723 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			723 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmp.array.dx10.frag
 | |
| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
 | |
| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r10' ( temp float)
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| 0:42          texture ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42                0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r12' ( temp float)
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| 0:43          texture ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43                0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r14' ( temp float)
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| 0:44          texture ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44                0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r30' ( temp float)
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| 0:47          texture ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:47              Constant:
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| 0:47                0.100000
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| 0:47                0.200000
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| 0:47                0.300000
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| 0:47              Constant:
 | |
| 0:47                0.750000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r32' ( temp float)
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| 0:48          texture ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:48              Constant:
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| 0:48                0.100000
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| 0:48                0.200000
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| 0:48                0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r34' ( temp float)
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| 0:49          texture ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:49              Constant:
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| 0:49                0.100000
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| 0:49                0.200000
 | |
| 0:49                0.300000
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| 0:49              Constant:
 | |
| 0:49                0.750000
 | |
| 0:52      Sequence
 | |
| 0:52        move second child to first child ( temp float)
 | |
| 0:52          'r60' ( temp float)
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| 0:52          texture ( temp float)
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| 0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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| 0:52              'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:52            Construct vec4 ( temp 4-component vector of float)
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| 0:52              Constant:
 | |
| 0:52                0.100000
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| 0:52                0.200000
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| 0:52                0.300000
 | |
| 0:52                0.400000
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| 0:52            Constant:
 | |
| 0:52              0.750000
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| 0:53      Sequence
 | |
| 0:53        move second child to first child ( temp float)
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| 0:53          'r62' ( temp float)
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| 0:53          texture ( temp float)
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| 0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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| 0:53              'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:53              Constant:
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| 0:53                0.100000
 | |
| 0:53                0.200000
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| 0:53                0.300000
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| 0:53                0.400000
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| 0:53            Constant:
 | |
| 0:53              0.750000
 | |
| 0:54      Sequence
 | |
| 0:54        move second child to first child ( temp float)
 | |
| 0:54          'r64' ( temp float)
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| 0:54          texture ( temp float)
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| 0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
 | |
| 0:54              'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
 | |
| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:54              Constant:
 | |
| 0:54                0.100000
 | |
| 0:54                0.200000
 | |
| 0:54                0.300000
 | |
| 0:54                0.400000
 | |
| 0:54            Constant:
 | |
| 0:54              0.750000
 | |
| 0:56      move second child to first child ( temp 4-component vector of float)
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| 0:56        Color: direct index for structure ( temp 4-component vector of float)
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| 0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:56          Constant:
 | |
| 0:56            0 (const int)
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| 0:56        Constant:
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| 0:56          1.000000
 | |
| 0:56          1.000000
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| 0:56          1.000000
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| 0:56          1.000000
 | |
| 0:57      move second child to first child ( temp float)
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| 0:57        Depth: direct index for structure ( temp float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:57          Constant:
 | |
| 0:57            1 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:59      Branch: Return with expression
 | |
| 0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
 | |
| 0:38    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:38      Sequence
 | |
| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:38          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38            Constant:
 | |
| 0:38              0 (const int)
 | |
| 0:38        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:38          Depth: direct index for structure ( temp float)
 | |
| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38            Constant:
 | |
| 0:38              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
 | |
| 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
