412 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			412 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.gather.basic.dx10.vert
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| Shader version: 500
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of float)
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| 0:33          'txval20' ( temp 4-component vector of float)
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| 0:33          textureGather ( temp 4-component vector of float)
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| 0:33            Construct combined texture-sampler ( temp sampler2D)
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| 0:33              'g_tTex2df4' ( uniform texture2D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:34      Sequence
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| 0:34        move second child to first child ( temp 4-component vector of int)
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| 0:34          'txval21' ( temp 4-component vector of int)
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| 0:34          textureGather ( temp 4-component vector of int)
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| 0:34            Construct combined texture-sampler ( temp isampler2D)
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| 0:34              'g_tTex2di4' ( uniform itexture2D)
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| 0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of uint)
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| 0:35          'txval22' ( temp 4-component vector of uint)
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| 0:35          textureGather ( temp 4-component vector of uint)
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| 0:35            Construct combined texture-sampler ( temp usampler2D)
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| 0:35              'g_tTex2du4' ( uniform utexture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval40' ( temp 4-component vector of float)
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| 0:39          textureGather ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp samplerCube)
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| 0:39              'g_tTexcdf4' ( uniform textureCube)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval41' ( temp 4-component vector of int)
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| 0:40          textureGather ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isamplerCube)
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| 0:40              'g_tTexcdi4' ( uniform itextureCube)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval42' ( temp 4-component vector of uint)
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| 0:41          textureGather ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usamplerCube)
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| 0:41              'g_tTexcdu4' ( uniform utextureCube)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:43      move second child to first child ( temp 4-component vector of float)
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| 0:43        Pos: direct index for structure ( temp 4-component vector of float)
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| 0:43          'vsout' ( temp structure{ temp 4-component vector of float Pos})
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| 0:43          Constant:
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| 0:43            0 (const int)
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| 0:?         Constant:
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:45      Branch: Return with expression
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| 0:45        'vsout' ( temp structure{ temp 4-component vector of float Pos})
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| 0:28  Function Definition: main( ( temp void)
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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| 0:28          Pos: direct index for structure ( temp 4-component vector of float)
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| 0:28            Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_sSamp2d' ( uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| Shader version: 500
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of float)
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| 0:33          'txval20' ( temp 4-component vector of float)
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| 0:33          textureGather ( temp 4-component vector of float)
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| 0:33            Construct combined texture-sampler ( temp sampler2D)
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| 0:33              'g_tTex2df4' ( uniform texture2D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:34      Sequence
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| 0:34        move second child to first child ( temp 4-component vector of int)
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| 0:34          'txval21' ( temp 4-component vector of int)
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| 0:34          textureGather ( temp 4-component vector of int)
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| 0:34            Construct combined texture-sampler ( temp isampler2D)
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| 0:34              'g_tTex2di4' ( uniform itexture2D)
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| 0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of uint)
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| 0:35          'txval22' ( temp 4-component vector of uint)
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| 0:35          textureGather ( temp 4-component vector of uint)
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| 0:35            Construct combined texture-sampler ( temp usampler2D)
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| 0:35              'g_tTex2du4' ( uniform utexture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval40' ( temp 4-component vector of float)
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| 0:39          textureGather ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp samplerCube)
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| 0:39              'g_tTexcdf4' ( uniform textureCube)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval41' ( temp 4-component vector of int)
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| 0:40          textureGather ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isamplerCube)
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| 0:40              'g_tTexcdi4' ( uniform itextureCube)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval42' ( temp 4-component vector of uint)
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| 0:41          textureGather ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usamplerCube)
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| 0:41              'g_tTexcdu4' ( uniform utextureCube)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:43      move second child to first child ( temp 4-component vector of float)
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| 0:43        Pos: direct index for structure ( temp 4-component vector of float)
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| 0:43          'vsout' ( temp structure{ temp 4-component vector of float Pos})
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| 0:43          Constant:
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| 0:43            0 (const int)
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| 0:?         Constant:
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:45      Branch: Return with expression
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| 0:45        'vsout' ( temp structure{ temp 4-component vector of float Pos})
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| 0:28  Function Definition: main( ( temp void)
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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| 0:28          Pos: direct index for structure ( temp 4-component vector of float)
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| 0:28            Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_sSamp2d' ( uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80002
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| // Id's are bound by 126
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Vertex 4  "main" 103
