl.-P.include.frag
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| Shader version: 450
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| Requested GL_GOOGLE_cpp_style_line_directive
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| Requested GL_GOOGLE_include_directive
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| 0:? Sequence
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| 0:1  Function Definition: getColor( ( global 4-component vector of float)
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| 0:1    Function Parameters: 
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| 0:3    Sequence
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| 0:3      Branch: Return with expression
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| 0:3        Constant:
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:9    Sequence
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| 0:9      move second child to first child ( temp 4-component vector of float)
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| 0:9        'color' (layout( location=0) out 4-component vector of float)
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| 0:9        Function Call: getColor( ( global 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| Requested GL_GOOGLE_cpp_style_line_directive
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| Requested GL_GOOGLE_include_directive
 | |
| 0:? Sequence
 | |
| 0:1  Function Definition: getColor( ( global 4-component vector of float)
 | |
| 0:1    Function Parameters: 
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| 0:3    Sequence
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| 0:3      Branch: Return with expression
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| 0:3        Constant:
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:3          1.000000
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:9    Sequence
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| 0:9      move second child to first child ( temp 4-component vector of float)
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| 0:9        'color' (layout( location=0) out 4-component vector of float)
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| 0:9        Function Call: getColor( ( global 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'color' (layout( location=0) out 4-component vector of float)
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| 
 | 
