43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 450
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| 
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| #define MAX_VER  81
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| #define MAX_PRIM 32
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| #define MAX_VIEWS gl_MaxMeshViewCountNV
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| 
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| #define BARRIER() \
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|     memoryBarrierShared(); \
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|     barrier();
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| 
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| #extension GL_NV_mesh_shader : enable
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| 
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| layout(local_size_x = 32) in;
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| 
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| layout(max_vertices=MAX_VER) out;
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| layout(max_primitives=MAX_PRIM) out;
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| layout(triangles) out;
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| 
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| // test use of per-view builtin attributes
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| 
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| void main()
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| {
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|     uint iid = gl_LocalInvocationID.x;
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|     uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
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| 
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|     gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID]          = vec4(1.0, 2.0, 3.0, 4.0);
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|     gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2]   = 5.0;
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|     gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3]   = 6.0;
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|     gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID]           = 7;
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|     gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
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| 
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|     BARRIER();
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| 
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|     gl_MeshVerticesNV[iid+1].gl_PositionPerViewNV[viewID]          = gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID];
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|     gl_MeshVerticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2]   = gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2];
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|     gl_MeshVerticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3]   = gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3];
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|     gl_MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID]           = gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID];
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|     gl_MeshPrimitivesNV[iid+1].gl_ViewportMaskPerViewNV[viewID][0] = gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0];
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| 
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|     BARRIER();
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| }
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| 
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