This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
300 lines
13 KiB
Plaintext
300 lines
13 KiB
Plaintext
hlsl.clipdistance-9.vert
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Shader version: 500
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0:? Sequence
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0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:7 Function Parameters:
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0:7 'clip0' ( out 3-component vector of float)
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0:7 'clip1' ( out float)
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 Position: direct index for structure ( temp 4-component vector of float)
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0:9 'Output' ( temp structure{ temp 4-component vector of float Position})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 'clip0' ( out 3-component vector of float)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 'clip0' ( out 3-component vector of float)
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 1.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 'clip0' ( out 3-component vector of float)
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0:13 Constant:
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0:13 2 (const int)
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0:13 Constant:
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0:13 2.000000
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0:16 move second child to first child ( temp float)
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0:16 'clip1' ( out float)
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0:16 Constant:
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0:16 3.000000
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0:18 Branch: Return with expression
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position})
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:7 Position: direct index for structure ( temp 4-component vector of float)
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0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:? 'clip0' ( temp 3-component vector of float)
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0:? 'clip1' ( temp float)
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0:7 Constant:
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0:7 0 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 0 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 2 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 2 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 3 (const int)
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0:? 'clip1' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:7 Function Parameters:
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0:7 'clip0' ( out 3-component vector of float)
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0:7 'clip1' ( out float)
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 Position: direct index for structure ( temp 4-component vector of float)
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0:9 'Output' ( temp structure{ temp 4-component vector of float Position})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 'clip0' ( out 3-component vector of float)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 'clip0' ( out 3-component vector of float)
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 1.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 'clip0' ( out 3-component vector of float)
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0:13 Constant:
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0:13 2 (const int)
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0:13 Constant:
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0:13 2.000000
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0:16 move second child to first child ( temp float)
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0:16 'clip1' ( out float)
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0:16 Constant:
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0:16 3.000000
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0:18 Branch: Return with expression
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position})
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:7 Position: direct index for structure ( temp 4-component vector of float)
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0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:? 'clip0' ( temp 3-component vector of float)
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0:? 'clip1' ( temp float)
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0:7 Constant:
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0:7 0 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 0 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 2 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 2 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( temp float)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 3 (const int)
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0:? 'clip1' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 67
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 39 51
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Source HLSL 500
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Name 4 "main"
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Name 11 "VS_OUTPUT"
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MemberName 11(VS_OUTPUT) 0 "Position"
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Name 15 "@main(vf3;f1;"
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Name 13 "clip0"
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Name 14 "clip1"
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Name 18 "Output"
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Name 39 "@entryPointOutput_Position"
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Name 40 "clip0"
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Name 41 "clip1"
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Name 42 "param"
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Name 43 "param"
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Name 51 "clip0"
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Decorate 39(@entryPointOutput_Position) BuiltIn Position
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Decorate 51(clip0) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypePointer Function 7(fvec3)
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9: TypePointer Function 6(float)
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10: TypeVector 6(float) 4
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11(VS_OUTPUT): TypeStruct 10(fvec4)
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12: TypeFunction 11(VS_OUTPUT) 8(ptr) 9(ptr)
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17: TypePointer Function 11(VS_OUTPUT)
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: 6(float) Constant 0
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22: 10(fvec4) ConstantComposite 21 21 21 21
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23: TypePointer Function 10(fvec4)
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25: TypeInt 32 0
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26: 25(int) Constant 0
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28: 6(float) Constant 1065353216
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29: 25(int) Constant 1
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31: 6(float) Constant 1073741824
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32: 25(int) Constant 2
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34: 6(float) Constant 1077936128
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38: TypePointer Output 10(fvec4)
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39(@entryPointOutput_Position): 38(ptr) Variable Output
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48: 25(int) Constant 4
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49: TypeArray 6(float) 48
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50: TypePointer Output 49
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51(clip0): 50(ptr) Variable Output
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54: TypePointer Output 6(float)
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56: 19(int) Constant 1
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60: 19(int) Constant 2
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64: 19(int) Constant 3
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4(main): 2 Function None 3
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5: Label
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40(clip0): 8(ptr) Variable Function
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41(clip1): 9(ptr) Variable Function
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42(param): 8(ptr) Variable Function
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43(param): 9(ptr) Variable Function
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44:11(VS_OUTPUT) FunctionCall 15(@main(vf3;f1;) 42(param) 43(param)
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45: 7(fvec3) Load 42(param)
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Store 40(clip0) 45
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46: 6(float) Load 43(param)
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Store 41(clip1) 46
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47: 10(fvec4) CompositeExtract 44 0
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Store 39(@entryPointOutput_Position) 47
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52: 9(ptr) AccessChain 40(clip0) 26
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53: 6(float) Load 52
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55: 54(ptr) AccessChain 51(clip0) 20
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Store 55 53
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57: 9(ptr) AccessChain 40(clip0) 29
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58: 6(float) Load 57
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59: 54(ptr) AccessChain 51(clip0) 56
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Store 59 58
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61: 9(ptr) AccessChain 40(clip0) 32
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62: 6(float) Load 61
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63: 54(ptr) AccessChain 51(clip0) 60
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Store 63 62
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65: 6(float) Load 41(clip1)
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66: 54(ptr) AccessChain 51(clip0) 64
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Store 66 65
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Return
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FunctionEnd
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15(@main(vf3;f1;):11(VS_OUTPUT) Function None 12
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13(clip0): 8(ptr) FunctionParameter
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14(clip1): 9(ptr) FunctionParameter
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16: Label
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18(Output): 17(ptr) Variable Function
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24: 23(ptr) AccessChain 18(Output) 20
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Store 24 22
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27: 9(ptr) AccessChain 13(clip0) 26
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Store 27 21
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30: 9(ptr) AccessChain 13(clip0) 29
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Store 30 28
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33: 9(ptr) AccessChain 13(clip0) 32
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Store 33 31
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Store 14(clip1) 34
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35:11(VS_OUTPUT) Load 18(Output)
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ReturnValue 35
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FunctionEnd
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