133 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.stringtoken.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:16    Function Parameters: 
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0:?     Sequence
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0:18      move second child to first child ( temp 4-component vector of float)
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0:18        Color: direct index for structure ( temp 4-component vector of float)
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0:18          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:18          Constant:
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0:18            0 (const int)
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0:?         Constant:
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0:?           0.000000
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0:?           0.000000
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0:?           0.000000
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0:?           1.000000
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0:19      Branch: Return with expression
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0:19        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:16  Function Definition: main( ( temp void)
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0:16    Function Parameters: 
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0:?     Sequence
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0:16      Sequence
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0:16        move second child to first child ( temp 4-component vector of float)
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0:?           'Color' (layout( location=0) out 4-component vector of float)
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0:16          Color: direct index for structure ( temp 4-component vector of float)
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0:16            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:16            Constant:
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0:16              0 (const int)
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0:?   Linker Objects
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0:?     'TestTexture' ( uniform texture2D)
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
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0:?     'Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:16  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:16    Function Parameters: 
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0:?     Sequence
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0:18      move second child to first child ( temp 4-component vector of float)
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0:18        Color: direct index for structure ( temp 4-component vector of float)
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0:18          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:18          Constant:
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0:18            0 (const int)
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0:?         Constant:
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0:?           0.000000
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0:?           0.000000
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0:?           0.000000
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0:?           1.000000
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0:19      Branch: Return with expression
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0:19        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:16  Function Definition: main( ( temp void)
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0:16    Function Parameters: 
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0:?     Sequence
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0:16      Sequence
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0:16        move second child to first child ( temp 4-component vector of float)
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0:?           'Color' (layout( location=0) out 4-component vector of float)
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0:16          Color: direct index for structure ( temp 4-component vector of float)
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0:16            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:16            Constant:
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0:16              0 (const int)
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0:?   Linker Objects
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0:?     'TestTexture' ( uniform texture2D)
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
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0:?     'Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 34
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 25
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              Name 10  "@main("
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                              Name 13  "psout"
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                              Name 25  "Color"
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                              Name 30  "TestTexture"
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                              Name 31  "$Global"
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                              MemberName 31($Global) 0  "TestUF"
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                              Name 33  ""
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                              Decorate 25(Color) Location 0
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                              Decorate 30(TestTexture) DescriptorSet 0
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                              MemberDecorate 31($Global) 0 Offset 0
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                              Decorate 31($Global) Block
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                              Decorate 33 DescriptorSet 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 8(PS_OUTPUT)
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              14:             TypeInt 32 1
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              15:     14(int) Constant 0
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              16:    6(float) Constant 0
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              17:    6(float) Constant 1065353216
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              18:    7(fvec4) ConstantComposite 16 16 16 17
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              19:             TypePointer Function 7(fvec4)
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              24:             TypePointer Output 7(fvec4)
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       25(Color):     24(ptr) Variable Output
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              28:             TypeImage 6(float) 2D sampled format:Unknown
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              29:             TypePointer UniformConstant 28
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 30(TestTexture):     29(ptr) Variable UniformConstant
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     31($Global):             TypeStruct 7(fvec4)
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              32:             TypePointer Uniform 31($Global)
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              33:     32(ptr) Variable Uniform
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         4(main):           2 Function None 3
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               5:             Label
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              26:8(PS_OUTPUT) FunctionCall 10(@main()
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              27:    7(fvec4) CompositeExtract 26 0
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                              Store 25(Color) 27
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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       13(psout):     12(ptr) Variable Function
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              20:     19(ptr) AccessChain 13(psout) 15
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                              Store 20 18
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              21:8(PS_OUTPUT) Load 13(psout)
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                              ReturnValue 21
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                              FunctionEnd
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