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "VS_OUTPUT"
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|                               MemberName 8(VS_OUTPUT) 0  "Pos"
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|                               Name 10  "@main("
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|                               Name 13  "txval20"
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|                               Name 16  "g_tTex2df4"
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|                               Name 20  "g_sSamp"
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|                               Name 33  "txval21"
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|                               Name 36  "g_tTex2di4"
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|                               Name 48  "txval22"
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|                               Name 51  "g_tTex2du4"
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|                               Name 60  "txval40"
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|                               Name 63  "g_tTexcdf4"
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|                               Name 71  "txval41"
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|                               Name 74  "g_tTexcdi4"
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|                               Name 81  "txval42"
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|                               Name 84  "g_tTexcdu4"
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|                               Name 95  "vsout"
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|                               Name 103  "@entryPointOutput.Pos"
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|                               Name 106  "g_sSamp2d"
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|                               Name 109  "g_tTex1df4a"
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|                               Name 110  "g_tTex1df4"
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|                               Name 113  "g_tTex1di4"
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|                               Name 116  "g_tTex1du4"
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|                               Name 119  "g_tTex3df4"
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|                               Name 122  "g_tTex3di4"
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|                               Name 125  "g_tTex3du4"
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|                               Decorate 16(g_tTex2df4) DescriptorSet 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 36(g_tTex2di4) DescriptorSet 0
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|                               Decorate 51(g_tTex2du4) DescriptorSet 0
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|                               Decorate 63(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 74(g_tTexcdi4) DescriptorSet 0
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|                               Decorate 84(g_tTexcdu4) DescriptorSet 0
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|                               Decorate 103(@entryPointOutput.Pos) BuiltIn Position
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|                               Decorate 106(g_sSamp2d) DescriptorSet 0
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|                               Decorate 109(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 109(g_tTex1df4a) Binding 1
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|                               Decorate 110(g_tTex1df4) DescriptorSet 0
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|                               Decorate 110(g_tTex1df4) Binding 0
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|                               Decorate 113(g_tTex1di4) DescriptorSet 0
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|                               Decorate 116(g_tTex1du4) DescriptorSet 0
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|                               Decorate 119(g_tTex3df4) DescriptorSet 0
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|                               Decorate 122(g_tTex3di4) DescriptorSet 0
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|                               Decorate 125(g_tTex3du4) DescriptorSet 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(VS_OUTPUT):             TypeStruct 7(fvec4)
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|                9:             TypeFunction 8(VS_OUTPUT)
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|               12:             TypePointer Function 7(fvec4)
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|               14:             TypeImage 6(float) 2D sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|   16(g_tTex2df4):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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|      20(g_sSamp):     19(ptr) Variable UniformConstant
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|               22:             TypeSampledImage 14
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|               24:             TypeVector 6(float) 2
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|               25:    6(float) Constant 1036831949
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|               26:    6(float) Constant 1045220557
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|               27:   24(fvec2) ConstantComposite 25 26
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|               28:             TypeInt 32 1
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|               29:     28(int) Constant 0
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|               31:             TypeVector 28(int) 4
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|               32:             TypePointer Function 31(ivec4)
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|               34:             TypeImage 28(int) 2D sampled format:Unknown
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|               35:             TypePointer UniformConstant 34
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|   36(g_tTex2di4):     35(ptr) Variable UniformConstant
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|               39:             TypeSampledImage 34
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|               41:    6(float) Constant 1050253722
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|               42:    6(float) Constant 1053609165
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|               43:   24(fvec2) ConstantComposite 41 42
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|               45:             TypeInt 32 0
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|               46:             TypeVector 45(int) 4
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|               47:             TypePointer Function 46(ivec4)
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|               49:             TypeImage 45(int) 2D sampled format:Unknown
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|               50:             TypePointer UniformConstant 49
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|   51(g_tTex2du4):     50(ptr) Variable UniformConstant
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|               54:             TypeSampledImage 49
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|               56:    6(float) Constant 1056964608
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|               57:    6(float) Constant 1058642330
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|               58:   24(fvec2) ConstantComposite 56 57
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|               61:             TypeImage 6(float) Cube sampled format:Unknown
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|               62:             TypePointer UniformConstant 61
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|   63(g_tTexcdf4):     62(ptr) Variable UniformConstant
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|               66:             TypeSampledImage 61
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|               68:             TypeVector 6(float) 3
