11 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 410
 | |
| 
 | |
| out gl_PerVertex
 | |
| {
 | |
|     vec4 gl_Position;
 | |
| };
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     gl_Position = vec4(1.0);
 | |
| } | 
