Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			116 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
test.frag
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Shader version: 110
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0:? Sequence
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0:13  Function Definition: main( ( global void)
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0:13    Function Parameters: 
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0:15    Sequence
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0:15      Sequence
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0:15        move second child to first child ( temp float)
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0:15          'blendscale' ( temp float)
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0:15          Constant:
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0:15            1.789000
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0:17      Sequence
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0:17        move second child to first child ( temp 4-component vector of float)
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0:17          'v' ( temp 4-component vector of float)
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0:17          vector swizzle ( temp 4-component vector of float)
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0:17            texture ( global 4-component vector of float)
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0:17              'texSampler2D' ( uniform sampler2D)
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0:17              divide ( temp 2-component vector of float)
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0:17                add ( temp 2-component vector of float)
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0:17                  't' ( smooth in 2-component vector of float)
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0:17                  'scale' ( uniform 2-component vector of float)
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0:17                'scale' ( uniform 2-component vector of float)
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0:17            Sequence
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0:17              Constant:
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0:17                3 (const int)
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0:17              Constant:
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0:17                2 (const int)
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0:17              Constant:
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0:17                1 (const int)
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0:17              Constant:
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0:17                0 (const int)
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0:19      Sequence
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0:19        move second child to first child ( temp 4-component vector of float)
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0:19          'w' ( temp 4-component vector of float)
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0:19          add ( temp 4-component vector of float)
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0:19            texture ( global 4-component vector of float)
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0:19              'texSampler3D' ( uniform sampler3D)
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0:19              'coords' ( smooth in 3-component vector of float)
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0:19            'v' ( temp 4-component vector of float)
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0:21      move second child to first child ( temp 4-component vector of float)
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0:21        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:21        mix ( global 4-component vector of float)
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0:21          'w' ( temp 4-component vector of float)
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0:21          'u' ( uniform 4-component vector of float)
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0:21          component-wise multiply ( temp float)
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0:21            'blend' ( uniform float)
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0:21            'blendscale' ( temp float)
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0:?   Linker Objects
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0:?     'texSampler2D' ( uniform sampler2D)
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0:?     'texSampler3D' ( uniform sampler3D)
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0:?     'blend' ( uniform float)
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0:?     'scale' ( uniform 2-component vector of float)
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0:?     'u' ( uniform 4-component vector of float)
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0:?     't' ( smooth in 2-component vector of float)
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0:?     'coords' ( smooth in 3-component vector of float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:13  Function Definition: main( ( global void)
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0:13    Function Parameters: 
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0:15    Sequence
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0:15      Sequence
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0:15        move second child to first child ( temp float)
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0:15          'blendscale' ( temp float)
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0:15          Constant:
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0:15            1.789000
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0:17      Sequence
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0:17        move second child to first child ( temp 4-component vector of float)
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0:17          'v' ( temp 4-component vector of float)
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0:17          vector swizzle ( temp 4-component vector of float)
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0:17            texture ( global 4-component vector of float)
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0:17              'texSampler2D' ( uniform sampler2D)
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0:17              divide ( temp 2-component vector of float)
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0:17                add ( temp 2-component vector of float)
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0:17                  't' ( smooth in 2-component vector of float)
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0:17                  'scale' ( uniform 2-component vector of float)
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0:17                'scale' ( uniform 2-component vector of float)
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0:17            Sequence
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0:17              Constant:
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0:17                3 (const int)
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0:17              Constant:
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0:17                2 (const int)
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0:17              Constant:
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0:17                1 (const int)
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0:17              Constant:
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0:17                0 (const int)
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0:19      Sequence
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0:19        move second child to first child ( temp 4-component vector of float)
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0:19          'w' ( temp 4-component vector of float)
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0:19          add ( temp 4-component vector of float)
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0:19            texture ( global 4-component vector of float)
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0:19              'texSampler3D' ( uniform sampler3D)
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0:19              'coords' ( smooth in 3-component vector of float)
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0:19            'v' ( temp 4-component vector of float)
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0:21      move second child to first child ( temp 4-component vector of float)
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0:21        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:21        mix ( global 4-component vector of float)
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0:21          'w' ( temp 4-component vector of float)
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0:21          'u' ( uniform 4-component vector of float)
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0:21          component-wise multiply ( temp float)
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0:21            'blend' ( uniform float)
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0:21            'blendscale' ( temp float)
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0:?   Linker Objects
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0:?     'texSampler2D' ( uniform sampler2D)
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0:?     'texSampler3D' ( uniform sampler3D)
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0:?     'blend' ( uniform float)
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0:?     'scale' ( uniform 2-component vector of float)
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0:?     'u' ( uniform 4-component vector of float)
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0:?     't' ( smooth in 2-component vector of float)
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0:?     'coords' ( smooth in 3-component vector of float)
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