25 lines
		
	
	
		
			726 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			726 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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struct PS_OUTPUT { float4 color : SV_Target0; };
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PS_OUTPUT main()
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{
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    // Test numeric suffixes
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    float r00 = 1.0f;    // float
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    uint  r01 = 1u;      // lower uint
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    uint  r02 = 2U;      // upper uint
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    uint  r03 = 0xabcu;  // lower hex uint
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    uint  r04 = 0xABCU;  // upper hex uint (upper 0X is not accepted)
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    int   r05 = 5l;      // lower long int
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    int   r06 = 6L;      // upper long int
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    int   r07 = 071;     // octal
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    uint  r08 = 072u;    // unsigned octal
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    float r09 = 1.h;     // half
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    float r10 = 1.H;     // half
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    float r11 = 1.1h;    // half
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    float r12 = 1.1H;    // half
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    PS_OUTPUT ps_output;
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    ps_output.color = r07; // gets 71 octal = 57 decimal
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    return ps_output;
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}
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