330 lines
15 KiB
Plaintext
Executable File
330 lines
15 KiB
Plaintext
Executable File
hlsl.flattenOpaque.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:? 's.s2D' ( in sampler)
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0:? Sequence
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0:16 Branch: Return with expression
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0:16 texture ( temp 4-component vector of float)
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0:16 Construct combined texture-sampler ( temp sampler2D)
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0:16 'tex' ( uniform texture2D)
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0:? 's.s2D' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
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0:20 Function Parameters:
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0:? 's.s2D' ( in sampler)
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0:20 'f2' ( in 2-component vector of float)
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0:? Sequence
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0:21 Branch: Return with expression
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0:21 texture ( temp 4-component vector of float)
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0:21 Construct combined texture-sampler ( temp sampler2D)
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0:21 'tex' ( uniform texture2D)
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0:? 's.s2D' ( in sampler)
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0:21 'f2' ( in 2-component vector of float)
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0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
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0:25 Function Parameters:
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0:? 's.s2D' ( in sampler)
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0:? 's.tex' ( in texture2D)
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 texture ( temp 4-component vector of float)
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0:26 Construct combined texture-sampler ( temp sampler2D)
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0:? 's.tex' ( in texture2D)
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0:? 's.s2D' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
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0:30 Function Parameters:
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0:? 's.s2D' ( in sampler)
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0:? 's.tex' ( in texture2D)
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0:30 'f2' ( in 2-component vector of float)
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0:? Sequence
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0:31 Branch: Return with expression
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2D)
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0:? 's.tex' ( in texture2D)
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0:? 's.s2D' ( in sampler)
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0:31 'f2' ( in 2-component vector of float)
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0:35 Function Definition: @main( ( temp 4-component vector of float)
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0:35 Function Parameters:
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0:? Sequence
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0:39 Branch: Return with expression
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0:38 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
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0:? 's.s2D' ( uniform sampler)
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0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
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0:? 's.s2D' ( uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
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0:? 's2.s2D' ( uniform sampler)
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0:? 's2.tex' ( uniform texture2D)
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0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
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0:? 's2.s2D' ( uniform sampler)
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0:? 's2.tex' ( uniform texture2D)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:35 Function Definition: main( ( temp void)
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0:35 Function Parameters:
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:35 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' ( uniform texture2D)
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0:? 's.s2D' ( uniform sampler)
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0:? 's2.s2D' ( uniform sampler)
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0:? 's2.tex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:? 's.s2D' ( in sampler)
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0:? Sequence
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0:16 Branch: Return with expression
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0:16 texture ( temp 4-component vector of float)
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0:16 Construct combined texture-sampler ( temp sampler2D)
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0:16 'tex' ( uniform texture2D)
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0:? 's.s2D' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
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0:20 Function Parameters:
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0:? 's.s2D' ( in sampler)
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0:20 'f2' ( in 2-component vector of float)
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0:? Sequence
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0:21 Branch: Return with expression
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0:21 texture ( temp 4-component vector of float)
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0:21 Construct combined texture-sampler ( temp sampler2D)
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0:21 'tex' ( uniform texture2D)
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0:? 's.s2D' ( in sampler)
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0:21 'f2' ( in 2-component vector of float)
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0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
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0:25 Function Parameters:
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0:? 's.s2D' ( in sampler)
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0:? 's.tex' ( in texture2D)
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 texture ( temp 4-component vector of float)
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0:26 Construct combined texture-sampler ( temp sampler2D)
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0:? 's.tex' ( in texture2D)
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0:? 's.s2D' ( in sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
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0:30 Function Parameters:
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0:? 's.s2D' ( in sampler)
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0:? 's.tex' ( in texture2D)
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0:30 'f2' ( in 2-component vector of float)
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0:? Sequence
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0:31 Branch: Return with expression
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2D)
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0:? 's.tex' ( in texture2D)
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0:? 's.s2D' ( in sampler)
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0:31 'f2' ( in 2-component vector of float)
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0:35 Function Definition: @main( ( temp 4-component vector of float)
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0:35 Function Parameters:
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0:? Sequence
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0:39 Branch: Return with expression
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0:38 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
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0:? 's.s2D' ( uniform sampler)
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0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
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0:? 's.s2D' ( uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
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0:? 's2.s2D' ( uniform sampler)
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0:? 's2.tex' ( uniform texture2D)
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0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
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0:? 's2.s2D' ( uniform sampler)
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0:? 's2.tex' ( uniform texture2D)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:35 Function Definition: main( ( temp void)
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0:35 Function Parameters:
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:35 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' ( uniform texture2D)
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0:? 's.s2D' ( uniform sampler)
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0:? 's2.s2D' ( uniform sampler)
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0:? 's2.tex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 99
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 97
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "osCall1(struct-os-p11;"
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Name 11 "s.s2D"
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Name 19 "osCall2(struct-os-p11;vf2;"
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Name 17 "s.s2D"
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Name 18 "f2"
