359 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			359 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.gather.offsetarray.dx10.frag
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| using depth_any
 | |
| 0:? Sequence
 | |
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:25      Sequence
 | |
| 0:25        move second child to first child ( temp 4-component vector of float)
 | |
| 0:25          'txval20' ( temp 4-component vector of float)
 | |
| 0:25          textureGatherOffset ( temp 4-component vector of float)
 | |
| 0:25            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:25              'g_tTex2df4' ( uniform texture2DArray)
 | |
| 0:25              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.100000
 | |
| 0:?               0.200000
 | |
| 0:?               0.300000
 | |
| 0:?             Constant:
 | |
| 0:?               1 (const int)
 | |
| 0:?               0 (const int)
 | |
| 0:26      Sequence
 | |
| 0:26        move second child to first child ( temp 4-component vector of int)
 | |
| 0:26          'txval21' ( temp 4-component vector of int)
 | |
| 0:26          textureGatherOffset ( temp 4-component vector of int)
 | |
| 0:26            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:26              'g_tTex2di4' ( uniform itexture2DArray)
 | |
| 0:26              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.300000
 | |
| 0:?               0.400000
 | |
| 0:?               0.400000
 | |
| 0:?             Constant:
 | |
| 0:?               1 (const int)
 | |
| 0:?               1 (const int)
 | |
| 0:27      Sequence
 | |
| 0:27        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:27          'txval22' ( temp 4-component vector of uint)
 | |
| 0:27          textureGatherOffset ( temp 4-component vector of uint)
 | |
| 0:27            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:27              'g_tTex2du4' ( uniform utexture2DArray)
 | |
| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.500000
 | |
| 0:?               0.600000
 | |
| 0:?               0.700000
 | |
| 0:?             Constant:
 | |
| 0:?               1 (const int)
 | |
| 0:?               -1 (const int)
 | |
| 0:32      move second child to first child ( temp 4-component vector of float)
 | |
| 0:32        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:32          Constant:
 | |
| 0:32            0 (const int)
 | |
| 0:32        Constant:
 | |
| 0:32          1.000000
 | |
| 0:32          1.000000
 | |
| 0:32          1.000000
 | |
| 0:32          1.000000
 | |
| 0:33      move second child to first child ( temp float)
 | |
| 0:33        Depth: direct index for structure ( temp float)
 | |
| 0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:33          Constant:
 | |
| 0:33            1 (const int)
 | |
| 0:33        Constant:
 | |
| 0:33          1.000000
 | |
| 0:35      Branch: Return with expression
 | |
| 0:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20  Function Definition: main( ( temp void)
 | |
| 0:20    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:20      Sequence
 | |
| 0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:20          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20            Constant:
 | |
| 0:20              0 (const int)
 | |
| 0:20        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:20          Depth: direct index for structure ( temp float)
 | |
| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20            Constant:
 | |
| 0:20              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| using depth_any
 | |
| 0:? Sequence
 | |
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:25      Sequence
 | |
| 0:25        move second child to first child ( temp 4-component vector of float)
 | |
| 0:25          'txval20' ( temp 4-component vector of float)
 | |
| 0:25          textureGatherOffset ( temp 4-component vector of float)
 | |
| 0:25            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:25              'g_tTex2df4' ( uniform texture2DArray)
 | |
| 0:25              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.100000
 | |
| 0:?               0.200000
 | |
| 0:?               0.300000
 | |
| 0:?             Constant:
 | |
| 0:?               1 (const int)
 | |
| 0:?               0 (const int)
 | |
| 0:26      Sequence
 | |
| 0:26        move second child to first child ( temp 4-component vector of int)
 | |
| 0:26          'txval21' ( temp 4-component vector of int)
 | |
| 0:26          textureGatherOffset ( temp 4-component vector of int)
 | |
| 0:26            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:26              'g_tTex2di4' ( uniform itexture2DArray)
 | |
