129 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.typeGraphCopy.vert
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Shader version: 500
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0:? Sequence
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0:22  Function Definition: @main( ( temp float)
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0:22    Function Parameters: 
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0:?     Sequence
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0:23      Branch: Return with expression
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0:23        b: direct index for structure ( temp float)
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0:23          s2: direct index for structure ( temp structure{ temp int a,  temp float b})
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0:23            t3: direct index for structure ( temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2})
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0:23              foo: direct index for structure ( uniform structure{ temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t1,  temp structure{ temp int a,  temp float b} t2,  temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t3})
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0:23                'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t1,  temp structure{ temp int a,  temp float b} t2,  temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t3} foo})
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0:23                Constant:
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0:23                  0 (const uint)
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0:23              Constant:
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0:23                2 (const int)
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0:23            Constant:
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0:23              1 (const int)
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0:23          Constant:
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0:23            1 (const int)
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0:22  Function Definition: main( ( temp void)
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0:22    Function Parameters: 
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0:?     Sequence
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0:22      move second child to first child ( temp float)
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0:?         '@entryPointOutput' (layout( location=0) out float)
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0:22        Function Call: @main( ( temp float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t1,  temp structure{ temp int a,  temp float b} t2,  temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t3} foo})
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0:?     '@entryPointOutput' (layout( location=0) out float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:22  Function Definition: @main( ( temp float)
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0:22    Function Parameters: 
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0:?     Sequence
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0:23      Branch: Return with expression
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0:23        b: direct index for structure ( temp float)
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0:23          s2: direct index for structure ( temp structure{ temp int a,  temp float b})
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0:23            t3: direct index for structure ( temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2})
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0:23              foo: direct index for structure ( uniform structure{ temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t1,  temp structure{ temp int a,  temp float b} t2,  temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t3})
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0:23                'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t1,  temp structure{ temp int a,  temp float b} t2,  temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t3} foo})
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0:23                Constant:
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0:23                  0 (const uint)
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0:23              Constant:
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0:23                2 (const int)
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0:23            Constant:
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0:23              1 (const int)
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0:23          Constant:
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0:23            1 (const int)
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0:22  Function Definition: main( ( temp void)
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0:22    Function Parameters: 
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0:?     Sequence
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0:22      move second child to first child ( temp float)
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0:?         '@entryPointOutput' (layout( location=0) out float)
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0:22        Function Call: @main( ( temp float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t1,  temp structure{ temp int a,  temp float b} t2,  temp structure{ temp structure{ temp int a,  temp float b} s1,  temp structure{ temp int a,  temp float b} s2} t3} foo})
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0:?     '@entryPointOutput' (layout( location=0) out float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 28
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Vertex 4  "main" 26
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "@main("
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                              Name 11  "N1"
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                              MemberName 11(N1) 0  "a"
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                              MemberName 11(N1) 1  "b"
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                              Name 12  "N2"
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                              MemberName 12(N2) 0  "s1"
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                              MemberName 12(N2) 1  "s2"
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                              Name 13  "N3"
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                              MemberName 13(N3) 0  "t1"
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                              MemberName 13(N3) 1  "t2"
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                              MemberName 13(N3) 2  "t3"
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                              Name 14  "$Global"
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                              MemberName 14($Global) 0  "foo"
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                              Name 16  ""
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                              Name 26  "@entryPointOutput"
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                              MemberDecorate 11(N1) 0 Offset 0
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                              MemberDecorate 11(N1) 1 Offset 4
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                              MemberDecorate 12(N2) 0 Offset 0
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                              MemberDecorate 12(N2) 1 Offset 16
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                              MemberDecorate 13(N3) 0 Offset 0
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                              MemberDecorate 13(N3) 1 Offset 32
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                              MemberDecorate 13(N3) 2 Offset 48
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                              MemberDecorate 14($Global) 0 Offset 0
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                              Decorate 14($Global) Block
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                              Decorate 16 DescriptorSet 0
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                              Decorate 26(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeFunction 6(float)
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              10:             TypeInt 32 1
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          11(N1):             TypeStruct 10(int) 6(float)
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          12(N2):             TypeStruct 11(N1) 11(N1)
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          13(N3):             TypeStruct 12(N2) 11(N1) 12(N2)
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     14($Global):             TypeStruct 13(N3)
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              15:             TypePointer Uniform 14($Global)
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              16:     15(ptr) Variable Uniform
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              17:     10(int) Constant 0
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              18:     10(int) Constant 2
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              19:     10(int) Constant 1
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              20:             TypePointer Uniform 6(float)
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              25:             TypePointer Output 6(float)
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26(@entryPointOutput):     25(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              27:    6(float) FunctionCall 8(@main()
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                              Store 26(@entryPointOutput) 27
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                              Return
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                              FunctionEnd
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       8(@main():    6(float) Function None 7
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               9:             Label
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              21:     20(ptr) AccessChain 16 17 18 19 19
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              22:    6(float) Load 21
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                              ReturnValue 22
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                              FunctionEnd
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