Avoid adding global uniform blocks to stages that don't already have it. Otherwise multiple stages point to the same block object, and a remapping that occurs later on will change the mapping on multiple stages.
		
			
				
	
	
		
			14 lines
		
	
	
		
			181 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			181 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
#version 460
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layout(location = 0) out vec4 fragColor;
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uniform sampler2D sTexture;
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in vec4 Color;
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in vec2 UV;
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void main()
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{
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    fragColor = Color * texture(sTexture, UV.st).r;
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}
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