245 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.constantbuffer.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:20  Function Definition: @main( ( temp 4-component vector of float)
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:21      Test condition and select ( temp void)
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| 0:21        Condition
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| 0:21        x: direct index for structure (layout( row_major std140) uniform bool)
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| 0:21          direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:21            direct index (layout( row_major std140) temp 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:21              'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:21              Constant:
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| 0:21                1 (const int)
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| 0:21            Constant:
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| 0:21              2 (const int)
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:21        true case
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| 0:22        Branch: Return with expression
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| 0:22          add ( temp 4-component vector of float)
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| 0:22            add ( temp 4-component vector of float)
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| 0:22              x: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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| 0:22                'cb1' (layout( binding=12 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float x})
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| 0:22                Constant:
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| 0:22                  0 (const int)
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| 0:22              y: direct index for structure (layout( row_major std140) uniform float)
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| 0:22                direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:22                  'cb2' (layout( row_major std140) uniform 3-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:22                  Constant:
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| 0:22                    1 (const int)
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| 0:22                Constant:
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| 0:22                  1 (const int)
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| 0:22            Convert int to float ( temp float)
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| 0:22              c1: direct index for structure (layout( row_major std140) uniform int)
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| 0:22                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform int c1})
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| 0:22                Constant:
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| 0:22                  0 (const uint)
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| 0:21        false case
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| 0:24        Branch: Return with expression
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| 0:24          Construct vec4 ( temp 4-component vector of float)
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| 0:24            y: direct index for structure (layout( row_major std140) uniform float)
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| 0:24              direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:24                direct index (layout( row_major std140) temp 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:24                  'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:24                  Constant:
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| 0:24                    1 (const int)
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| 0:24                Constant:
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| 0:24                  3 (const int)
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| 0:24              Constant:
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| 0:24                1 (const int)
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| 0:20  Function Definition: main( ( temp void)
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:20      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:20        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'cb1' (layout( binding=12 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float x})
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| 0:?     'cb2' (layout( row_major std140) uniform 3-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:?     'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform int c1})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:20  Function Definition: @main( ( temp 4-component vector of float)
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:21      Test condition and select ( temp void)
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| 0:21        Condition
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| 0:21        x: direct index for structure (layout( row_major std140) uniform bool)
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| 0:21          direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:21            direct index (layout( row_major std140) temp 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:21              'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:21              Constant:
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| 0:21                1 (const int)
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| 0:21            Constant:
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| 0:21              2 (const int)
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| 0:21          Constant:
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| 0:21            0 (const int)
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| 0:21        true case
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| 0:22        Branch: Return with expression
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| 0:22          add ( temp 4-component vector of float)
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| 0:22            add ( temp 4-component vector of float)
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| 0:22              x: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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| 0:22                'cb1' (layout( binding=12 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float x})
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| 0:22                Constant:
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| 0:22                  0 (const int)
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| 0:22              y: direct index for structure (layout( row_major std140) uniform float)
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| 0:22                direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:22                  'cb2' (layout( row_major std140) uniform 3-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:22                  Constant:
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| 0:22                    1 (const int)
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| 0:22                Constant:
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| 0:22                  1 (const int)
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| 0:22            Convert int to float ( temp float)
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| 0:22              c1: direct index for structure (layout( row_major std140) uniform int)
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| 0:22                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform int c1})
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| 0:22                Constant:
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| 0:22                  0 (const uint)
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| 0:21        false case
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| 0:24        Branch: Return with expression
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| 0:24          Construct vec4 ( temp 4-component vector of float)
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| 0:24            y: direct index for structure (layout( row_major std140) uniform float)
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| 0:24              direct index (layout( row_major std140) temp block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:24                direct index (layout( row_major std140) temp 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:24                  'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:24                  Constant:
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| 0:24                    1 (const int)
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| 0:24                Constant:
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| 0:24                  3 (const int)
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| 0:24              Constant:
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| 0:24                1 (const int)
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| 0:20  Function Definition: main( ( temp void)
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:20      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:20        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'cb1' (layout( binding=12 row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float x})
