716 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			716 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmplevelzero.basic.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r00' ( temp float)
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| 0:42          textureLod ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r02' ( temp float)
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| 0:43          textureLod ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1D)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r04' ( temp float)
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| 0:44          textureLod ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1D)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r20' ( temp float)
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| 0:47          textureLod ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2D)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r22' ( temp float)
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| 0:48          textureLod ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2D)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r24' ( temp float)
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| 0:49          textureLod ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2D)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r50' ( temp float)
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| 0:53          textureLod ( temp float)
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| 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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| 0:53              'g_tTexcdf4' ( uniform textureCube)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:53              Constant:
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| 0:53                0.750000
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| 0:53            Constant:
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| 0:53              0.000000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r52' ( temp float)
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| 0:54          textureLod ( temp float)
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| 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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| 0:54              'g_tTexcdi4' ( uniform itextureCube)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:54              Constant:
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| 0:54                0.750000
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| 0:54            Constant:
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| 0:54              0.000000
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| 0:55      Sequence
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| 0:55        move second child to first child ( temp float)
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| 0:55          'r54' ( temp float)
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| 0:55          textureLod ( temp float)
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| 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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| 0:55              'g_tTexcdu4' ( uniform utextureCube)
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| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:55            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:55              Constant:
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| 0:55                0.750000
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| 0:55            Constant:
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| 0:55              0.000000
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| 0:57      move second child to first child ( temp 4-component vector of float)
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| 0:57        Color: direct index for structure ( temp 4-component vector of float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            0 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:58      move second child to first child ( temp float)
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| 0:58        Depth: direct index for structure ( temp float)
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| 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:58          Constant:
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| 0:58            1 (const int)
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| 0:58        Constant:
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| 0:58          1.000000
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| 0:60      Branch: Return with expression
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| 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r00' ( temp float)
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| 0:42          textureLod ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r02' ( temp float)
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| 0:43          textureLod ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1D)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r04' ( temp float)
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| 0:44          textureLod ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1D)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r20' ( temp float)
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| 0:47          textureLod ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2D)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r22' ( temp float)
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| 0:48          textureLod ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2D)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r24' ( temp float)
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| 0:49          textureLod ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2D)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r50' ( temp float)
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| 0:53          textureLod ( temp float)
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| 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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| 0:53              'g_tTexcdf4' ( uniform textureCube)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:53              Constant:
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| 0:53                0.750000
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| 0:53            Constant:
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| 0:53              0.000000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r52' ( temp float)
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| 0:54          textureLod ( temp float)
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| 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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| 0:54              'g_tTexcdi4' ( uniform itextureCube)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:54              Constant:
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| 0:54                0.750000
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| 0:54            Constant:
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| 0:54              0.000000
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| 0:55      Sequence
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| 0:55        move second child to first child ( temp float)
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| 0:55          'r54' ( temp float)
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| 0:55          textureLod ( temp float)
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| 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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| 0:55              'g_tTexcdu4' ( uniform utextureCube)
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| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:55            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:55              Constant:
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| 0:55                0.750000
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| 0:55            Constant:
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| 0:55              0.000000
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| 0:57      move second child to first child ( temp 4-component vector of float)
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| 0:57        Color: direct index for structure ( temp 4-component vector of float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            0 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:58      move second child to first child ( temp float)
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| 0:58        Depth: direct index for structure ( temp float)
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| 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:58          Constant:
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| 0:58            1 (const int)
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| 0:58        Constant:
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| 0:58          1.000000
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| 0:60      Branch: Return with expression
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| 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 208
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 165 169
