15 lines
		
	
	
		
			269 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			269 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| 
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| in gl_PerVertex {
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|     float gl_CullDistance[3];
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| } gl_in[gl_MaxPatchVertices];
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| 
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| out gl_PerVertex {
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|     float gl_CullDistance[3];
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| } gl_out[4];
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| 
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| void main()
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| {
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|     gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
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| }
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