 6e62d92cfb
			
		
	
	
		6e62d92cfb
		
	
	
	
	
		
			
			git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26633 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			309 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			309 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| cppSimple.vert
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| Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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| ERROR: 0:77: '#error' : good1  
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| ERROR: 0:81: '#error' : good2  
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| ERROR: 0:85: '#error' : good3  
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| ERROR: 0:89: '#error' : good4  
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| ERROR: 0:93: '#error' : good5  
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| ERROR: 0:97: '#error' : good6  
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| ERROR: 0:100: 'preprocessor evaluation' : expected ')' 
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| ERROR: 0:101: '#error' : bad1  
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| ERROR: 0:104: '#if' : unexpected tokens following directive 
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| ERROR: 0:105: '#error' : bad2  
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| ERROR: 0:108: 'preprocessor evaluation' : expected ')' 
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| ERROR: 0:109: '#error' : bad3  
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| ERROR: 0:112: '#if' : unexpected tokens following directive 
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| ERROR: 0:113: '#error' : bad4  
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| ERROR: 0:116: 'preprocessor evaluation' : expected ')' 
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| ERROR: 0:117: '#error' : bad5  
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| ERROR: 0:120: '#if' : unexpected tokens following directive 
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| ERROR: 0:121: '#error' : bad6  
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| ERROR: 0:122: '#endif' : unexpected tokens following directive 
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| ERROR: 0:135: '""' : string literals not supported 
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| ERROR: 0:136: '""' : string literals not supported 
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| ERROR: 0:136: 'length' : no matching overloaded function found 
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| ERROR: 0:136: '=' :  cannot convert from 'const float' to 'int'
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| ERROR: 0:138: ''' : character literals not supported 
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| ERROR: 0:138: ''' : character literals not supported 
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| ERROR: 0:141: '#define' : names beginning with "GL_" can't be defined: GL_
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| ERROR: 0:142: '#define' : names beginning with "GL_" can't be defined: GL_Macro
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| WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M
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| WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__
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| WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE
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| ERROR: 0:148: '#else' : unexpected tokens following directive 
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| ERROR: 0:149: '#elif' : #elif after #else 
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| ERROR: 0:155: '#else' : unexpected tokens following directive 
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| ERROR: 0:158: '#else' : #else after #else 
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| ERROR: 0:160: '#endif' : unexpected tokens following directive 
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| ERROR: 0:164: '#define' : duplicate macro parameter 
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| ERROR: 0:173: '#define' : Macro redefined; different number of arguments: m4
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| ERROR: 0:178: '#define' : Macro redefined; different number of arguments: m5
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| ERROR: 0:182: '#define' : Macro redefined; different number of arguments: m6
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| ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7
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| ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8
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| ERROR: 0:196: '#define' : Macro redefined; different argument names: m9
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| WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__
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| ERROR: 0:205: '#undef' : names beginning with "GL_" can't be defined: GL_ARB_texture_rectangle
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| ERROR: 0:210: '#' : invalid directive 
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| ERROR: 0:211: '#' : invalid directive 
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| ERROR: 0:212: '#' : invalid directive 
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| ERROR: 0:213: '#' : invalid directive 
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| ERROR: 0:214: '#' : invalid directive 
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| ERROR: 0:215: '#' : invalid directive 
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| ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect 
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| ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect 
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| ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect 
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| ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect 
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| ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect 
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| ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect 
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| ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions 
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| ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions 
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| ERROR: 0:236: '#error' : good continuation  
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| ERROR: 0:238: '#' : invalid directive: flizbit
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| ERROR: 0:242: '#' : invalid directive: directive
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| ERROR: 0:12001: '#error' : line should be 12001  
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| ERROR: 7:13001: '#error' : line should be 13001 , string 7  
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| ERROR: 7:14014: '#error' : line should be 14014 , string 7  
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| ERROR: 12:14014: '#error' : line should be 14014 , string 12  
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| ERROR: 12:14026: '#error' : line should be 14026 , string 12  
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| ERROR: 12:1234: '#line' : unexpected tokens following directive 
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| ERROR: 12:1237: '#line' : unexpected tokens following directive 
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| ERROR: 12:20001: '#error' : line should be 20001  
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| ERROR: 12:20011: '#error' : line should be 20011  
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| ERROR: 12:20021: '#error' : line should be 20021  
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| ERROR: 12:20046: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE
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| ERROR: 12:20052: '#error' : good evaluation 1  
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| ERROR: 12:20056: '#error' : good evaluation 2  
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| ERROR: 12:9001: 'preprocessor evaluation' : expected ')' 
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| ERROR: 12:9003: '#if' : unexpected tokens following directive 
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| ERROR: 12:9015: 'macro expansion' : expected '(' following FOOOM
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| ERROR: 12:9015: 'FOOOM' : undeclared identifier 
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| ERROR: 12:9015: '=' :  cannot convert from 'float' to 'int'
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| ERROR: 12:9016: 'macro expansion' : expected '(' following FOOOM
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| ERROR: 12:9017: 'preprocessor evaluation' : can't evaluate expression 
