26 lines
		
	
	
		
			460 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			460 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| struct PS_OUTPUT
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| {
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|     float4 Color : SV_Target0;
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|     float  Depth : SV_Depth;
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| };
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| 
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| inline void MyFunc(in float x, out float y, inout float z)
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| {
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|     y = x;
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|     z = y;
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|     x = -1; // no effect since x = in param
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| }
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| 
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| PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask : SV_Coverage)
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| {
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|    PS_OUTPUT psout;
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| 
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|    float x = 7, y, z = 3;
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|    MyFunc(x, y, z);
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| 
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|    psout.Color = float4(x, y, z, 1);
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|    psout.Depth = inpos.w;
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| 
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|    return psout;
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| }
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