135 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.typedef.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:4  Function Definition: ShaderFunction(vf4;i1; ( temp 4-component vector of float)
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| 0:4    Function Parameters: 
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| 0:4      'input' ( in 4-component vector of float)
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| 0:4      'ii' ( in int)
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| 0:?     Sequence
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| 0:6      Sequence
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| 0:6        move second child to first child ( temp 4-component vector of float)
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| 0:6          'a1' ( temp 4-component vector of float)
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| 0:6          Constant:
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| 0:6            1.000000
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| 0:6            1.000000
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| 0:6            1.000000
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| 0:6            1.000000
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| 0:7      Sequence
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| 0:7        move second child to first child ( temp int)
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| 0:7          'i' ( temp int)
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| 0:7          Constant:
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| 0:7            2 (const int)
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| 0:9      Sequence
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| 0:9        move second child to first child ( temp int)
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| 0:9          'j' ( temp int)
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| 0:9          'ii' ( in int)
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| 0:10      Branch: Return with expression
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| 0:10        add ( temp 4-component vector of float)
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| 0:10          component-wise multiply ( temp 4-component vector of float)
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| 0:10            'input' ( in 4-component vector of float)
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| 0:10            'a1' ( temp 4-component vector of float)
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| 0:10          Construct vec4 ( uniform 4-component vector of float)
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| 0:10            Convert int to float ( temp float)
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| 0:10              add ( temp int)
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| 0:10                'i' ( temp int)
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| 0:10                'j' ( temp int)
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| 0:?   Linker Objects
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| 
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| 
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| Linked fragment stage:
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| 
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| WARNING: Linking fragment stage: Entry point not found
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:4  Function Definition: ShaderFunction(vf4;i1; ( temp 4-component vector of float)
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| 0:4    Function Parameters: 
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| 0:4      'input' ( in 4-component vector of float)
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| 0:4      'ii' ( in int)
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| 0:?     Sequence
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| 0:6      Sequence
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| 0:6        move second child to first child ( temp 4-component vector of float)
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| 0:6          'a1' ( temp 4-component vector of float)
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| 0:6          Constant:
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| 0:6            1.000000
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| 0:6            1.000000
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| 0:6            1.000000
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| 0:6            1.000000
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| 0:7      Sequence
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| 0:7        move second child to first child ( temp int)
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| 0:7          'i' ( temp int)
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| 0:7          Constant:
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| 0:7            2 (const int)
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| 0:9      Sequence
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| 0:9        move second child to first child ( temp int)
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| 0:9          'j' ( temp int)
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| 0:9          'ii' ( in int)
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| 0:10      Branch: Return with expression
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| 0:10        add ( temp 4-component vector of float)
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| 0:10          component-wise multiply ( temp 4-component vector of float)
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| 0:10            'input' ( in 4-component vector of float)
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| 0:10            'a1' ( temp 4-component vector of float)
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| 0:10          Construct vec4 ( uniform 4-component vector of float)
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| 0:10            Convert int to float ( temp float)
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| 0:10              add ( temp int)
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| 0:10                'i' ( temp int)
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| 0:10                'j' ( temp int)
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| 0:?   Linker Objects
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 34
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 14  "ShaderFunction(vf4;i1;"
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|                               Name 12  "input"
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|                               Name 13  "ii"
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|                               Name 16  "a1"
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|                               Name 19  "i"
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|                               Name 21  "j"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeInt 32 1
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|               10:             TypePointer Function 9(int)
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|               11:             TypeFunction 7(fvec4) 8(ptr) 10(ptr)
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|               17:    6(float) Constant 1065353216
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|               18:    7(fvec4) ConstantComposite 17 17 17 17
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|               20:      9(int) Constant 2
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|                               Return
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|                               FunctionEnd
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| 14(ShaderFunction(vf4;i1;):    7(fvec4) Function None 11
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|        12(input):      8(ptr) FunctionParameter
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|           13(ii):     10(ptr) FunctionParameter
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|               15:             Label
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|           16(a1):      8(ptr) Variable Function
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|            19(i):     10(ptr) Variable Function
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|            21(j):     10(ptr) Variable Function
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|                               Store 16(a1) 18
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|                               Store 19(i) 20
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|               22:      9(int) Load 13(ii)
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|                               Store 21(j) 22
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|               23:    7(fvec4) Load 12(input)
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|               24:    7(fvec4) Load 16(a1)
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|               25:    7(fvec4) FMul 23 24
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|               26:      9(int) Load 19(i)
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|               27:      9(int) Load 21(j)
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|               28:      9(int) IAdd 26 27
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|               29:    6(float) ConvertSToF 28
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|               30:    7(fvec4) CompositeConstruct 29 29 29 29
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|               31:    7(fvec4) FAdd 25 30
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|                               ReturnValue 31
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|                               FunctionEnd
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