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| ERROR: 12:9017: 'preprocessor evaluation' : bad expression 
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| ERROR: 12:10003: '' : missing #endif 
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| ERROR: 79 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 400
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child (float)
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| 0:5      'sum' (float)
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| 0:5      Constant:
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| 0:5        0.000000
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| 0:7  Function Definition: main( (void)
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| 0:7    Function Parameters: 
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| 0:12    Sequence
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| 0:12      add second child into first child (float)
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| 0:12        'sum' (float)
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| 0:12        Constant:
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| 0:12          1.000000
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| 0:22      add second child into first child (float)
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| 0:22        'sum' (float)
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| 0:22        Constant:
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| 0:22          300.000000
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| 0:37      add second child into first child (float)
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| 0:37        'sum' (float)
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| 0:37        Constant:
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| 0:37          600000.000000
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| 0:48      add second child into first child (float)
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| 0:48        'sum' (float)
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| 0:48        Constant:
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| 0:48          7000000.000000
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| 0:53      add second child into first child (float)
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| 0:53        'sum' (float)
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| 0:53        Constant:
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| 0:53          80000000.000000
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| 0:58      add second child into first child (float)
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| 0:58        'sum' (float)
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| 0:58        Constant:
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| 0:58          900000000.000000
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| 0:65      add second child into first child (float)
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| 0:65        'sum' (float)
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| 0:65        Constant:
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| 0:65          0.050000
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| 0:69      move second child to first child (4-component vector of float)
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| 0:69        gl_Position: direct index for structure (gl_Position 4-component vector of float)
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| 0:69          'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:69          Constant:
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| 0:69            0 (const uint)
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| 0:69        Construct vec4 (4-component vector of float)
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| 0:69          'sum' (float)
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| 0:124  Sequence
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| 0:124    move second child to first child (int)
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| 0:124      'linenumber' (int)
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| 0:124      Constant:
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| 0:124        124 (const int)
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| 0:125  Sequence
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| 0:125    move second child to first child (int)
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| 0:125      'filenumber' (int)
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| 0:125      Constant:
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| 0:125        0 (const int)
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| 0:126  Sequence
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| 0:126    move second child to first child (int)
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| 0:126      'version' (int)
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| 0:126      Constant:
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| 0:126        400 (const int)
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| 0:130  Sequence
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| 0:130    move second child to first child (float)
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| 0:130      'twoPi' (float)
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| 0:130      Constant:
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| 0:130        6.280000
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| 0:199  Sequence
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| 0:199    move second child to first child (int)
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| 0:199      'n' (int)
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| 0:199      Constant:
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| 0:199        15 (const int)
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| 0:202  Sequence
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| 0:202    move second child to first child (double)
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| 0:202      'f' (double)
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| 0:202      Constant:
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| 0:202        0.000800
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| 12:20032  Function Definition: foo234( (void)
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| 12:20032    Function Parameters: 
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| 12:20034    Sequence
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| 12:20034      move second child to first child (4-component vector of float)
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| 12:20034        gl_Position: direct index for structure (gl_Position 4-component vector of float)
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| 12:20034          'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 12:20034          Constant:
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| 12:20034            0 (const uint)
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| 12:20034        Constant:
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| 12:20034          6.000000
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| 12:20034          6.000000
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| 12:20034          6.000000
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| 12:20034          6.000000
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| 12:9012  Sequence
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| 12:9012    move second child to first child (int)
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| 12:9012      'R1' (int)
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| 12:9012      'RECURSE' (int)
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| 0:?   Linker Objects
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| 0:?     'sum' (float)
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| 0:?     'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:?     'linenumber' (int)
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| 0:?     'filenumber' (int)
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| 0:?     'version' (int)
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| 0:?     'twoPi' (float)
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| 0:?     'a' (int)
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| 0:?     'n' (int)
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| 0:?     'f' (double)
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| 0:?     'RECURSE' (int)
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| 0:?     'R1' (int)
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| 0:?     'aoeua' (int)
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| 0:?     'gl_VertexID' (gl_VertexId int)