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r00"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 32  "r02"
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|                               Name 36  "g_tTex1di4"
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|                               Name 45  "r04"
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|                               Name 49  "g_tTex1du4"
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|                               Name 58  "r20"
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|                               Name 61  "g_tTex2df4"
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|                               Name 75  "r22"
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|                               Name 78  "g_tTex2di4"
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|                               Name 89  "r24"
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|                               Name 92  "g_tTex2du4"
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|                               Name 103  "r50"
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|                               Name 106  "g_tTexcdf4"
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|                               Name 120  "r52"
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|                               Name 123  "g_tTexcdi4"
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|                               Name 135  "r54"
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|                               Name 138  "g_tTexcdu4"
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|                               Name 151  "psout"
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|                               Name 162  "flattenTemp"
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|                               Name 165  "Color"
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|                               Name 169  "Depth"
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|                               Name 174  "g_tTex3df4"
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|                               Name 177  "g_tTex3di4"
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|                               Name 180  "g_tTex3du4"
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|                               Name 183  "g_tTex1df4a"
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|                               Name 186  "g_tTex1di4a"
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|                               Name 189  "g_tTex1du4a"
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|                               Name 192  "g_tTex2df4a"
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|                               Name 195  "g_tTex2di4a"
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|                               Name 198  "g_tTex2du4a"
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|                               Name 201  "g_tTexcdf4a"
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|                               Name 204  "g_tTexcdi4a"
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|                               Name 207  "g_tTexcdu4a"
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|                               Decorate 16(g_tTex1df4) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4) Binding 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 36(g_tTex1di4) DescriptorSet 0
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|                               Decorate 49(g_tTex1du4) DescriptorSet 0
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|                               Decorate 61(g_tTex2df4) DescriptorSet 0
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|                               Decorate 78(g_tTex2di4) DescriptorSet 0
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|                               Decorate 92(g_tTex2du4) DescriptorSet 0
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|                               Decorate 106(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 123(g_tTexcdi4) DescriptorSet 0
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|                               Decorate 138(g_tTexcdu4) DescriptorSet 0
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|                               Decorate 165(Color) Location 0
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|                               Decorate 169(Depth) BuiltIn FragDepth
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|                               Decorate 174(g_tTex3df4) DescriptorSet 0
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|                               Decorate 177(g_tTex3di4) DescriptorSet 0
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|                               Decorate 180(g_tTex3du4) DescriptorSet 0
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|                               Decorate 183(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 186(g_tTex1di4a) DescriptorSet 0
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|                               Decorate 189(g_tTex1du4a) DescriptorSet 0
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|                               Decorate 192(g_tTex2df4a) DescriptorSet 0
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|                               Decorate 195(g_tTex2di4a) DescriptorSet 0
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|                               Decorate 198(g_tTex2du4a) DescriptorSet 0
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|                               Decorate 201(g_tTexcdf4a) DescriptorSet 0
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|                               Decorate 204(g_tTexcdi4a) DescriptorSet 0
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|                               Decorate 207(g_tTexcdu4a) DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 6(float)
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|               14:             TypeImage 6(float) 1D sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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|      20(g_sSamp):     19(ptr) Variable UniformConstant
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|               22:             TypeImage 6(float) 1D depth sampled format:Unknown
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|               23:             TypeSampledImage 22
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|               25:    6(float) Constant 1036831949
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|               26:    6(float) Constant 1061158912
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|               27:             TypeVector 6(float) 2
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|               29:    6(float) Constant 0
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|               33:             TypeInt 32 1
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|               34:             TypeImage 33(int) 1D sampled format:Unknown
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|               35:             TypePointer UniformConstant 34
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|   36(g_tTex1di4):     35(ptr) Variable UniformConstant
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|               39:             TypeImage 33(int) 1D depth sampled format:Unknown
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|               40:             TypeSampledImage 39
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|               46:             TypeInt 32 0
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|               47:             TypeImage 46(int) 1D sampled format:Unknown
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|               48:             TypePointer UniformConstant 47
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|   49(g_tTex1du4):     48(ptr) Variable UniformConstant
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|               52:             TypeImage 46(int) 1D depth sampled format:Unknown
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|               53:             TypeSampledImage 52
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|               59:             TypeImage 6(float) 2D sampled format:Unknown
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|               60:             TypePointer UniformConstant 59
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|   61(g_tTex2df4):     60(ptr) Variable UniformConstant
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|               64:             TypeImage 6(float) 2D depth sampled format:Unknown
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|               65:             TypeSampledImage 64
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|               67:    6(float) Constant 1045220557
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|               68:   27(fvec2) ConstantComposite 25 67
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|               69:             TypeVector 6(float) 3
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|               76:             TypeImage 33(int) 2D sampled format:Unknown
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|               77:             TypePointer UniformConstant 76
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|   78(g_tTex2di4):     77(ptr) Variable UniformConstant