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| 0:?     'cb2' (layout( row_major std140) uniform 3-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:?     'cb3' (layout( row_major std140) uniform 2-element array of 4-element array of block{layout( row_major std140) uniform bool x, layout( row_major std140) uniform float y})
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| 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform int c1})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| Validation failed
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| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 66
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 64
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "@main("
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|                               Name 12  "cb3"
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|                               MemberName 12(cb3) 0  "x"
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|                               MemberName 12(cb3) 1  "y"
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|                               Name 18  "cb3"
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|                               Name 31  "cb1"
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|                               MemberName 31(cb1) 0  "x"
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|                               Name 33  "cb1"
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|                               Name 40  "cb2"
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|                               Name 46  "cbuff"
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|                               MemberName 46(cbuff) 0  "c1"
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|                               Name 48  ""
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|                               Name 64  "@entryPointOutput"
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|                               MemberDecorate 12(cb3) 0 Offset 0
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|                               MemberDecorate 12(cb3) 1 Offset 4
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|                               Decorate 12(cb3) Block
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|                               Decorate 18(cb3) DescriptorSet 0
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|                               Decorate 18(cb3) Binding 1
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|                               MemberDecorate 31(cb1) 0 Offset 0
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|                               Decorate 31(cb1) Block
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|                               Decorate 33(cb1) DescriptorSet 0
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|                               Decorate 33(cb1) Binding 12
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|                               Decorate 40(cb2) DescriptorSet 0
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|                               Decorate 40(cb2) Binding 0
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|                               MemberDecorate 46(cbuff) 0 Offset 0
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|                               Decorate 46(cbuff) Block
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|                               Decorate 48 DescriptorSet 0
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|                               Decorate 48 Binding 2
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|                               Decorate 64(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|               11:             TypeInt 32 0
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|          12(cb3):             TypeStruct 11(int) 6(float)
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|               13:     11(int) Constant 4
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|               14:             TypeArray 12(cb3) 13
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|               15:     11(int) Constant 2
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|               16:             TypeArray 14 15
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|               17:             TypePointer Uniform 16
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|          18(cb3):     17(ptr) Variable Uniform
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|               19:             TypeInt 32 1
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|               20:     19(int) Constant 1
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|               21:     19(int) Constant 2
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|               22:     19(int) Constant 0
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|               23:             TypePointer Uniform 11(int)
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|               26:             TypeBool
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|               27:     11(int) Constant 0
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|          31(cb1):             TypeStruct 7(fvec4)
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|               32:             TypePointer Uniform 31(cb1)
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|          33(cb1):     32(ptr) Variable Uniform
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|               34:             TypePointer Uniform 7(fvec4)
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|               37:     11(int) Constant 3
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|               38:             TypeArray 12(cb3) 37
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|               39:             TypePointer Uniform 38
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|          40(cb2):     39(ptr) Variable Uniform
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|               41:             TypePointer Uniform 6(float)
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|        46(cbuff):             TypeStruct 19(int)
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|               47:             TypePointer Uniform 46(cbuff)
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|               48:     47(ptr) Variable Uniform
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|               49:             TypePointer Uniform 19(int)
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|               57:     19(int) Constant 3
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|               63:             TypePointer Output 7(fvec4)
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| 64(@entryPointOutput):     63(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               65:    7(fvec4) FunctionCall 9(@main()
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|                               Store 64(@entryPointOutput) 65
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|                               Return
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|                               FunctionEnd
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|        9(@main():    7(fvec4) Function None 8
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|               10:             Label
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|               24:     23(ptr) AccessChain 18(cb3) 20 21 22
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|               25:     11(int) Load 24
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|               28:    26(bool) INotEqual 25 27
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|                               SelectionMerge 30 None
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|                               BranchConditional 28 29 56
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|               29:               Label
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|               35:     34(ptr)   AccessChain 33(cb1) 22
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|               36:    7(fvec4)   Load 35
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|               42:     41(ptr)   AccessChain 40(cb2) 20 20
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|               43:    6(float)   Load 42
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|               44:    7(fvec4)   CompositeConstruct 43 43 43 43
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|               45:    7(fvec4)   FAdd 36 44
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|               50:     49(ptr)   AccessChain 48 22
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|               51:     19(int)   Load 50
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|               52:    6(float)   ConvertSToF 51
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|               53:    7(fvec4)   CompositeConstruct 52 52 52 52
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|               54:    7(fvec4)   FAdd 45 53
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|                                 ReturnValue 54
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|               56:               Label
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|               58:     41(ptr)   AccessChain 18(cb3) 20 57 20
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|               59:    6(float)   Load 58
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|               60:    7(fvec4)   CompositeConstruct 59 59 59 59
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|                                 ReturnValue 60
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|               30:             Label
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|                               Unreachable
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|                               FunctionEnd
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