 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			126 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| forwardRef.frag
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| Shader version: 110
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| 0:? Sequence
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| 0:11  Function Definition: main( ( global void)
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| 0:11    Function Parameters: 
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| 0:13    Sequence
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 4-component vector of float)
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| 0:13          'color' ( temp 4-component vector of float)
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| 0:13          Construct vec4 ( temp 4-component vector of float)
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| 0:13            Function Call: foo(vf4; ( global float)
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| 0:13              'BaseColor' ( smooth in 4-component vector of float)
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| 0:15      Function Call: bar( ( global void)
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp float)
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| 0:16          'f' ( temp float)
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| 0:16          Function Call: unreachableReturn( ( global float)
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| 0:18      move second child to first child ( temp 4-component vector of float)
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| 0:18        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:18        vector-scale ( temp 4-component vector of float)
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| 0:18          'color' ( temp 4-component vector of float)
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| 0:18          'f' ( temp float)
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| 0:21  Function Definition: bar( ( global void)
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| 0:21    Function Parameters: 
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| 0:25  Function Definition: unreachableReturn( ( global float)
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| 0:25    Function Parameters: 
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| 0:27    Sequence
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| 0:27      Function Call: bar( ( global void)
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| 0:28      Test condition and select ( temp void)
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| 0:28        Condition
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| 0:28        Compare Less Than ( temp bool)
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| 0:28          'd' ( uniform float)
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| 0:28          Constant:
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| 0:28            4.200000
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| 0:28        true case
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| 0:29        Branch: Return with expression
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| 0:29          Constant:
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| 0:29            1.200000
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| 0:28        false case
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| 0:31        Branch: Return with expression
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| 0:31          Constant:
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| 0:31            4.500000
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| 0:34  Function Definition: foo(vf4; ( global float)
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| 0:34    Function Parameters: 
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| 0:34      'bar' ( in 4-component vector of float)
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| 0:36    Sequence
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| 0:36      Branch: Return with expression
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| 0:36        add ( temp float)
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| 0:36          direct index ( temp float)
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| 0:36            'bar' ( in 4-component vector of float)
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| 0:36            Constant:
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| 0:36              0 (const int)
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| 0:36          direct index ( temp float)
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| 0:36            'bar' ( in 4-component vector of float)
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| 0:36            Constant:
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| 0:36              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'bigColor' ( uniform 4-component vector of float)
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| 0:?     'BaseColor' ( smooth in 4-component vector of float)
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| 0:?     'd' ( uniform float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 110
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| 0:? Sequence
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| 0:11  Function Definition: main( ( global void)
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| 0:11    Function Parameters: 
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| 0:13    Sequence
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 4-component vector of float)
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| 0:13          'color' ( temp 4-component vector of float)
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| 0:13          Construct vec4 ( temp 4-component vector of float)
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| 0:13            Function Call: foo(vf4; ( global float)
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| 0:13              'BaseColor' ( smooth in 4-component vector of float)
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| 0:15      Function Call: bar( ( global void)
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp float)
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| 0:16          'f' ( temp float)
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| 0:16          Function Call: unreachableReturn( ( global float)
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| 0:18      move second child to first child ( temp 4-component vector of float)
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| 0:18        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:18        vector-scale ( temp 4-component vector of float)
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| 0:18          'color' ( temp 4-component vector of float)
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| 0:18          'f' ( temp float)
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| 0:21  Function Definition: bar( ( global void)
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| 0:21    Function Parameters: 
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| 0:25  Function Definition: unreachableReturn( ( global float)
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| 0:25    Function Parameters: 
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| 0:27    Sequence
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| 0:27      Function Call: bar( ( global void)
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| 0:28      Test condition and select ( temp void)
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| 0:28        Condition
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| 0:28        Compare Less Than ( temp bool)
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| 0:28          'd' ( uniform float)
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| 0:28          Constant:
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| 0:28            4.200000
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| 0:28        true case
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| 0:29        Branch: Return with expression
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| 0:29          Constant:
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| 0:29            1.200000
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| 0:28        false case
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| 0:31        Branch: Return with expression
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| 0:31          Constant:
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| 0:31            4.500000
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| 0:34  Function Definition: foo(vf4; ( global float)
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| 0:34    Function Parameters: 
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| 0:34      'bar' ( in 4-component vector of float)
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| 0:36    Sequence
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| 0:36      Branch: Return with expression
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| 0:36        add ( temp float)
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| 0:36          direct index ( temp float)
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| 0:36            'bar' ( in 4-component vector of float)
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| 0:36            Constant:
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| 0:36              0 (const int)
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| 0:36          direct index ( temp float)
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| 0:36            'bar' ( in 4-component vector of float)
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| 0:36            Constant:
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| 0:36              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'bigColor' ( uniform 4-component vector of float)
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| 0:?     'BaseColor' ( smooth in 4-component vector of float)
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| 0:?     'd' ( uniform float)
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| 
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