 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| sample.frag
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| Shader version: 110
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| 0:? Sequence
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| 0:38  Function Definition: main( ( global void)
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| 0:38    Function Parameters: 
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| 0:40    Sequence
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| 0:40      move second child to first child ( temp 4-component vector of float)
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| 0:40        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:40        Construct vec4 ( temp 4-component vector of float)
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| 0:40          'color' ( smooth in 3-component vector of float)
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| 0:40          Constant:
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| 0:40            1.000000
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| 0:?   Linker Objects
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| 0:?     'color' ( smooth in 3-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 110
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| 0:? Sequence
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| 0:38  Function Definition: main( ( global void)
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| 0:38    Function Parameters: 
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| 0:40    Sequence
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| 0:40      move second child to first child ( temp 4-component vector of float)
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| 0:40        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:40        Construct vec4 ( temp 4-component vector of float)
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| 0:40          'color' ( smooth in 3-component vector of float)
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| 0:40          Constant:
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| 0:40            1.000000
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| 0:?   Linker Objects
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| 0:?     'color' ( smooth in 3-component vector of float)
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| 
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