 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| conditionalDiscard.frag
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| Shader version: 110
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| 0:? Sequence
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| 0:6  Function Definition: main( ( global void)
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| 0:6    Function Parameters: 
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| 0:8    Sequence
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| 0:8      Sequence
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| 0:8        move second child to first child ( temp 4-component vector of float)
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| 0:8          'v' ( temp 4-component vector of float)
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| 0:8          texture ( global 4-component vector of float)
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| 0:8            'tex' ( uniform sampler2D)
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| 0:8            'coord' ( smooth in 2-component vector of float)
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| 0:10      Test condition and select ( temp void)
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| 0:10        Condition
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| 0:10        Compare Equal ( temp bool)
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| 0:10          'v' ( temp 4-component vector of float)
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| 0:10          Constant:
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| 0:10            0.100000
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| 0:10            0.200000
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| 0:10            0.300000
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| 0:10            0.400000
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| 0:10        true case
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| 0:11        Branch: Kill
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| 0:13      move second child to first child ( temp 4-component vector of float)
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| 0:13        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:13        'v' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'tex' ( uniform sampler2D)
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| 0:?     'coord' ( smooth in 2-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 110
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| 0:? Sequence
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| 0:6  Function Definition: main( ( global void)
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| 0:6    Function Parameters: 
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| 0:8    Sequence
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| 0:8      Sequence
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| 0:8        move second child to first child ( temp 4-component vector of float)
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| 0:8          'v' ( temp 4-component vector of float)
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| 0:8          texture ( global 4-component vector of float)
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| 0:8            'tex' ( uniform sampler2D)
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| 0:8            'coord' ( smooth in 2-component vector of float)
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| 0:10      Test condition and select ( temp void)
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| 0:10        Condition
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| 0:10        Compare Equal ( temp bool)
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| 0:10          'v' ( temp 4-component vector of float)
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| 0:10          Constant:
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| 0:10            0.100000
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| 0:10            0.200000
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| 0:10            0.300000
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| 0:10            0.400000
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| 0:10        true case
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| 0:11        Branch: Kill
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| 0:13      move second child to first child ( temp 4-component vector of float)
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| 0:13        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:13        'v' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'tex' ( uniform sampler2D)
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| 0:?     'coord' ( smooth in 2-component vector of float)
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| 
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