15 lines
		
	
	
		
			176 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			176 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 140
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| 
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| vec4 u[3];
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| 
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| in vec2 v[2];
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| 
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| void main()
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| {
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|     int a[5];
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| 
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|     vec2 t = v[0] + v[1];
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| 
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|     gl_FragColor = vec4(u.length() * v.length() * a.length());
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| }
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