 | |
| 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
 | |
| 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
 | |
| 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
 | |
| 0:?     'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
 | |
| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
 | |
| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| using depth_any
 | |
| 0:? Sequence
 | |
| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:42      Sequence
 | |
| 0:42        move second child to first child ( temp float)
 | |
| 0:42          'r10' ( temp float)
 | |
| 0:42          texture ( temp float)
 | |
| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
 | |
| 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
 | |
| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:42            Construct vec3 ( temp 3-component vector of float)
 | |
| 0:42              Constant:
 | |
| 0:42                0.100000
 | |
| 0:42                0.200000
 | |
| 0:42              Constant:
 | |
| 0:42                0.750000
 | |
| 0:43      Sequence
 | |
| 0:43        move second child to first child ( temp float)
 | |
| 0:43          'r12' ( temp float)
 | |
| 0:43          texture ( temp float)
 | |
| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
 | |
| 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
 | |
| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:43            Construct vec3 ( temp 3-component vector of float)
 | |
| 0:43              Constant:
 | |
| 0:43                0.100000
 | |
| 0:43                0.200000
 | |
| 0:43              Constant:
 | |
| 0:43                0.750000
 | |
| 0:44      Sequence
 | |
| 0:44        move second child to first child ( temp float)
 | |
| 0:44          'r14' ( temp float)
 | |
| 0:44          texture ( temp float)
 | |
| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
 | |
| 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
 | |
| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:44            Construct vec3 ( temp 3-component vector of float)
 | |
| 0:44              Constant:
 | |
| 0:44                0.100000
 | |
| 0:44                0.200000
 | |
| 0:44              Constant:
 | |
| 0:44                0.750000
 | |
| 0:47      Sequence
 | |
| 0:47        move second child to first child ( temp float)
 | |
| 0:47          'r30' ( temp float)
 | |
| 0:47          texture ( temp float)
 | |
| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
 | |
| 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
 | |
| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:47            Construct vec4 ( temp 4-component vector of float)
 | |
| 0:47              Constant:
 | |
| 0:47                0.100000
 | |
| 0:47                0.200000
 | |
| 0:47                0.300000
 | |
| 0:47              Constant:
 | |
| 0:47                0.750000
 | |
| 0:48      Sequence
 | |
| 0:48        move second child to first child ( temp float)
 | |
| 0:48          'r32' ( temp float)
 | |
| 0:48          texture ( temp float)
 | |
| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
 | |
| 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
 | |
| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:48            Construct vec4 ( temp 4-component vector of float)
 | |
| 0:48              Constant:
 | |
| 0:48                0.100000
 | |
| 0:48                0.200000
 | |
| 0:48                0.300000
 | |
| 0:48              Constant:
 | |
| 0:48                0.750000
 | |
| 0:49      Sequence
 | |
| 0:49        move second child to first child ( temp float)
 | |
| 0:49          'r34' ( temp float)
 | |
| 0:49          texture ( temp float)
 | |
| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
 | |
| 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
 | |
| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:49            Construct vec4 ( temp 4-component vector of float)
 | |
| 0:49              Constant:
 | |
| 0:49                0.100000
 | |
| 0:49                0.200000
 | |
| 0:49                0.300000
 | |
| 0:49              Constant:
 | |
| 0:49                0.750000
 | |
| 0:52      Sequence
 | |
| 0:52        move second child to first child ( temp float)
 | |
| 0:52          'r60' ( temp float)
 | |
| 0:52          texture ( temp float)
 | |
| 0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
 | |
| 0:52              'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
 | |
| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:52            Construct vec4 ( temp 4-component vector of float)
 | |
| 0:52              Constant:
 | |
| 0:52                0.100000
 | |
| 0:52                0.200000
 | |
| 0:52                0.300000
 | |
| 0:52                0.400000
 | |
| 0:52            Constant:
 | |
| 0:52              0.750000
 | |
| 0:53      Sequence
 | |
| 0:53        move second child to first child ( temp float)
 | |
| 0:53          'r62' ( temp float)
 | |
| 0:53          texture ( temp float)
 | |
| 0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
 | |
| 0:53              'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
 | |
| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:53            Construct vec4 ( temp 4-component vector of float)
 | |
| 0:53              Constant:
 | |
| 0:53                0.100000
 | |
| 0:53                0.200000
 | |
| 0:53                0.300000
 | |
| 0:53                0.400000
 | |
| 0:53            Constant:
 | |
| 0:53              0.750000
 | |
| 0:54      Sequence
 | |
| 0:54        move second child to first child ( temp float)
 | |
| 0:54          'r64' ( temp float)
 | |
| 0:54          texture ( temp float)
 | |
| 0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
 | |
| 0:54              'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
 | |
| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:54            Construct vec4 ( temp 4-component vector of float)
 | |
| 0:54              Constant:
 | |
| 0:54                0.100000
 | |
| 0:54                0.200000
 | |
| 0:54                0.300000
 | |
| 0:54                0.400000
 | |
| 0:54            Constant:
 | |
| 0:54              0.750000
 | |
| 0:56      move second child to first child ( temp 4-component vector of float)
 | |
| 0:56        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:56          Constant:
 | |
| 0:56            0 (const int)
 | |
| 0:56        Constant:
 | |
| 0:56          1.000000
 | |
| 0:56          1.000000
 | |
| 0:56          1.000000
 | |
| 0:56          1.000000
 | |
| 0:57      move second child to first child ( temp float)
 | |
| 0:57        Depth: direct index for structure ( temp float)
 | |
| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:57          Constant:
 | |
| 0:57            1 (const int)
 | |
| 0:57        Constant:
 | |
| 0:57          1.000000
 | |