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Name 26 "os2Call1(struct-os2-p1-t211;"
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Name 24 "s.s2D"
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Name 25 "s.tex"
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Name 32 "os2Call2(struct-os2-p1-t211;vf2;"
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Name 29 "s.s2D"
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Name 30 "s.tex"
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Name 31 "f2"
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Name 35 "@main("
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Name 38 "tex"
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Name 70 "s.s2D"
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Name 71 "param"
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Name 74 "param"
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Name 76 "param"
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Name 79 "s2.s2D"
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Name 80 "s2.tex"
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Name 81 "param"
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Name 83 "param"
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Name 87 "param"
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Name 89 "param"
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Name 91 "param"
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Name 97 "@entryPointOutput"
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Decorate 38(tex) DescriptorSet 0
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Decorate 70(s.s2D) DescriptorSet 0
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Decorate 79(s2.s2D) DescriptorSet 0
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Decorate 80(s2.tex) DescriptorSet 0
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Decorate 97(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypePointer Function 6
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeVector 8(float) 2
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15: TypePointer Function 14(fvec2)
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16: TypeFunction 9(fvec4) 7(ptr) 15(ptr)
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21: TypeImage 8(float) 2D sampled format:Unknown
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22: TypePointer Function 21
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23: TypeFunction 9(fvec4) 7(ptr) 22(ptr)
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28: TypeFunction 9(fvec4) 7(ptr) 22(ptr) 15(ptr)
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34: TypeFunction 9(fvec4)
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37: TypePointer UniformConstant 21
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38(tex): 37(ptr) Variable UniformConstant
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41: TypeSampledImage 21
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43: 8(float) Constant 1045220557
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44: 8(float) Constant 1050253722
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45: 14(fvec2) ConstantComposite 43 44
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69: TypePointer UniformConstant 6
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70(s.s2D): 69(ptr) Variable UniformConstant
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79(s2.s2D): 69(ptr) Variable UniformConstant
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80(s2.tex): 37(ptr) Variable UniformConstant
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96: TypePointer Output 9(fvec4)
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97(@entryPointOutput): 96(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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98: 9(fvec4) FunctionCall 35(@main()
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Store 97(@entryPointOutput) 98
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Return
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FunctionEnd
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12(osCall1(struct-os-p11;): 9(fvec4) Function None 10
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11(s.s2D): 7(ptr) FunctionParameter
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13: Label
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39: 21 Load 38(tex)
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40: 6 Load 11(s.s2D)
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42: 41 SampledImage 39 40
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46: 9(fvec4) ImageSampleImplicitLod 42 45
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ReturnValue 46
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FunctionEnd
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19(osCall2(struct-os-p11;vf2;): 9(fvec4) Function None 16
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17(s.s2D): 7(ptr) FunctionParameter
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18(f2): 15(ptr) FunctionParameter
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20: Label
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49: 21 Load 38(tex)
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50: 6 Load 17(s.s2D)
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51: 41 SampledImage 49 50
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52: 14(fvec2) Load 18(f2)
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53: 9(fvec4) ImageSampleImplicitLod 51 52
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ReturnValue 53
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FunctionEnd
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26(os2Call1(struct-os2-p1-t211;): 9(fvec4) Function None 23
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24(s.s2D): 7(ptr) FunctionParameter
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25(s.tex): 22(ptr) FunctionParameter
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27: Label
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56: 21 Load 25(s.tex)
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57: 6 Load 24(s.s2D)
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58: 41 SampledImage 56 57
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59: 9(fvec4) ImageSampleImplicitLod 58 45
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ReturnValue 59
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FunctionEnd
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32(os2Call2(struct-os2-p1-t211;vf2;): 9(fvec4) Function None 28
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29(s.s2D): 7(ptr) FunctionParameter
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30(s.tex): 22(ptr) FunctionParameter
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31(f2): 15(ptr) FunctionParameter
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33: Label
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62: 21 Load 30(s.tex)
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63: 6 Load 29(s.s2D)
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64: 41 SampledImage 62 63
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65: 14(fvec2) Load 31(f2)
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66: 9(fvec4) ImageSampleImplicitLod 64 65
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ReturnValue 66
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FunctionEnd
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35(@main(): 9(fvec4) Function None 34
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36: Label
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71(param): 7(ptr) Variable Function
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74(param): 7(ptr) Variable Function
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76(param): 15(ptr) Variable Function
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81(param): 7(ptr) Variable Function
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83(param): 22(ptr) Variable Function
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87(param): 7(ptr) Variable Function
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89(param): 22(ptr) Variable Function
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91(param): 15(ptr) Variable Function
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72: 6 Load 70(s.s2D)
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Store 71(param) 72
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73: 9(fvec4) FunctionCall 12(osCall1(struct-os-p11;) 71(param)
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75: 6 Load 70(s.s2D)
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Store 74(param) 75
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Store 76(param) 45
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77: 9(fvec4) FunctionCall 19(osCall2(struct-os-p11;vf2;) 74(param) 76(param)
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78: 9(fvec4) FAdd 73 77
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82: 6 Load 79(s2.s2D)
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Store 81(param) 82
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84: 21 Load 80(s2.tex)
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Store 83(param) 84
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85: 9(fvec4) FunctionCall 26(os2Call1(struct-os2-p1-t211;) 81(param) 83(param)
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86: 9(fvec4) FAdd 78 85
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88: 6 Load 79(s2.s2D)
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Store 87(param) 88
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90: 21 Load 80(s2.tex)
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Store 89(param) 90
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Store 91(param) 45
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92: 9(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 87(param) 89(param) 91(param)
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93: 9(fvec4) FAdd 86 92
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ReturnValue 93
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FunctionEnd
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