10 lines
		
	
	
		
			188 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			188 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| struct PSInput {
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|   float interp;
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|   uint no_interp;
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| };
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| 
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| void main(PSInput input : INPUT, out float4 out1 : SV_TARGET1, out float4 out2 : SV_TARGET3)
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| {
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|     out1 = 1;
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|     out2 = 0;
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| } | 