| 0:59      Branch: Return with expression
 | |
| 0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38  Function Definition: main( ( temp void)
 | |
| 0:38    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:38      Sequence
 | |
| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:38          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38            Constant:
 | |
| 0:38              0 (const int)
 | |
| 0:38        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:38          Depth: direct index for structure ( temp float)
 | |
| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:38            Constant:
 | |
| 0:38              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
 | |
| 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
 | |
| 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
 | |
| 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
 | |
| 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
 | |
| 0:?     'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
 | |
| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
 | |
| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| Validation failed
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 8000b
 | |
| // Id's are bound by 209
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 166 170
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r10"
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|                               Name 16  "g_tTex1df4a"
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|                               Name 20  "g_sSamp"
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|                               Name 35  "r12"
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|                               Name 39  "g_tTex1di4a"
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|                               Name 49  "r14"
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|                               Name 53  "g_tTex1du4a"
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|                               Name 63  "r30"
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|                               Name 66  "g_tTex2df4a"
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|                               Name 79  "r32"
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|                               Name 82  "g_tTex2di4a"
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|                               Name 93  "r34"
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|                               Name 96  "g_tTex2du4a"
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|                               Name 107  "r60"
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|                               Name 110  "g_tTexcdf4a"
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|                               Name 123  "r62"
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|                               Name 126  "g_tTexcdi4a"
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|                               Name 137  "r64"
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|                               Name 140  "g_tTexcdu4a"
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|                               Name 152  "psout"
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|                               Name 163  "flattenTemp"
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|                               Name 166  "@entryPointOutput.Color"
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|                               Name 170  "@entryPointOutput.Depth"
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|                               Name 175  "g_tTex1df4"
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|                               Name 178  "g_tTex1di4"
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|                               Name 181  "g_tTex1du4"
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|                               Name 184  "g_tTex2df4"
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|                               Name 187  "g_tTex2di4"
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|                               Name 190  "g_tTex2du4"
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|                               Name 193  "g_tTex3df4"
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|                               Name 196  "g_tTex3di4"
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|                               Name 199  "g_tTex3du4"
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|                               Name 202  "g_tTexcdf4"
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|                               Name 205  "g_tTexcdi4"
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|                               Name 208  "g_tTexcdu4"
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|                               Decorate 16(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4a) Binding 1
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 39(g_tTex1di4a) DescriptorSet 0
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|                               Decorate 39(g_tTex1di4a) Binding 2
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|                               Decorate 53(g_tTex1du4a) DescriptorSet 0
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|                               Decorate 53(g_tTex1du4a) Binding 3
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|                               Decorate 66(g_tTex2df4a) DescriptorSet 0
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|                               Decorate 66(g_tTex2df4a) Binding 4
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|                               Decorate 82(g_tTex2di4a) DescriptorSet 0
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|                               Decorate 82(g_tTex2di4a) Binding 5
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|                               Decorate 96(g_tTex2du4a) DescriptorSet 0
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|                               Decorate 96(g_tTex2du4a) Binding 6
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|                               Decorate 110(g_tTexcdf4a) DescriptorSet 0
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|                               Decorate 110(g_tTexcdf4a) Binding 7
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|                               Decorate 126(g_tTexcdi4a) DescriptorSet 0
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|                               Decorate 126(g_tTexcdi4a) Binding 8
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|                               Decorate 140(g_tTexcdu4a) DescriptorSet 0
