This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
432 lines
23 KiB
Plaintext
432 lines
23 KiB
Plaintext
hlsl.clipdistance-5.vert
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 direct index ( temp 2-component vector of float)
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0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 direct index ( temp 2-component vector of float)
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0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 direct index ( temp 2-component vector of float)
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0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 direct index ( temp 2-component vector of float)
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0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 direct index ( temp 2-component vector of float)
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0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 direct index ( temp 2-component vector of float)
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0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 direct index ( temp 2-component vector of float)
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0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 direct index ( temp 2-component vector of float)
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0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 direct index ( temp 2-component vector of float)
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0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 73
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 44 51 57
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_INPUT"
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MemberName 8(VS_INPUT) 0 "Position"
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Name 13 "VS_OUTPUT"
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MemberName 13(VS_OUTPUT) 0 "Position"
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MemberName 13(VS_OUTPUT) 1 "ClipRect"
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Name 16 "@main(struct-VS_INPUT-vf41;"
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Name 15 "v"
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Name 19 "Output"
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Name 42 "v"
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Name 44 "Position"
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Name 47 "flattenTemp"
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Name 51 "@entryPointOutput_Position"
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Name 57 "@entryPointOutput_ClipRect"
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Decorate 44(Position) Location 0
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Decorate 51(@entryPointOutput_Position) BuiltIn Position
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Decorate 57(@entryPointOutput_ClipRect) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_INPUT): TypeStruct 7(fvec4)
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9: TypeVector 6(float) 2
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10: TypeInt 32 0
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11: 10(int) Constant 2
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12: TypeArray 9(fvec2) 11
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13(VS_OUTPUT): TypeStruct 7(fvec4) 12
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14: TypeFunction 13(VS_OUTPUT) 8(VS_INPUT)
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18: TypePointer Function 13(VS_OUTPUT)
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20: TypeInt 32 1
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21: 20(int) Constant 0
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22: 6(float) Constant 0
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23: 7(fvec4) ConstantComposite 22 22 22 22
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24: TypePointer Function 7(fvec4)
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26: 20(int) Constant 1
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27: 6(float) Constant 1065353216
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28: 10(int) Constant 0
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29: TypePointer Function 6(float)
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31: 6(float) Constant 1073741824
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32: 10(int) Constant 1
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34: 6(float) Constant 1077936128
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36: 6(float) Constant 1082130432
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41: TypePointer Function 8(VS_INPUT)
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43: TypePointer Input 7(fvec4)
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44(Position): 43(ptr) Variable Input
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50: TypePointer Output 7(fvec4)
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51(@entryPointOutput_Position): 50(ptr) Variable Output
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54: 10(int) Constant 4
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55: TypeArray 6(float) 54
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56: TypePointer Output 55
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57(@entryPointOutput_ClipRect): 56(ptr) Variable Output
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60: TypePointer Output 6(float)
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65: 20(int) Constant 2
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69: 20(int) Constant 3
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4(main): 2 Function None 3
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5: Label
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42(v): 41(ptr) Variable Function
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47(flattenTemp): 18(ptr) Variable Function
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45: 7(fvec4) Load 44(Position)
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46: 24(ptr) AccessChain 42(v) 21
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Store 46 45
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48: 8(VS_INPUT) Load 42(v)
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49:13(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-vf41;) 48
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Store 47(flattenTemp) 49
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52: 24(ptr) AccessChain 47(flattenTemp) 21
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53: 7(fvec4) Load 52
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Store 51(@entryPointOutput_Position) 53
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58: 29(ptr) AccessChain 47(flattenTemp) 26 21 28
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59: 6(float) Load 58
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61: 60(ptr) AccessChain 57(@entryPointOutput_ClipRect) 21
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Store 61 59
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62: 29(ptr) AccessChain 47(flattenTemp) 26 21 32
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63: 6(float) Load 62
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64: 60(ptr) AccessChain 57(@entryPointOutput_ClipRect) 26
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Store 64 63
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66: 29(ptr) AccessChain 47(flattenTemp) 26 26 28
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67: 6(float) Load 66
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68: 60(ptr) AccessChain 57(@entryPointOutput_ClipRect) 65
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Store 68 67
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70: 29(ptr) AccessChain 47(flattenTemp) 26 26 32
|
|
71: 6(float) Load 70
|
|
72: 60(ptr) AccessChain 57(@entryPointOutput_ClipRect) 69
|
|
Store 72 71
|
|
Return
|
|
FunctionEnd
|
|
16(@main(struct-VS_INPUT-vf41;):13(VS_OUTPUT) Function None 14
|
|
15(v): 8(VS_INPUT) FunctionParameter
|
|
17: Label
|
|
19(Output): 18(ptr) Variable Function
|
|
25: 24(ptr) AccessChain 19(Output) 21
|
|
Store 25 23
|
|
30: 29(ptr) AccessChain 19(Output) 26 21 28
|
|
Store 30 27
|
|
33: 29(ptr) AccessChain 19(Output) 26 21 32
|
|
Store 33 31
|
|
35: 29(ptr) AccessChain 19(Output) 26 26 28
|
|
Store 35 34
|
|
37: 29(ptr) AccessChain 19(Output) 26 26 32
|
|
Store 37 36
|
|
38:13(VS_OUTPUT) Load 19(Output)
|
|
ReturnValue 38
|
|
FunctionEnd
|