11 lines
		
	
	
		
			358 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			358 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_EXT_nonuniform_qualifier : require
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layout(set = 0, binding = 0) uniform texture2D uTex[];
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layout(set = 1, binding = 0) uniform sampler uSamp;
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layout(location = 0) flat in int Index;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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    FragColor = texture(nonuniformEXT(sampler2D(uTex[Index], uSamp)), vec2(0.5));
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}
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