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|                               Decorate 140(g_tTexcdu4a) Binding 9
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|                               Decorate 166(@entryPointOutput.Color) Location 0
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|                               Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth
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|                               Decorate 175(g_tTex1df4) DescriptorSet 0
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|                               Decorate 175(g_tTex1df4) Binding 0
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|                               Decorate 178(g_tTex1di4) DescriptorSet 0
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|                               Decorate 178(g_tTex1di4) Binding 0
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|                               Decorate 181(g_tTex1du4) DescriptorSet 0
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|                               Decorate 181(g_tTex1du4) Binding 0
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|                               Decorate 184(g_tTex2df4) DescriptorSet 0
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|                               Decorate 184(g_tTex2df4) Binding 0
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|                               Decorate 187(g_tTex2di4) DescriptorSet 0
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|                               Decorate 187(g_tTex2di4) Binding 0
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|                               Decorate 190(g_tTex2du4) DescriptorSet 0
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|                               Decorate 190(g_tTex2du4) Binding 0
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|                               Decorate 193(g_tTex3df4) DescriptorSet 0
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|                               Decorate 193(g_tTex3df4) Binding 0
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|                               Decorate 196(g_tTex3di4) DescriptorSet 0
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|                               Decorate 196(g_tTex3di4) Binding 0
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|                               Decorate 199(g_tTex3du4) DescriptorSet 0
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|                               Decorate 199(g_tTex3du4) Binding 0
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|                               Decorate 202(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 202(g_tTexcdf4) Binding 0
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|                               Decorate 205(g_tTexcdi4) DescriptorSet 0
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|                               Decorate 205(g_tTexcdi4) Binding 0
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|                               Decorate 208(g_tTexcdu4) DescriptorSet 0
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|                               Decorate 208(g_tTexcdu4) Binding 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 6(float)
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|               14:             TypeImage 6(float) 1D depth array sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|  16(g_tTex1df4a):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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|      20(g_sSamp):     19(ptr) Variable UniformConstant
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|               22:             TypeSampledImage 14
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|               24:             TypeVector 6(float) 2
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|               25:    6(float) Constant 1036831949
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|               26:    6(float) Constant 1045220557
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|               27:   24(fvec2) ConstantComposite 25 26
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|               28:    6(float) Constant 1061158912
 | |
|               29:             TypeVector 6(float) 3
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|               36:             TypeInt 32 1
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|               37:             TypeImage 36(int) 1D depth array sampled format:Unknown
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|               38:             TypePointer UniformConstant 37
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|  39(g_tTex1di4a):     38(ptr) Variable UniformConstant
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|               42:             TypeSampledImage 37
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|               50:             TypeInt 32 0
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|               51:             TypeImage 50(int) 1D depth array sampled format:Unknown
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|               52:             TypePointer UniformConstant 51
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|  53(g_tTex1du4a):     52(ptr) Variable UniformConstant
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|               56:             TypeSampledImage 51
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|               64:             TypeImage 6(float) 2D depth array sampled format:Unknown
 | |
|               65:             TypePointer UniformConstant 64
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|  66(g_tTex2df4a):     65(ptr) Variable UniformConstant
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|               69:             TypeSampledImage 64
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|               71:    6(float) Constant 1050253722
 | |
|               72:   29(fvec3) ConstantComposite 25 26 71
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|               80:             TypeImage 36(int) 2D depth array sampled format:Unknown
 | |
|               81:             TypePointer UniformConstant 80
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|  82(g_tTex2di4a):     81(ptr) Variable UniformConstant
 | |
|               85:             TypeSampledImage 80
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|               94:             TypeImage 50(int) 2D depth array sampled format:Unknown
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|               95:             TypePointer UniformConstant 94
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|  96(g_tTex2du4a):     95(ptr) Variable UniformConstant