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|               81:             TypeImage 33(int) 2D depth sampled format:Unknown
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|               82:             TypeSampledImage 81
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|               90:             TypeImage 46(int) 2D sampled format:Unknown
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|               91:             TypePointer UniformConstant 90
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|   92(g_tTex2du4):     91(ptr) Variable UniformConstant
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|               95:             TypeImage 46(int) 2D depth sampled format:Unknown
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|               96:             TypeSampledImage 95
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|              104:             TypeImage 6(float) Cube sampled format:Unknown
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|              105:             TypePointer UniformConstant 104
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|  106(g_tTexcdf4):    105(ptr) Variable UniformConstant
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|              109:             TypeImage 6(float) Cube depth sampled format:Unknown
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|              110:             TypeSampledImage 109
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|              112:    6(float) Constant 1050253722
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|              113:   69(fvec3) ConstantComposite 25 67 112
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|              121:             TypeImage 33(int) Cube sampled format:Unknown
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|              122:             TypePointer UniformConstant 121
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|  123(g_tTexcdi4):    122(ptr) Variable UniformConstant
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|              126:             TypeImage 33(int) Cube depth sampled format:Unknown
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|              127:             TypeSampledImage 126
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|              136:             TypeImage 46(int) Cube sampled format:Unknown
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|              137:             TypePointer UniformConstant 136
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|  138(g_tTexcdu4):    137(ptr) Variable UniformConstant
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|              141:             TypeImage 46(int) Cube depth sampled format:Unknown
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|              142:             TypeSampledImage 141
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|              150:             TypePointer Function 8(PS_OUTPUT)
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|              152:     33(int) Constant 0
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|              153:    6(float) Constant 1065353216
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|              154:    7(fvec4) ConstantComposite 153 153 153 153
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|              155:             TypePointer Function 7(fvec4)
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|              157:     33(int) Constant 1
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|              164:             TypePointer Output 7(fvec4)
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|       165(Color):    164(ptr) Variable Output
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|              168:             TypePointer Output 6(float)
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|       169(Depth):    168(ptr) Variable Output
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|              172:             TypeImage 6(float) 3D sampled format:Unknown
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|              173:             TypePointer UniformConstant 172
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|  174(g_tTex3df4):    173(ptr) Variable UniformConstant
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|              175:             TypeImage 33(int) 3D sampled format:Unknown
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|              176:             TypePointer UniformConstant 175
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|  177(g_tTex3di4):    176(ptr) Variable UniformConstant
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|              178:             TypeImage 46(int) 3D sampled format:Unknown
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|              179:             TypePointer UniformConstant 178
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|  180(g_tTex3du4):    179(ptr) Variable UniformConstant
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|              181:             TypeImage 6(float) 1D array sampled format:Unknown
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|              182:             TypePointer UniformConstant 181
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| 183(g_tTex1df4a):    182(ptr) Variable UniformConstant
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|              184:             TypeImage 33(int) 1D array sampled format:Unknown
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|              185:             TypePointer UniformConstant 184
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| 186(g_tTex1di4a):    185(ptr) Variable UniformConstant
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|              187:             TypeImage 46(int) 1D array sampled format:Unknown
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|              188:             TypePointer UniformConstant 187
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| 189(g_tTex1du4a):    188(ptr) Variable UniformConstant
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|              190:             TypeImage 6(float) 2D array sampled format:Unknown
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|              191:             TypePointer UniformConstant 190
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| 192(g_tTex2df4a):    191(ptr) Variable UniformConstant
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|              193:             TypeImage 33(int) 2D array sampled format:Unknown
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|              194:             TypePointer UniformConstant 193
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| 195(g_tTex2di4a):    194(ptr) Variable UniformConstant
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|              196:             TypeImage 46(int) 2D array sampled format:Unknown
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|              197:             TypePointer UniformConstant 196
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| 198(g_tTex2du4a):    197(ptr) Variable UniformConstant
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|              199:             TypeImage 6(float) Cube array sampled format:Unknown
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|              200:             TypePointer UniformConstant 199
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| 201(g_tTexcdf4a):    200(ptr) Variable UniformConstant
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|              202:             TypeImage 33(int) Cube array sampled format:Unknown
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|              203:             TypePointer UniformConstant 202
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| 204(g_tTexcdi4a):    203(ptr) Variable UniformConstant
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|              205:             TypeImage 46(int) Cube array sampled format:Unknown
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|              206:             TypePointer UniformConstant 205
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| 207(g_tTexcdu4a):    206(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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| 162(flattenTemp):    150(ptr) Variable Function
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|              163:8(PS_OUTPUT) FunctionCall 10(@main()
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|                               Store 162(flattenTemp) 163
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|              166:    155(ptr) AccessChain 162(flattenTemp) 152
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|              167:    7(fvec4) Load 166
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|                               Store 165(Color) 167
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|              170:     12(ptr) AccessChain 162(flattenTemp) 157
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|              171:    6(float) Load 170
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|                               Store 169(Depth) 171
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|          13(r00):     12(ptr) Variable Function
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|          32(r02):     12(ptr) Variable Function
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|          45(r04):     12(ptr) Variable Function
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|          58(r20):     12(ptr) Variable Function
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|          75(r22):     12(ptr) Variable Function
