5 lines
		
	
	
		
			110 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			110 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
void PixelShaderFunction(float n_dot_l, float n_dot_h, float m)
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{
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    float4 r0 = lit(n_dot_l, n_dot_h, m);
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}
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