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|               99:             TypeSampledImage 94
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|              108:             TypeImage 6(float) Cube depth array sampled format:Unknown
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|              109:             TypePointer UniformConstant 108
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| 110(g_tTexcdf4a):    109(ptr) Variable UniformConstant
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|              113:             TypeSampledImage 108
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|              115:    6(float) Constant 1053609165
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|              116:    7(fvec4) ConstantComposite 25 26 71 115
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|              124:             TypeImage 36(int) Cube depth array sampled format:Unknown
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|              125:             TypePointer UniformConstant 124
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| 126(g_tTexcdi4a):    125(ptr) Variable UniformConstant
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|              129:             TypeSampledImage 124
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|              138:             TypeImage 50(int) Cube depth array sampled format:Unknown
 | |
|              139:             TypePointer UniformConstant 138
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| 140(g_tTexcdu4a):    139(ptr) Variable UniformConstant
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|              143:             TypeSampledImage 138
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|              151:             TypePointer Function 8(PS_OUTPUT)
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|              153:     36(int) Constant 0
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|              154:    6(float) Constant 1065353216
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|              155:    7(fvec4) ConstantComposite 154 154 154 154
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|              156:             TypePointer Function 7(fvec4)
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|              158:     36(int) Constant 1
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|              165:             TypePointer Output 7(fvec4)
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| 166(@entryPointOutput.Color):    165(ptr) Variable Output
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|              169:             TypePointer Output 6(float)
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| 170(@entryPointOutput.Depth):    169(ptr) Variable Output
 | |
|              173:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              174:             TypePointer UniformConstant 173
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|  175(g_tTex1df4):    174(ptr) Variable UniformConstant
 | |
|              176:             TypeImage 36(int) 1D sampled format:Unknown
 | |
|              177:             TypePointer UniformConstant 176
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|  178(g_tTex1di4):    177(ptr) Variable UniformConstant
 | |
|              179:             TypeImage 50(int) 1D sampled format:Unknown
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|              180:             TypePointer UniformConstant 179
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|  181(g_tTex1du4):    180(ptr) Variable UniformConstant
 | |
|              182:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|              183:             TypePointer UniformConstant 182
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|  184(g_tTex2df4):    183(ptr) Variable UniformConstant
 | |
|              185:             TypeImage 36(int) 2D sampled format:Unknown
 | |
|              186:             TypePointer UniformConstant 185
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|  187(g_tTex2di4):    186(ptr) Variable UniformConstant
 | |
|              188:             TypeImage 50(int) 2D sampled format:Unknown
 | |
|              189:             TypePointer UniformConstant 188
 | |
|  190(g_tTex2du4):    189(ptr) Variable UniformConstant
 | |
|              191:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              192:             TypePointer UniformConstant 191
 | |
|  193(g_tTex3df4):    192(ptr) Variable UniformConstant
 | |
|              194:             TypeImage 36(int) 3D sampled format:Unknown
 | |
|              195:             TypePointer UniformConstant 194
 | |
|  196(g_tTex3di4):    195(ptr) Variable UniformConstant
 | |
|              197:             TypeImage 50(int) 3D sampled format:Unknown
 | |
|              198:             TypePointer UniformConstant 197
 | |
|  199(g_tTex3du4):    198(ptr) Variable UniformConstant
 | |
|              200:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              201:             TypePointer UniformConstant 200
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|  202(g_tTexcdf4):    201(ptr) Variable UniformConstant
 | |
|              203:             TypeImage 36(int) Cube sampled format:Unknown
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|              204:             TypePointer UniformConstant 203
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|  205(g_tTexcdi4):    204(ptr) Variable UniformConstant
 | |
|              206:             TypeImage 50(int) Cube sampled format:Unknown
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|              207:             TypePointer UniformConstant 206
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|  208(g_tTexcdu4):    207(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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| 163(flattenTemp):    151(ptr) Variable Function
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|              164:8(PS_OUTPUT) FunctionCall 10(@main()
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|                               Store 163(flattenTemp) 164
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|              167:    156(ptr) AccessChain 163(flattenTemp) 153
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|              168:    7(fvec4) Load 167
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|                               Store 166(@entryPointOutput.Color) 168
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|              171:     12(ptr) AccessChain 163(flattenTemp) 158
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|              172:    6(float) Load 171
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|                               Store 170(@entryPointOutput.Depth) 172
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|          13(r10):     12(ptr) Variable Function