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| 0:?     'gl_InstanceID' (gl_InstanceId int)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| Shader version: 400
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child (float)
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| 0:5      'sum' (float)
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| 0:5      Constant:
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| 0:5        0.000000
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| 0:7  Function Definition: main( (void)
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| 0:7    Function Parameters: 
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| 0:12    Sequence
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| 0:12      add second child into first child (float)
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| 0:12        'sum' (float)
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| 0:12        Constant:
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| 0:12          1.000000
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| 0:22      add second child into first child (float)
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| 0:22        'sum' (float)
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| 0:22        Constant:
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| 0:22          300.000000
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| 0:37      add second child into first child (float)
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| 0:37        'sum' (float)
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| 0:37        Constant:
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| 0:37          600000.000000
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| 0:48      add second child into first child (float)
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| 0:48        'sum' (float)
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| 0:48        Constant:
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| 0:48          7000000.000000
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| 0:53      add second child into first child (float)
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| 0:53        'sum' (float)
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| 0:53        Constant:
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| 0:53          80000000.000000
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| 0:58      add second child into first child (float)
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| 0:58        'sum' (float)
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| 0:58        Constant:
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| 0:58          900000000.000000
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| 0:65      add second child into first child (float)
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| 0:65        'sum' (float)
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| 0:65        Constant:
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| 0:65          0.050000
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| 0:69      move second child to first child (4-component vector of float)
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| 0:69        gl_Position: direct index for structure (gl_Position 4-component vector of float)
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| 0:69          'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:69          Constant:
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| 0:69            0 (const uint)
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| 0:69        Construct vec4 (4-component vector of float)
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| 0:69          'sum' (float)
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| 0:124  Sequence
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| 0:124    move second child to first child (int)
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| 0:124      'linenumber' (int)
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| 0:124      Constant:
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| 0:124        124 (const int)
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| 0:125  Sequence
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| 0:125    move second child to first child (int)
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| 0:125      'filenumber' (int)
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| 0:125      Constant:
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| 0:125        0 (const int)
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| 0:126  Sequence
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| 0:126    move second child to first child (int)
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| 0:126      'version' (int)
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| 0:126      Constant:
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| 0:126        400 (const int)
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| 0:130  Sequence
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| 0:130    move second child to first child (float)
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| 0:130      'twoPi' (float)
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| 0:130      Constant:
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| 0:130        6.280000
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| 0:199  Sequence
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| 0:199    move second child to first child (int)
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| 0:199      'n' (int)
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| 0:199      Constant:
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| 0:199        15 (const int)
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| 0:202  Sequence
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| 0:202    move second child to first child (double)
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| 0:202      'f' (double)
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| 0:202      Constant:
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| 0:202        0.000800
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| 12:20032  Function Definition: foo234( (void)
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| 12:20032    Function Parameters: 
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| 12:20034    Sequence
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| 12:20034      move second child to first child (4-component vector of float)
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| 12:20034        gl_Position: direct index for structure (gl_Position 4-component vector of float)
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| 12:20034          'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 12:20034          Constant:
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| 12:20034            0 (const uint)
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| 12:20034        Constant:
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| 12:20034          6.000000
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| 12:20034          6.000000
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| 12:20034          6.000000
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| 12:20034          6.000000
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| 12:9012  Sequence
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| 12:9012    move second child to first child (int)
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| 12:9012      'R1' (int)
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| 12:9012      'RECURSE' (int)
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| 0:?   Linker Objects
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| 0:?     'sum' (float)
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| 0:?     'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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| 0:?     'linenumber' (int)
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| 0:?     'filenumber' (int)
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| 0:?     'version' (int)
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| 0:?     'twoPi' (float)
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| 0:?     'a' (int)
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| 0:?     'n' (int)
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| 0:?     'f' (double)
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| 0:?     'RECURSE' (int)
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| 0:?     'R1' (int)
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| 0:?     'aoeua' (int)
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| 0:?     'gl_VertexID' (gl_VertexId int)
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| 0:?     'gl_InstanceID' (gl_InstanceId int)
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| 
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