| 0:26              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.300000
 | |
| 0:?               0.400000
 | |
| 0:?               0.400000
 | |
| 0:?             Constant:
 | |
| 0:?               1 (const int)
 | |
| 0:?               1 (const int)
 | |
| 0:27      Sequence
 | |
| 0:27        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:27          'txval22' ( temp 4-component vector of uint)
 | |
| 0:27          textureGatherOffset ( temp 4-component vector of uint)
 | |
| 0:27            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:27              'g_tTex2du4' ( uniform utexture2DArray)
 | |
| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.500000
 | |
| 0:?               0.600000
 | |
| 0:?               0.700000
 | |
| 0:?             Constant:
 | |
| 0:?               1 (const int)
 | |
| 0:?               -1 (const int)
 | |
| 0:32      move second child to first child ( temp 4-component vector of float)
 | |
| 0:32        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:32          Constant:
 | |
| 0:32            0 (const int)
 | |
| 0:32        Constant:
 | |
| 0:32          1.000000
 | |
| 0:32          1.000000
 | |
| 0:32          1.000000
 | |
| 0:32          1.000000
 | |
| 0:33      move second child to first child ( temp float)
 | |
| 0:33        Depth: direct index for structure ( temp float)
 | |
| 0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:33          Constant:
 | |
| 0:33            1 (const int)
 | |
| 0:33        Constant:
 | |
| 0:33          1.000000
 | |
| 0:35      Branch: Return with expression
 | |
| 0:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20  Function Definition: main( ( temp void)
 | |
| 0:20    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:20      Sequence
 | |
| 0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:20          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20            Constant:
 | |
| 0:20              0 (const int)
 | |
| 0:20        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:20          Depth: direct index for structure ( temp float)
 | |
| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:20            Constant:
 | |
| 0:20              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80008
 | |
| // Id's are bound by 97
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 80 84
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               ExecutionMode 4 DepthReplacing
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 13  "txval20"
 | |
|                               Name 16  "g_tTex2df4"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 37  "txval21"
 | |
|                               Name 40  "g_tTex2di4"
 | |
|                               Name 52  "txval22"
 | |
|                               Name 55  "g_tTex2du4"
 | |
|                               Name 68  "psout"
 | |
|                               Name 77  "flattenTemp"
 | |
|                               Name 80  "@entryPointOutput.Color"
 | |
|                               Name 84  "@entryPointOutput.Depth"
 | |
|                               Name 89  "g_tTex1df4a"
 | |
|                               Name 90  "g_tTex1df4"
 | |
|                               Name 93  "g_tTex1di4"
 | |
|                               Name 96  "g_tTex1du4"
 | |
|                               Decorate 16(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex2df4) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 40(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 40(g_tTex2di4) Binding 0
 | |
|                               Decorate 55(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 55(g_tTex2du4) Binding 0
 | |
|                               Decorate 80(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 84(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 89(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 89(g_tTex1df4a) Binding 1
 | |
|                               Decorate 90(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 90(g_tTex1df4) Binding 0
 | |
|                               Decorate 93(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 93(g_tTex1di4) Binding 0
 | |
|                               Decorate 96(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 96(g_tTex1du4) Binding 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
 | |
|               14:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex2df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 3
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1045220557
 | |
|               27:    6(float) Constant 1050253722
 | |
|               28:   24(fvec3) ConstantComposite 25 26 27
 | |
|               29:             TypeInt 32 1
 | |
|               30:             TypeVector 29(int) 2