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|          35(r12):     12(ptr) Variable Function
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|          49(r14):     12(ptr) Variable Function
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|          63(r30):     12(ptr) Variable Function
 | |
|          79(r32):     12(ptr) Variable Function
 | |
|          93(r34):     12(ptr) Variable Function
 | |
|         107(r60):     12(ptr) Variable Function
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|         123(r62):     12(ptr) Variable Function
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|         137(r64):     12(ptr) Variable Function
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|       152(psout):    151(ptr) Variable Function
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|               17:          14 Load 16(g_tTex1df4a)
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|               21:          18 Load 20(g_sSamp)
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|               23:          22 SampledImage 17 21
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|               30:    6(float) CompositeExtract 27 0
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|               31:    6(float) CompositeExtract 27 1
 | |
|               32:   29(fvec3) CompositeConstruct 30 31 28
 | |
|               33:    6(float) CompositeExtract 32 2
 | |
|               34:    6(float) ImageSampleDrefImplicitLod 23 32 33
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|                               Store 13(r10) 34
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|               40:          37 Load 39(g_tTex1di4a)
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|               41:          18 Load 20(g_sSamp)
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|               43:          42 SampledImage 40 41
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|               44:    6(float) CompositeExtract 27 0
 | |
|               45:    6(float) CompositeExtract 27 1
 | |
|               46:   29(fvec3) CompositeConstruct 44 45 28
 | |
|               47:    6(float) CompositeExtract 46 2
 | |
|               48:    6(float) ImageSampleDrefImplicitLod 43 46 47
 | |
|                               Store 35(r12) 48
 | |
|               54:          51 Load 53(g_tTex1du4a)
 | |
|               55:          18 Load 20(g_sSamp)
 | |
|               57:          56 SampledImage 54 55
 | |
|               58:    6(float) CompositeExtract 27 0
 | |
|               59:    6(float) CompositeExtract 27 1
 | |
|               60:   29(fvec3) CompositeConstruct 58 59 28
 | |
|               61:    6(float) CompositeExtract 60 2
 | |
|               62:    6(float) ImageSampleDrefImplicitLod 57 60 61
 | |
|                               Store 49(r14) 62
 | |
|               67:          64 Load 66(g_tTex2df4a)
 | |
|               68:          18 Load 20(g_sSamp)
 | |
|               70:          69 SampledImage 67 68
 | |
|               73:    6(float) CompositeExtract 72 0
 | |
|               74:    6(float) CompositeExtract 72 1
 | |
|               75:    6(float) CompositeExtract 72 2
 | |
|               76:    7(fvec4) CompositeConstruct 73 74 75 28
 | |
|               77:    6(float) CompositeExtract 76 3
 | |
|               78:    6(float) ImageSampleDrefImplicitLod 70 76 77
 | |
|                               Store 63(r30) 78
 | |
|               83:          80 Load 82(g_tTex2di4a)
 | |
|               84:          18 Load 20(g_sSamp)
 | |
|               86:          85 SampledImage 83 84
 | |
|               87:    6(float) CompositeExtract 72 0
 | |
|               88:    6(float) CompositeExtract 72 1
 | |
|               89:    6(float) CompositeExtract 72 2
 | |
|               90:    7(fvec4) CompositeConstruct 87 88 89 28
 | |
|               91:    6(float) CompositeExtract 90 3
 | |
|               92:    6(float) ImageSampleDrefImplicitLod 86 90 91
 | |
|                               Store 79(r32) 92
 | |
|               97:          94 Load 96(g_tTex2du4a)
 | |
|               98:          18 Load 20(g_sSamp)
 | |
|              100:          99 SampledImage 97 98
 | |
|              101:    6(float) CompositeExtract 72 0
 | |
|              102:    6(float) CompositeExtract 72 1
 | |
|              103:    6(float) CompositeExtract 72 2
 | |
|              104:    7(fvec4) CompositeConstruct 101 102 103 28
 | |
|              105:    6(float) CompositeExtract 104 3
 | |
|              106:    6(float) ImageSampleDrefImplicitLod 100 104 105
 | |
|                               Store 93(r34) 106
 | |
|              111:         108 Load 110(g_tTexcdf4a)
 | |
|              112:          18 Load 20(g_sSamp)
 | |
|              114:         113 SampledImage 111 112
 | |
|              117:    6(float) CompositeExtract 116 0
 | |
|              118:    6(float) CompositeExtract 116 1
 | |
|              119:    6(float) CompositeExtract 116 2
 | |
|              120:    6(float) CompositeExtract 116 3
 | |
|              121:    7(fvec4) CompositeConstruct 117 118 119 120
 | |
|              122:    6(float) ImageSampleDrefImplicitLod 114 121 28
 | |
|                               Store 107(r60) 122
 | |
|              127:         124 Load 126(g_tTexcdi4a)
 | |
|              128:          18 Load 20(g_sSamp)
 | |
|              130:         129 SampledImage 127 128
 | |
|              131:    6(float) CompositeExtract 116 0
 | |
|              132:    6(float) CompositeExtract 116 1
 | |
|              133:    6(float) CompositeExtract 116 2
 | |
|              134:    6(float) CompositeExtract 116 3
 | |
|              135:    7(fvec4) CompositeConstruct 131 132 133 134
 | |
|              136:    6(float) ImageSampleDrefImplicitLod 130 135 28
 | |
|                               Store 123(r62) 136
 | |
|              141:         138 Load 140(g_tTexcdu4a)
 | |
|              142:          18 Load 20(g_sSamp)
 | |
|              144:         143 SampledImage 141 142
 | |
|              145:    6(float) CompositeExtract 116 0
 | |
|              146:    6(float) CompositeExtract 116 1
 | |
|              147:    6(float) CompositeExtract 116 2
 | |
|              148:    6(float) CompositeExtract 116 3
 | |
|              149:    7(fvec4) CompositeConstruct 145 146 147 148
 | |
|              150:    6(float) ImageSampleDrefImplicitLod 144 149 28
 | |
|                               Store 137(r64) 150
 | |
|              157:    156(ptr) AccessChain 152(psout) 153
 | |
|                               Store 157 155
 | |
|              159:     12(ptr) AccessChain 152(psout) 158
 | |
|                               Store 159 154
 | |
|              160:8(PS_OUTPUT) Load 152(psout)
 | |
|                               ReturnValue 160
 | |
|                               FunctionEnd
 | 