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|          89(r24):     12(ptr) Variable Function
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|         103(r50):     12(ptr) Variable Function
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|         120(r52):     12(ptr) Variable Function
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|         135(r54):     12(ptr) Variable Function
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|       151(psout):    150(ptr) Variable Function
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|               17:          14 Load 16(g_tTex1df4)
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|               21:          18 Load 20(g_sSamp)
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|               24:          23 SampledImage 17 21
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|               28:   27(fvec2) CompositeConstruct 25 26
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|               30:    6(float) CompositeExtract 28 1
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|               31:    6(float) ImageSampleDrefExplicitLod 24 28 30 Lod 29
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|                               Store 13(r00) 31
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|               37:          34 Load 36(g_tTex1di4)
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|               38:          18 Load 20(g_sSamp)
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|               41:          40 SampledImage 37 38
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|               42:   27(fvec2) CompositeConstruct 25 26
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|               43:    6(float) CompositeExtract 42 1
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|               44:    6(float) ImageSampleDrefExplicitLod 41 42 43 Lod 29
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|                               Store 32(r02) 44
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|               50:          47 Load 49(g_tTex1du4)
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|               51:          18 Load 20(g_sSamp)
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|               54:          53 SampledImage 50 51
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|               55:   27(fvec2) CompositeConstruct 25 26
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|               56:    6(float) CompositeExtract 55 1
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|               57:    6(float) ImageSampleDrefExplicitLod 54 55 56 Lod 29
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|                               Store 45(r04) 57
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|               62:          59 Load 61(g_tTex2df4)
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|               63:          18 Load 20(g_sSamp)
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|               66:          65 SampledImage 62 63
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|               70:    6(float) CompositeExtract 68 0
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|               71:    6(float) CompositeExtract 68 1
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|               72:   69(fvec3) CompositeConstruct 70 71 26
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|               73:    6(float) CompositeExtract 72 2
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|               74:    6(float) ImageSampleDrefExplicitLod 66 72 73 Lod 29
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|                               Store 58(r20) 74
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|               79:          76 Load 78(g_tTex2di4)
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|               80:          18 Load 20(g_sSamp)
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|               83:          82 SampledImage 79 80
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|               84:    6(float) CompositeExtract 68 0
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|               85:    6(float) CompositeExtract 68 1
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|               86:   69(fvec3) CompositeConstruct 84 85 26
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|               87:    6(float) CompositeExtract 86 2
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|               88:    6(float) ImageSampleDrefExplicitLod 83 86 87 Lod 29
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|                               Store 75(r22) 88
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|               93:          90 Load 92(g_tTex2du4)
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|               94:          18 Load 20(g_sSamp)
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|               97:          96 SampledImage 93 94
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|               98:    6(float) CompositeExtract 68 0
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|               99:    6(float) CompositeExtract 68 1
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|              100:   69(fvec3) CompositeConstruct 98 99 26
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|              101:    6(float) CompositeExtract 100 2
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|              102:    6(float) ImageSampleDrefExplicitLod 97 100 101 Lod 29
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|                               Store 89(r24) 102
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|              107:         104 Load 106(g_tTexcdf4)
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|              108:          18 Load 20(g_sSamp)
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|              111:         110 SampledImage 107 108
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|              114:    6(float) CompositeExtract 113 0
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|              115:    6(float) CompositeExtract 113 1
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|              116:    6(float) CompositeExtract 113 2
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|              117:    7(fvec4) CompositeConstruct 114 115 116 26
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|              118:    6(float) CompositeExtract 117 3
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|              119:    6(float) ImageSampleDrefExplicitLod 111 117 118 Lod 29
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|                               Store 103(r50) 119
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|              124:         121 Load 123(g_tTexcdi4)
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|              125:          18 Load 20(g_sSamp)
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|              128:         127 SampledImage 124 125
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|              129:    6(float) CompositeExtract 113 0
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|              130:    6(float) CompositeExtract 113 1
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|              131:    6(float) CompositeExtract 113 2
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|              132:    7(fvec4) CompositeConstruct 129 130 131 26
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|              133:    6(float) CompositeExtract 132 3
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|              134:    6(float) ImageSampleDrefExplicitLod 128 132 133 Lod 29
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|                               Store 120(r52) 134
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|              139:         136 Load 138(g_tTexcdu4)
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|              140:          18 Load 20(g_sSamp)
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|              143:         142 SampledImage 139 140
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|              144:    6(float) CompositeExtract 113 0
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|              145:    6(float) CompositeExtract 113 1
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|              146:    6(float) CompositeExtract 113 2
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|              147:    7(fvec4) CompositeConstruct 144 145 146 26
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|              148:    6(float) CompositeExtract 147 3
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|              149:    6(float) ImageSampleDrefExplicitLod 143 147 148 Lod 29
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|                               Store 135(r54) 149
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|              156:    155(ptr) AccessChain 151(psout) 152
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|                               Store 156 154
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|              158:     12(ptr) AccessChain 151(psout) 157
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|                               Store 158 153
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|              159:8(PS_OUTPUT) Load 151(psout)
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|                               ReturnValue 159
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|                               FunctionEnd
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