200 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.buffer.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:30  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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| 0:30    Function Parameters: 
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| 0:30      'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child (temp 4-component vector of float)
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| 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:31          add (temp 4-component vector of float)
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| 0:31            add (temp 4-component vector of float)
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| 0:31              add (temp 4-component vector of float)
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| 0:31                add (temp 4-component vector of float)
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| 0:31                  'input' (layout(location=0 ) in 4-component vector of float)
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| 0:31                  v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
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| 0:31                    'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
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| 0:31                    Constant:
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| 0:31                      0 (const uint)
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| 0:31                v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
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| 0:31                  'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
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| 0:31                  Constant:
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| 0:31                    0 (const uint)
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| 0:31              v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
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| 0:31                'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
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| 0:31                Constant:
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| 0:31                  0 (const uint)
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| 0:31            v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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| 0:31              'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
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| 0:31              Constant:
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| 0:31                0 (const uint)
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| 0:31        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
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| 0:?     'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
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| 0:?     'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
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| 0:?     'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
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| 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'input' (layout(location=0 ) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:30  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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| 0:30    Function Parameters: 
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| 0:30      'input' (layout(location=0 ) in 4-component vector of float)
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child (temp 4-component vector of float)
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| 0:?           '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:31          add (temp 4-component vector of float)
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| 0:31            add (temp 4-component vector of float)
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| 0:31              add (temp 4-component vector of float)
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| 0:31                add (temp 4-component vector of float)
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| 0:31                  'input' (layout(location=0 ) in 4-component vector of float)
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| 0:31                  v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
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| 0:31                    'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
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| 0:31                    Constant:
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| 0:31                      0 (const uint)
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| 0:31                v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float)
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| 0:31                  'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
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| 0:31                  Constant:
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| 0:31                    0 (const uint)
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| 0:31              v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float)
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| 0:31                'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
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| 0:31                Constant:
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| 0:31                  0 (const uint)
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| 0:31            v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float)
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| 0:31              'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
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| 0:31              Constant:
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| 0:31                0 (const uint)
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| 0:31        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
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| 0:?     'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
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| 0:?     'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
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| 0:?     'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
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| 0:?     '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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| 0:?     'input' (layout(location=0 ) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 42
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 9 11
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "PixelShaderFunction"
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|                               Name 9  "@entryPointOutput"
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|                               Name 11  "input"
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|                               Name 13  ""
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|                               MemberName 13 0  "v1"
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|                               Name 15  ""
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|                               Name 22  ""
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|                               MemberName 22 0  "v2"
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|                               Name 24  ""
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|                               Name 28  ""
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|                               MemberName 28 0  "v3"
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|                               MemberName 28 1  "i3"
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|                               Name 30  ""
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|                               Name 35  ""
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|                               MemberName 35 0  "v4"
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|                               MemberName 35 1  "i4"
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|                               MemberName 35 2  "f1"
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|                               MemberName 35 3  "f3"
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|                               MemberName 35 4  "f4"
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|                               MemberName 35 5  "f5"
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|                               MemberName 35 6  "f6"
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|                               MemberName 35 7  "f7"
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|                               MemberName 35 8  "m1"
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|                               MemberName 35 9  "m2"
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|                               MemberName 35 10  "m3"
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|                               MemberName 35 11  "m4"
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|                               Name 37  ""
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|                               Decorate 9(@entryPointOutput) Location 0
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|                               Decorate 11(input) Location 0
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|                               MemberDecorate 13 0 Offset 0
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|                               Decorate 13 Block
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|                               Decorate 15 DescriptorSet 0
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|                               MemberDecorate 22 0 Offset 0
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|                               Decorate 22 BufferBlock
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|                               Decorate 24 DescriptorSet 0
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|                               MemberDecorate 28 0 Offset 0
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|                               MemberDecorate 28 1 Offset 20
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|                               Decorate 28 Block
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|                               Decorate 30 DescriptorSet 10
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|                               Decorate 30 Binding 2
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|                               MemberDecorate 35 0 Offset 16
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|                               MemberDecorate 35 1 Offset 48
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|                               MemberDecorate 35 2 Offset 60
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|                               MemberDecorate 35 3 Offset 64
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|                               MemberDecorate 35 4 Offset 68
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|                               MemberDecorate 35 5 Offset 72
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|                               MemberDecorate 35 6 Offset 76
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|                               MemberDecorate 35 7 Offset 80
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|                               MemberDecorate 35 8 RowMajor
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|                               MemberDecorate 35 8 Offset 96
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|                               MemberDecorate 35 8 MatrixStride 16
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|                               MemberDecorate 35 9 ColMajor
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|                               MemberDecorate 35 9 Offset 160
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|                               MemberDecorate 35 9 MatrixStride 16
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|                               MemberDecorate 35 10 RowMajor
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|                               MemberDecorate 35 10 Offset 208
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|                               MemberDecorate 35 10 MatrixStride 16
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|                               MemberDecorate 35 11 RowMajor
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|                               MemberDecorate 35 11 Offset 272
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|                               MemberDecorate 35 11 MatrixStride 16
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|                               Decorate 35 BufferBlock
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|                               Decorate 37 DescriptorSet 0
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|                               Decorate 37 Binding 8
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Output 7(fvec4)
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| 9(@entryPointOutput):      8(ptr) Variable Output
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|               10:             TypePointer Input 7(fvec4)
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|        11(input):     10(ptr) Variable Input
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|               13:             TypeStruct 7(fvec4)
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|               14:             TypePointer Uniform 13(struct)
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|               15:     14(ptr) Variable Uniform
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|               16:             TypeInt 32 1
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|               17:     16(int) Constant 0
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|               18:             TypePointer Uniform 7(fvec4)
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|               22:             TypeStruct 7(fvec4)
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|               23:             TypePointer Uniform 22(struct)
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|               24:     23(ptr) Variable Uniform
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|               28:             TypeStruct 7(fvec4) 16(int)
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|               29:             TypePointer Uniform 28(struct)
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|               30:     29(ptr) Variable Uniform
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|               34:             TypeMatrix 7(fvec4) 3
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|               35:             TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 34 34 34 34
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|               36:             TypePointer Uniform 35(struct)
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|               37:     36(ptr) Variable Uniform
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|               12:    7(fvec4) Load 11(input)
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|               19:     18(ptr) AccessChain 15 17
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|               20:    7(fvec4) Load 19
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|               21:    7(fvec4) FAdd 12 20
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|               25:     18(ptr) AccessChain 24 17
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|               26:    7(fvec4) Load 25
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|               27:    7(fvec4) FAdd 21 26
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|               31:     18(ptr) AccessChain 30 17
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|               32:    7(fvec4) Load 31
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|               33:    7(fvec4) FAdd 27 32
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|               38:     18(ptr) AccessChain 37 17
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|               39:    7(fvec4) Load 38
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|               40:    7(fvec4) FAdd 33 39
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|                               Store 9(@entryPointOutput) 40
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|                               Return
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|                               FunctionEnd
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