 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| sample.vert
 | |
| Shader version: 110
 | |
| 0:? Sequence
 | |
| 0:38  Function Definition: main( ( global void)
 | |
| 0:38    Function Parameters: 
 | |
| 0:40    Sequence
 | |
| 0:40      move second child to first child ( temp 3-component vector of float)
 | |
| 0:40        'color' ( smooth out 3-component vector of float)
 | |
| 0:40        Constant:
 | |
| 0:40          1.000000
 | |
| 0:40          1.000000
 | |
| 0:40          1.000000
 | |
| 0:42      move second child to first child ( temp 4-component vector of float)
 | |
| 0:42        'gl_Position' ( gl_Position 4-component vector of float Position)
 | |
| 0:42        matrix-times-vector ( temp 4-component vector of float)
 | |
| 0:42          'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
 | |
| 0:42          'gl_Vertex' ( in 4-component vector of float Vertex)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'color' ( smooth out 3-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked vertex stage:
 | |
| 
 | |
| 
 | |
| Shader version: 110
 | |
| 0:? Sequence
 | |
| 0:38  Function Definition: main( ( global void)
 | |
| 0:38    Function Parameters: 
 | |
| 0:40    Sequence
 | |
| 0:40      move second child to first child ( temp 3-component vector of float)
 | |
| 0:40        'color' ( smooth out 3-component vector of float)
 | |
| 0:40        Constant:
 | |
| 0:40          1.000000
 | |
| 0:40          1.000000
 | |
| 0:40          1.000000
 | |
| 0:42      move second child to first child ( temp 4-component vector of float)
 | |
| 0:42        'gl_Position' ( gl_Position 4-component vector of float Position)
 | |
| 0:42        matrix-times-vector ( temp 4-component vector of float)
 | |
| 0:42          'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
 | |
| 0:42          'gl_Vertex' ( in 4-component vector of float Vertex)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'color' ( smooth out 3-component vector of float)
 | |
| 
 |