 | |
|               31:     29(int) Constant 1
 | |
|               32:     29(int) Constant 0
 | |
|               33:   30(ivec2) ConstantComposite 31 32
 | |
|               35:             TypeVector 29(int) 4
 | |
|               36:             TypePointer Function 35(ivec4)
 | |
|               38:             TypeImage 29(int) 2D array sampled format:Unknown
 | |
|               39:             TypePointer UniformConstant 38
 | |
|   40(g_tTex2di4):     39(ptr) Variable UniformConstant
 | |
|               43:             TypeSampledImage 38
 | |
|               45:    6(float) Constant 1053609165
 | |
|               46:   24(fvec3) ConstantComposite 27 45 45
 | |
|               47:   30(ivec2) ConstantComposite 31 31
 | |
|               49:             TypeInt 32 0
 | |
|               50:             TypeVector 49(int) 4
 | |
|               51:             TypePointer Function 50(ivec4)
 | |
|               53:             TypeImage 49(int) 2D array sampled format:Unknown
 | |
|               54:             TypePointer UniformConstant 53
 | |
|   55(g_tTex2du4):     54(ptr) Variable UniformConstant
 | |
|               58:             TypeSampledImage 53
 | |
|               60:    6(float) Constant 1056964608
 | |
|               61:    6(float) Constant 1058642330
 | |
|               62:    6(float) Constant 1060320051
 | |
|               63:   24(fvec3) ConstantComposite 60 61 62
 | |
|               64:     29(int) Constant 4294967295
 | |
|               65:   30(ivec2) ConstantComposite 31 64
 | |
|               67:             TypePointer Function 8(PS_OUTPUT)
 | |
|               69:    6(float) Constant 1065353216
 | |
|               70:    7(fvec4) ConstantComposite 69 69 69 69
 | |
|               72:             TypePointer Function 6(float)
 | |
|               79:             TypePointer Output 7(fvec4)
 | |
| 80(@entryPointOutput.Color):     79(ptr) Variable Output
 | |
|               83:             TypePointer Output 6(float)
 | |
| 84(@entryPointOutput.Depth):     83(ptr) Variable Output
 | |
|               87:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|               88:             TypePointer UniformConstant 87
 | |
|  89(g_tTex1df4a):     88(ptr) Variable UniformConstant
 | |
|   90(g_tTex1df4):     88(ptr) Variable UniformConstant
 | |
|               91:             TypeImage 29(int) 1D array sampled format:Unknown
 | |
|               92:             TypePointer UniformConstant 91
 | |
|   93(g_tTex1di4):     92(ptr) Variable UniformConstant
 | |
|               94:             TypeImage 49(int) 1D array sampled format:Unknown
 | |
|               95:             TypePointer UniformConstant 94
 | |
|   96(g_tTex1du4):     95(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|  77(flattenTemp):     67(ptr) Variable Function
 | |
|               78:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 77(flattenTemp) 78
 | |
|               81:     12(ptr) AccessChain 77(flattenTemp) 32
 | |
|               82:    7(fvec4) Load 81
 | |
|                               Store 80(@entryPointOutput.Color) 82
 | |
|               85:     72(ptr) AccessChain 77(flattenTemp) 31
 | |
|               86:    6(float) Load 85
 | |
|                               Store 84(@entryPointOutput.Depth) 86
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval20):     12(ptr) Variable Function
 | |
|      37(txval21):     36(ptr) Variable Function
 | |
|      52(txval22):     51(ptr) Variable Function
 | |
|        68(psout):     67(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex2df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               34:    7(fvec4) ImageGather 23 28 32 ConstOffset 33
 | |
|                               Store 13(txval20) 34
 | |
|               41:          38 Load 40(g_tTex2di4)
 | |
|               42:          18 Load 20(g_sSamp)
 | |
|               44:          43 SampledImage 41 42
 | |
|               48:   35(ivec4) ImageGather 44 46 32 ConstOffset 47
 | |
|                               Store 37(txval21) 48
 | |
|               56:          53 Load 55(g_tTex2du4)
 | |
|               57:          18 Load 20(g_sSamp)
 | |
|               59:          58 SampledImage 56 57
 | |
|               66:   50(ivec4) ImageGather 59 63 32 ConstOffset 65
 | |
|                               Store 52(txval22) 66
 | |
|               71:     12(ptr) AccessChain 68(psout) 32
 | |
|                               Store 71 70
 | |
|               73:     72(ptr) AccessChain 68(psout) 31
 | |
|                               Store 73 69
 | |
|               74:8(PS_OUTPUT) Load 68(psout)
 | |
|                               ReturnValue 74
 | |
|                               FunctionEnd
 | 
