
The HLSL FE tracks four versions of a declared type to avoid losing information, since it is not (at type-decl time) known how the type will be used downstream. If such a type was used in a cbuffer declaration, the cbuffer type's members should have been using the uniform form of the original user structure type, but were not. This would manifest as matrix qualifiers (and other things, such as pack offsets) on user struct members going missing in the SPIR-V module if the struct type was a member of a cbuffer, like so: struct MyBuffer { row_major float4x4 mat1; column_major float4x4 mat2; }; cbuffer Example { MyBuffer g_MyBuffer; }; Fixes: #789
Glslang Tests based on the Google Test Framework
This directory contains Google Test based test fixture and test cases for glslang.
Apart from typical unit tests, necessary utility methods are added into
the GlslangTests
fixture to provide the ability to do
file-based integration tests. Various *.FromFile.cpp
files lists names
of files containing input shader code in the Test/
directory. Utility
methods will load the input shader source, compile them, and compare with
the corresponding expected output in the Test/baseResults/
directory.
How to run the tests
Please make sure you have a copy of Google Test checked out under
the External
directory before building. After building, just run the
ctest
command or the gtests/glslangtests
binary in your build directory.
The gtests/glslangtests
binary also provides an --update-mode
command
line option, which, if supplied, will overwrite the golden files under
the Test/baseResults/
directory with real output from that invocation.
This serves as an easy way to update golden files.