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|               69:   68(fvec3) ConstantComposite 25 26 41
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|               72:             TypeImage 28(int) Cube sampled format:Unknown
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|               73:             TypePointer UniformConstant 72
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|   74(g_tTexcdi4):     73(ptr) Variable UniformConstant
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|               77:             TypeSampledImage 72
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|               79:   68(fvec3) ConstantComposite 42 56 57
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|               82:             TypeImage 45(int) Cube sampled format:Unknown
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|               83:             TypePointer UniformConstant 82
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|   84(g_tTexcdu4):     83(ptr) Variable UniformConstant
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|               87:             TypeSampledImage 82
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|               89:    6(float) Constant 1060320051
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|               90:    6(float) Constant 1061997773
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|               91:    6(float) Constant 1063675494
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|               92:   68(fvec3) ConstantComposite 89 90 91
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|               94:             TypePointer Function 8(VS_OUTPUT)
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|               96:    6(float) Constant 0
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|               97:    7(fvec4) ConstantComposite 96 96 96 96
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|              102:             TypePointer Output 7(fvec4)
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| 103(@entryPointOutput.Pos):    102(ptr) Variable Output
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|   106(g_sSamp2d):     19(ptr) Variable UniformConstant
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|              107:             TypeImage 6(float) 1D sampled format:Unknown
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|              108:             TypePointer UniformConstant 107
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| 109(g_tTex1df4a):    108(ptr) Variable UniformConstant
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|  110(g_tTex1df4):    108(ptr) Variable UniformConstant
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|              111:             TypeImage 28(int) 1D sampled format:Unknown
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|              112:             TypePointer UniformConstant 111
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|  113(g_tTex1di4):    112(ptr) Variable UniformConstant
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|              114:             TypeImage 45(int) 1D sampled format:Unknown
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|              115:             TypePointer UniformConstant 114
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|  116(g_tTex1du4):    115(ptr) Variable UniformConstant
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|              117:             TypeImage 6(float) 3D sampled format:Unknown
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|              118:             TypePointer UniformConstant 117
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|  119(g_tTex3df4):    118(ptr) Variable UniformConstant
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|              120:             TypeImage 28(int) 3D sampled format:Unknown
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|              121:             TypePointer UniformConstant 120
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|  122(g_tTex3di4):    121(ptr) Variable UniformConstant
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|              123:             TypeImage 45(int) 3D sampled format:Unknown
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|              124:             TypePointer UniformConstant 123
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|  125(g_tTex3du4):    124(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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|              104:8(VS_OUTPUT) FunctionCall 10(@main()
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|              105:    7(fvec4) CompositeExtract 104 0
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|                               Store 103(@entryPointOutput.Pos) 105
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(VS_OUTPUT) Function None 9
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|               11:             Label
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|      13(txval20):     12(ptr) Variable Function
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|      33(txval21):     32(ptr) Variable Function
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|      48(txval22):     47(ptr) Variable Function
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|      60(txval40):     12(ptr) Variable Function
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|      71(txval41):     32(ptr) Variable Function
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|      81(txval42):     47(ptr) Variable Function
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|        95(vsout):     94(ptr) Variable Function
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|               17:          14 Load 16(g_tTex2df4)
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|               21:          18 Load 20(g_sSamp)
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|               23:          22 SampledImage 17 21
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|               30:    7(fvec4) ImageGather 23 27 29
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|                               Store 13(txval20) 30
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|               37:          34 Load 36(g_tTex2di4)
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|               38:          18 Load 20(g_sSamp)
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|               40:          39 SampledImage 37 38
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|               44:   31(ivec4) ImageGather 40 43 29
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|                               Store 33(txval21) 44
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|               52:          49 Load 51(g_tTex2du4)
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|               53:          18 Load 20(g_sSamp)
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|               55:          54 SampledImage 52 53
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|               59:   46(ivec4) ImageGather 55 58 29
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|                               Store 48(txval22) 59
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|               64:          61 Load 63(g_tTexcdf4)
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|               65:          18 Load 20(g_sSamp)
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|               67:          66 SampledImage 64 65
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|               70:    7(fvec4) ImageGather 67 69 29
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|                               Store 60(txval40) 70
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|               75:          72 Load 74(g_tTexcdi4)
 | |
|               76:          18 Load 20(g_sSamp)
 | |
|               78:          77 SampledImage 75 76
 | |
|               80:   31(ivec4) ImageGather 78 79 29
 | |
|                               Store 71(txval41) 80
 | |
|               85:          82 Load 84(g_tTexcdu4)
 | |
|               86:          18 Load 20(g_sSamp)
 | |
|               88:          87 SampledImage 85 86
 | |
|               93:   46(ivec4) ImageGather 88 92 29
 | |
|                               Store 81(txval42) 93
 | |
|               98:     12(ptr) AccessChain 95(vsout) 29
 | |
|                               Store 98 97
 | |
|               99:8(VS_OUTPUT) Load 95(vsout)
 | |
|                               ReturnValue 99
 | |
|                               FunctionEnd
 | 
