45 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| spv.depthUnchanged.frag
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| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 22
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 9 14 16
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               ExecutionMode 4 DepthUnchanged
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|                               Source GLSL 430
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|                               Name 4  "main"
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|                               Name 9  "outColor"
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|                               Name 14  "gl_FragDepth"
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|                               Name 16  "gl_FragCoord"
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|                               Decorate 9(outColor) Location 0
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|                               Decorate 14(gl_FragDepth) BuiltIn FragDepth
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|                               Decorate 16(gl_FragCoord) BuiltIn FragCoord
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Output 7(fvec4)
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|      9(outColor):      8(ptr) Variable Output
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|               10:    6(float) Constant 1065353216
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|               11:    6(float) Constant 0
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|               12:    7(fvec4) ConstantComposite 10 11 11 10
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|               13:             TypePointer Output 6(float)
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| 14(gl_FragDepth):     13(ptr) Variable Output
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|               15:             TypePointer Input 7(fvec4)
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| 16(gl_FragCoord):     15(ptr) Variable Input
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|               17:             TypeInt 32 0
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|               18:     17(int) Constant 1
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|               19:             TypePointer Input 6(float)
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|          4(main):           2 Function None 3
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|                5:             Label
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|                               Store 9(outColor) 12
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|               20:     19(ptr) AccessChain 16(gl_FragCoord) 18
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|               21:    6(float) Load 20
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|                               Store 14(gl_FragDepth) 21
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|                               Return
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|                               FunctionEnd
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